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No exceptions!No clones.
No Luigifications.
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No exceptions!No clones.
No Luigifications.
I guess. Maybe we can consider the clone idea as a worse case scenario.No clones.
Luigifications.
My point, why have clone, when you can make a character unique.Nothing really. It's just a big disappointment when you go through all that work to unlock a character, only to find that they have the same moveset as another character.
Imagine this scenario:imagine this scenario:
You're playing SSE in brawl... omg! you meet up with your favorite character EVER! omg he's in brawl! you fight... and you win, "yay"! a message appears...
"'so and so' has been unlocked, and is playable from the character selection screen!"
" hooray"! now, you go back and check him/her out. wait a minute...
examples:
geno: b- throws a bouncing blue magic ball w/ little knock back.... seems similar to someone...
forward b- magically turns foes around and deflects projectiles
down b- pushes foes away, but does no damage
up b- rises up in a very straight line and inflicts damage.... "wth? this is mario dressed as a puppet!"
dark samus: b- charges up, then releases a ball of energy to shock foes
forward b- launches a missile
down b- turns into a ball and lays a bomb
up b- rises up in a sphere of energy
ganon: b-breaths a horizontal pillar of flame
forward b-slashes w/ claws, may grab foe
down b-leaps up and pounds the ground
up b-spins wildly around
"wow... why'd i work so hard if i could just play as mario, samus, and bowser respectively?!?!"
yeah, waist of a character space, and a COMPLETE let down when they are unlocked. thus there will be NO cloned characters in brawl, and the above characters, if they get a spot in brawl will have original move sets.
My god. Some people just don't understand game development. Sakurai can't snap his fingers and magically produce a totally original character.My point, why have clone, when you can make a character unique.
I still don't get your point. Sakurai has had more than enough time to develop this game and is still doing so. Why the **** would he add clones when he has no time constraints and has been on this game for years?Imagine this scenario:
You're playing all through SSBB. You do EVERYTHING there is to do until you've unlocked a whole bunch of characters. But what's this? No Dark Samus/Wolf/Whoever? You go on the internet to look up cheats to see if you've missed anyone. Nope. You've unlocked all characters.
"Wow. Character X would have easily worked as a clone and would have taken Sakurai only a little bit of time to model. Why, Sakurai? Why?"
Learn what a waist is. It's part of the anatomy. Also learn what a waste is. Putting characters who NEVER WOULD HAVE GOTTEN IN OTHERWISE AND TAKE NO SPACE AWAY FROM CHARACTERS WITH ORIGINAL MOVE SETS is not a waste. Prepare to eat your words about there not being any cloned characters in Brawl. There will be. You don't need a time machine or be working on the game to deduce such.
When you've had this long to make this game, I find it rather easy to have made a unique moveset for characters by Feb 10th or Mar. 28thMy god. Some people just don't understand game development. Sakurai can't snap his fingers and magically produce a totally original character.
This man said it best.Obviously Original Characters > Clones, but Clones > Nothing.
But this isn't the case with Brawl, although it's almost release time, they've had more than enough time to make unique movesets.This man said it best.
Sakurai should certainly take as much time as he can making original movesets. But when it's crunch time, you better believe I want him to start cramming in clones.
Yes, I'm sure there are plenty of unique characters in Brawl, but honestly, if there's time to make a clone character but not enough time to make another unique one (or simply out of ideas) better to give us that character for all the fans who wanted him or her than leaving him or her out completely.But this isn't the case with Brawl, although it's almost release time, they've had more than enough time to make unique movesets.
I think Pichu could have a unique moveset with stuff like Sweet Kiss, Charm, Thunder wave, and more. A moves and his/her final smash may require creativity.There's absolutely no way someone like Pichu or Dr. Mario could have a unique moveset, all of the others could have gotten unique movesets, specially Ganondorf, such a waste.
Heck, even that many fighters wouldn't be that much trouble, I've come up with 27 unconfermed posibitys each with at least 1 move different from another, even falcoThere were cloned characters because Sakurai didn't have enough development time, Melee was rushed. But now, Brawl is delayed and has more than two years of development, so there should be no clones, unless there are more than 45 characters.
^QFT.There were cloned characters because Sakurai didn't have enough development time, Melee was rushed. But now, Brawl is delayed and has more than two years of development, so there should be no clones, unless there are more than 45 characters.
Actually, Mario, Luigi, Fox, and Falco all have different stats in their series.Some of you are very simple minded.
How could you know how long it takes to make a new character.
One problem with adding new characters is balance. For instance meta Knight.
Clones are alot easier to balance than original chars. because their moves are copied.
Clones also add to the roster , they don't take it.
Clones are gonna be be in brawl . If you don't believe read this.
In every mario game is luigi not a clone of mario. Same for fox and falco.
For you people who hate clones, show me a balanced original moveset for falco or other char.
who are clones in their own series.
The 2 originals.I was talking move wise.
Over course they have different stats.
luigi jumps higher than maro.
falco jumps higher than fox but fox is faster.
If brawl has 25 original characters and they could add 2 more original
characters or 8 clones what would you choose. Don't forget that these
2 original character might suck.
