SCOTU
Smash Hero
Every game has at least 1 mechanic that's intentionally added to the game that's there just to piss you off.
Tripping is one such mechanic.
Tripping is one such mechanic.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
...and MK is another such mechanic.Every game has at least 1 mechanic that's intentionally added to the game that's there just to piss you off.
Tripping is one such mechanic.
I think that's definitely the case with moves that trip like Luigi's down tilt. I don't know if it was on purpose or not. >.>I think they did it to put the possibility of a "combo" in the game that the lack of hit stun removed.
I get tired of hearing this. There aren't very many combos, but they do exist. >.>i guess tripping was made to make combos harder to execute....even though there are no such thing as combos in brawl.
random example of a combo in brawl, ddd dthrow> ftilteven though there are no such thing as combos in brawl.
Combs Don Exitsi Get Tired Of Hearing This. There Aren't Very Many Combos, But They Do Exist. >.>
I actually liked tripping.* At least, I like what it tries to accomplish, which brings me to the answer to this thread's question.Every game has at least 1 mechanic that's intentionally added to the game that's there just to piss you off.
Tripping is one such mechanic.
If you think this is the case, you should probably get off this board and play the game more if you want to get better, and return here when you can consistently beat a level 5 CPU.there are no such thing as combos in brawl.
big ****ing deal. No one cares about fun or gratification. Nor does it help casual players. my little brother who is 8 frowns each time he trips. Not all casual players like tripping, the majority of them find it stupid and unnecessary.Adding gameplay mechanics that are random do help with casual players. In our situation, say someone is facing off against someone WAAAAAAAAAAAAAY out of their league. The person isn't bad, they're just outclassed. So, they aren't even able to get a single hit on the opponent. But then the enemy trips, right into a smash attack.
Yeah, it sure as hell doesn't win the round, but it's gratifying for him. It's even better if he actually gets a kill out of it.
No it doesn't, even the programmers found it questionable, hell they thought it was a glitch when they were going over the game. It was Sakurai who said it should remain. How is it honest? hey lets introduce a random mechanic that offers no benefit to the game.I know tripping isn't liked, but Sakurai did have reasons for putting it in there. His reasons are honestly good, and it seemed like a good enough idea in concept.
No one is arguing that so you're speaking to a wall. The fact of the matter is that the competitive community is upset because Sakurai went out of his way to MAKE the game more casual. Its not as if he said "gee this is good lets not fix it" he said "No, not competitive, I don't want it that way" and specifically went to force people to play it this way.To those of you who are complaining that he didn't give the competitive scene enough attention, so what? Yeah, there's a lot of you. But he designed this game for the general population. And more of the general population has a Wii than any other console. More people that aren't real gamers. More people that are more likely to get brawl.
Face it. You're really freaking outnumbered here.
it would be better because it wouldnt hurt the game at all.I'd like to take the opportunity to bring up a hypothetical situation. In Team Fortress 2, guns have a 30% chance or so of shooting a critical shot, or a short critical stream. Killing someone with a critical rewards more crits, but I'm not gonna get too far into that.
The reason they added in the crits to Team Fortress 2 was to make the game more fun for casual players. The person that SHOULD win doesn't always come out on top. It' more random and unpredictable.
What I'm asking is this: What if Sakurai had added on "critical hits" in smash? An attack might randomly get more knockback than normal, or something. Would this be a better alternative, or would you still complain about randomness?
1)It allows an outclassed person to have a little fun while playing, even if he's getting his but kicked. If you're that much better than them, a trip won't do much to harm your overall play. And of course no one likes it when tripping happens to them, and they may prefer that it be removed instead of happening, but I'm sure they like it when their enemy trips into that attack.1)big ****ing deal. No one cares about fun or gratification. Nor does it help casual players. my little brother who is 8 frowns each time he trips. Not all casual players like tripping, the majority of them find it stupid and unnecessary.
2)The majority of the time when someone trips, nothing happens. Opponent can't land a smash attack because of distance or the person who tripped cannot ontinue his chasing. Either way it benefits no one.
3)No it doesn't, even the programmers found it questionable, hell they thought it was a glitch when they were going over the game. It was Sakurai who said it should remain. How is it honest? hey lets introduce a random mechanic that offers no benefit to the game.
No one is arguing that so you're speaking to a wall. The fact of the matter is that the competitive community is upset because Sakurai went out of his way to MAKE the game more casual. Its not as if he said "gee this is good lets not fix it" he said "No, not competitive, I don't want it that way" and specifically went to force people to play it this way.
4)it would be better because it wouldnt hurt the game at all.
Wrong. It's a subjective side effect.Tripping was to make the game less competitive.
True.In one artical, I can't remember where, Sakurai said he wanted to make Brawl more air based than land based.
Not True. Read my post.Apparently he hated land based gameplay so much, he wants people who play on land to loose.
It's there cause Sukari was on drugs.It's there to piss ppl off.
They didn't want it to work on every move, obviously. Kinda like having invulnerability in some moves.But why take out L-canceling then?
It was in both the predecessors of brawl and it encouraged aerial combat too as it cuts aerials lags.
Sure, you have auto-canceling now, but that doesn't work on every move while L-canceling did.
Idk...
That just contradicts their aerial game thing. )=<
If you want more people to play aerially, let them L-cancel everything, otherwise your limiting their aerial options.
So he wants us to personally prefer the air?In one artical, I can't remember where, Sakurai said he wanted to make Brawl more air based than land based. Apparently he hated land based gameplay so much, he wants people who play on land to loose.
So he wants us to personally prefer the air?
You're enhancing them by babying you with auto-cancelling instead of L-cancelling.That just contradicts their aerial game thing. )=<
If you want more people to play aerially, let them L-cancel everything, otherwise your limiting their aerial options.
This^^Sakurai did not want the game played competitively. He loses even with his attempts. Hopefully he isn't successful on the next one.
Sukuari told them to put it in. And you know Sukuari......my question is how did tripping ever cross the developers minds?