Necro'lic
Smash Ace
- Joined
- Aug 9, 2015
- Messages
- 654
Why are we trying to? Some characters should have more combos than others. This is one of the differences between fighters that should be highlighted.Got a better idea of how to bridge the combo gap?
What I think would be a similar effect without removing uniqueness is giving more defensive tools for heavies to use (including making weight not matter as much defensively, but I sorta talked about that and we're on the same page there). This, along with better gimmicks to make up for low combo ability, are key for not only heavies, but any archetype that involves low combo potential.
Honestly, the fact weight is both an advantage and disadvantage is enough to not need any of this. The problem isn't that weight is a disadvantage that needs to be compensated directly, but that the design of heavy characters needs to understand that high weight is a neutral thing balance-wise, and thus shouldn't heavily gimp these characters via lackluster recovery, low combo ability, etc. simply based on weight.The only other solution is doing away with ring-outs entirely and just use plain old health bars to determine winners, making a traditional fighter in other words. That way you have a binary survival advantage with higher health and none of the other factors like recovery muddying things up, and shorter combos wouldn't matter when they're dealing more damage anyway.
Funny you mention Pokken Tournament, because I think it does comboing and balancing combo ability between light and heavy characters far better than Smash ever has. But not sure why you keep bringing up this whole "excluding casuals" thing, when I'm pretty sure I mentioned that the simplistic controls and easy to learn gameplay (along with everything else outside 1v1 like game modes) is more than enough to draw in a casual crowd and no one is saying that should be messed with.Of course, unless this was a spin-off then Smash would be losing it's identity. But hey, whatever it takes to get away from those filthy casuals and into pure balancing for one mode, right? Jokes aside I wouldn't mind this, I just don't pretend that wanting such a thing isn't selfish. There are a number of traditional fighters using Smash-style inputs, like Pokken Tournament and Granblue Fantasy Versus (albeit the latter working like the input characters in Smash where it's less rewarding than the proper inputs).