Yes.
eh, i'd rather the damage that DK gives over knockback, its not designed to be a kill move
so if you hit with every hitbox you can do somewhere between 30 and 40%! and one other thing that bowser's up b doesnt have is the multiple hit boxes (when its grounded) so it cant eat shields like DK's can
i'd take DK's upb over bowser's any day
I wouldn't. Bowsers upB isn't that much of a kill move either.
It won't happen often that you'll hit with every hitbox of DKs upB if your enemy knows what DI and SDI is. I usually only hit my enemies a few times.
What DK has over Bowsers upB is that you can't grab him out of it... and it
could do more damage. Bowsers upB does 16 and later only about 10 damage. Bowsers upB is like a better roll than everything and imo the best gtfo move. (or at least one of them)
If your enemy is near your shield you can just upB with Bowser. If you do that with DK you most likely will get hit out of it, because it has such a big startup time...
DKs SA doesn't help that much either. Yeah it's nice every now and then but it won't happen often. The SA starts later too, so most of the time I get hit out of it before the SA starts or after the SA ended and the attack started.
Bowser's is more of a spacing move if anything. IT allows him pretty swift forward and backward movement which is superior to his normal running speed, and has decent knockback to get an opponent off you.
Dk's UpB is a **** move intended to molest anyone who dares to be foolish enough to strike your shield and stand nearby afterwards. It allows you to chase down and crush anyone who tries to run away, or laugh in their faces when they try to roll behind you. Not to mention shielding it is almost out of the question. It eats most shield about 1/2 to 3/4 through if it hits correctly, meaning a SideB afterwards will almost surely break it.
Well if my opponent stands near my shield he can just grab me out of it. And if he's a bit further away so he can't grab he might just try to attack me. Why would he wait for the upB to hit him? It's really ****ing slow...
It crushes everyone who tries to run away? What if they jump behind you? >_> Besides, you aren't that fast during it...
If their shield is damaged that much the enemy will most likely just run away a bit and dodges much to save some time for it to restore... if my enemy has that of a little shield it just means that I can ftilt them a bit (~1-3 times), but nothing more...
This is also the same with the side B.... yeah it's nice, the shield of your enemy is so small now... but what then? He just tries to run away and you can't really do much about it...