Koopaul
Smash Champion
- Joined
- Oct 29, 2013
- Messages
- 2,336
I'll admit I'm not impressed with Spirits. I feel like there's a lot of potential for them but they didn't do it quite right. Well, in my opinion at least. Maybe you feel the same way? What are some things you were disappointed about with Spirits and Spirit Mode? What are some of the things you would change?
Here are my grievances with Spirits and Spirit mode and what I'd do to change them.
1. Better Spirit battles
I was highly disappointed in a lot of the battles. It was neat concept to fight the different characters in spirit, but rarely does it actually feel that way and rarely does it leave much of an impact on you. There are a lot of battles that seem to barely have anything to do with the character you are supposed to be fighting the spirit of. Then there are a ton that are exactly the same as others (Fight this character on lava, fight this character in a fog). I realize why this is the case. There are just too many Spirits to make them all interesting and faithful. So I think it actually be better if there were less Spirit battles. This way the developers have more time to craft each one better. I think there should be, at the most, 300 battles. The rest of the Spirits can be rewards or purchasable.
2. Spirits come with a write up
Spirits are there to replace trophies. But they lack the best feature of the trophy, a description of the character or object as well as their game of origin. I would have loved to seen that return. It's an awful lot. There are over 1,200 Spirits. Writing a brief description would be a pain. But as I looked at my Spirit collection I asked myself "Do we need this many?" Some of them are just characters wearing different costumes or at a different age. Some of them are just different Mario Kart vehicles! So I think some of the more redundant Spirits could be cut to lighten the load of having to write a description for all of them.
3. Organizing Spirit classes better
I was quite surprised to find certain Spirit as 4 stars while others were less. Why is Demise (the source of all evil in Hyrule) only 3 stars? I would make sure that final bosses were always 4 stars. And major characters for a series should at least have 3.
4. Organize Spirit Categories better
Why is Goomba a Primary Spirit and Ashley a Support? There doesn't seem to be a rhyme or reason for why they chose certain Spirits to be a Primaries or Support. I would have it so that all major characters and bosses were Primary Spirits. Things like minor characters, enemies, and object should be support Spirits.
5. Spirits don't make you as strong
In order to make Spirit battles and battles with your friends using Spirits more engaging, Spirits can't be too powerful. They should give you a bit of a boost as well as some attributes. Sometimes I feel like I'm powering though Spirit after Spirit because I have something that is just super strong. I don't even have to think at times. Just become Giant Super Armor Little Mac and pow!
Anyway, those are my feelings on Spirits. How do you feel about them? What would you change?
Here are my grievances with Spirits and Spirit mode and what I'd do to change them.
1. Better Spirit battles
I was highly disappointed in a lot of the battles. It was neat concept to fight the different characters in spirit, but rarely does it actually feel that way and rarely does it leave much of an impact on you. There are a lot of battles that seem to barely have anything to do with the character you are supposed to be fighting the spirit of. Then there are a ton that are exactly the same as others (Fight this character on lava, fight this character in a fog). I realize why this is the case. There are just too many Spirits to make them all interesting and faithful. So I think it actually be better if there were less Spirit battles. This way the developers have more time to craft each one better. I think there should be, at the most, 300 battles. The rest of the Spirits can be rewards or purchasable.
2. Spirits come with a write up
Spirits are there to replace trophies. But they lack the best feature of the trophy, a description of the character or object as well as their game of origin. I would have loved to seen that return. It's an awful lot. There are over 1,200 Spirits. Writing a brief description would be a pain. But as I looked at my Spirit collection I asked myself "Do we need this many?" Some of them are just characters wearing different costumes or at a different age. Some of them are just different Mario Kart vehicles! So I think some of the more redundant Spirits could be cut to lighten the load of having to write a description for all of them.
3. Organizing Spirit classes better
I was quite surprised to find certain Spirit as 4 stars while others were less. Why is Demise (the source of all evil in Hyrule) only 3 stars? I would make sure that final bosses were always 4 stars. And major characters for a series should at least have 3.
4. Organize Spirit Categories better
Why is Goomba a Primary Spirit and Ashley a Support? There doesn't seem to be a rhyme or reason for why they chose certain Spirits to be a Primaries or Support. I would have it so that all major characters and bosses were Primary Spirits. Things like minor characters, enemies, and object should be support Spirits.
5. Spirits don't make you as strong
In order to make Spirit battles and battles with your friends using Spirits more engaging, Spirits can't be too powerful. They should give you a bit of a boost as well as some attributes. Sometimes I feel like I'm powering though Spirit after Spirit because I have something that is just super strong. I don't even have to think at times. Just become Giant Super Armor Little Mac and pow!
Anyway, those are my feelings on Spirits. How do you feel about them? What would you change?