Wow...Wow........thats sad, but its your opinion. At least you responded.
I really doubt it was delayed for sales reasons. Or for hype. The line of crappy updates on the Dojo to stall for time is plenty proof for that, as well as the fact that they passed up THE FRIGGIN' CHRISTMAS SEASON. It's gotta be for gameplay polishing, character additions, or something like that.WTF! Why do you people think the game was delayed for character reasons.
Do you people forget that they're probably working on the w-fi, or maybe
they delayed the game for sales reasons.
Of course there is, and of course he can. This game has already been in development for over two years, and if he needs to, Sakurai can always delay the game again. Besides, it's not all coming out of Sakurai's pocket. The game is funded primarily by NINTENDO, and unless they add fifteen third-party characters, they'll be able to develop all the original characters they want.You're simple minded because you don't realize there was not enough time
to add more original characters. It was either clones or nothing at all.
Time equals money , and sakurai is not made out of money. Sakurai can't delay a
game just becuase he wants to add more chars....He has bosses you know.
I'm more concerned about the number of people who assume you can slap together a new original character in a day or two. Sure, you can write up a half-***ed moveset for whatever character you want in a few hours, but that doesn't even begin to think about scratching the surface of what the development of a Brawl character actually entails. It's just an abysmal lack of understanding about game and software development on display here. Just because they had more time than Melee does not change the fact that they cannot cram every character that they want into the game and have them be completely original. There will be characters that they have to decide whether to scrap or clone. What's on debate here is whether people would rather see them scrapped, or cloned. There is no middle ground.WTF! Why do you people think the game was delayed for character reasons.
Do you people forget that they're probably working on the w-fi, or maybe
they delayed the game for sales reasons.
Wow give yourself a cookie..........I really doubt it was delayed for sales reasons. Or for hype. The line of crappy updates on the Dojo to stall for time is plenty proof for that, as well as the fact that they passed up THE FRIGGIN' CHRISTMAS SEASON. It's gotta be for gameplay polishing, character additions, or something like that.
And even if it's for reasons like perfecting Wi-Fi, SSE, or whatever, it still proves they're not willing to rush this game out the door like they did with Melee. And if they're putting that effort into the gameplay aspect, why the hell would they shortchange us on characters?
Of course not every character they want will be made playable. That's what ATs are for.I'm more concerned about the number of people who assume you can slap together a new original character in a day or two. Sure, you can write up a half-***ed moveset for whatever character you want in a few hours, but that doesn't even begin to think about scratching the surface of what the development of a Brawl character actually entails. It's just an abysmal lack of understanding about game and software development on display here. Just because they had more time than Melee does not change the fact that they cannot cram every character that they want into the game and have them be completely original. There will be characters that they have to decide whether to scrap or clone. What's on debate here is whether people would rather see them scrapped, or cloned. There is no middle ground.
Right, because Sakurai's working on this game completely on his own. There is totally NOT a development team.Wow give yourself a cookie..........
Sakurai is a busy man. I doubt he's coming on these forums and reading our topics.
Sakurai wants to please everyone, but he can't delay a game for more original characters.
Do you know how long it takes to add a new character to a game. ....It's alot of work and a two month delay not enough time for original characters.
also I truly doubt he's even the one who does the Dojo updates.
Sakurai DOES NOT OWN NINTENDO! Nintento is a business. He can't delay a game just because he wants too. Every character cost money and Nintendo not gonna give himOf course there is, and of course he can. This game has already been in development for over two years, and if he needs to, Sakurai can always delay the game again. Besides, it's not all coming out of Sakurai's pocket. The game is funded primarily by NINTENDO, and unless they add fifteen third-party characters, they'll be able to develop all the original characters they want.
So, had ATs been in Melee, you would have been perfectly OK with Ganondorf and Falco being ATs?Of course not every character they want will be made playable. That's what ATs are for.
You know what? With ATs, there really isn't an excuse for clones anymore. After all, giving a character just one, automated attack is far easier than even copypasta-ing a moveset onto another character.
I'd rather have 35 original characters than a 50-character roster where 15 are clones.
Right, because Sakurai's working on this game completely on his own. There is totally NOT a development team.
Ganondorf? No. Falco? Yes. With all that time they spend not working on Falco, they could give Ganondorf an awesome moveset with his sword.So, had ATs been in Melee, you would have been perfectly OK with Ganondorf and Falco being ATs?
Did I say own? No. I said FUNDED. The better funded this game is, the better it'll turn out. The better it turns out, the better it'll sell. The better it sells, the more money Nintendo will get. They have absolutely no reason to shortchange Sakurai and his team in its development.Sakurai DOES NOT OWN NINTENDO! Nintento is a business. He can't delay a game just because he wants too. Every character cost money and Nintendo not gonna give him
an endless supply of money.
This was an ignorant statement and you know it. While clones dont take as much TIME to create as an original character, they do in fact take as much space and room in the game to implement. And the only things that dont take as much time to implement for them are move animations. With Subspace Emissary and such, any character implemented needs to have their own path or involvement with the story etc...Clones are gonna be in brawl because they add more
appeal to the game. They don't take up space on the roster
so whats the problem.