I've got big ole stances against paid DLC in general. All of it is bad in my opinion.
However, if you HAVE to make something DLC to get some extra money, I'd prefer if it wasn't things like characters in fighting games.
It's horrible to me.
"Oh you liked ice climbers? Well you can get those if you buy the game for $60 and an additional $2 for them as well!"
It's not even that $2 is much, it's the morality of delivering the best experience.
Someone would say that "They already delivered a great game, the DLC is just to make it even greater."
This is a legitimate statement, but that's from a developers point of view. From the consumer's point of view, the experience isn't whole anymore because they are now missing out on something that is actually significant.
DLC is what turns off a lot of gamers, because developers end up putting really important things to a games core as DLC. Once you've added something core to the specific type of game as DLC, the experience isn't full anymore without that DLC.
I once suggested that costume DLCs if there has to be DLC would be better than character/stage DLC. I was met with "Why would I spend money on something like that? I don't feel like there is any reason I should buy that."
That's how DLC should be. It should be something that doesn't affect your game significantly and is something that is more of an addition rather than a necessity.
Someone might argue that Characters aren't a necessity, but in a game like smash brothers they are a necessity. The literal core of this game is to have hectic fun with other players while playing as notable Nintendo characters.
DLC in games in multiplayer games is probably one of the most difficult things to do fairly either. If you make it characters, other players who don't have it are excluded from those characters. If you make it stages, the same thing.
If you make it accessible online to those players then they start to wonder why they just can't use them. They would definitely have the data for them since they can play as them. It comes across as sketchy to a lot of people.
You could argue the same for costumes, but those are cosmetic more than experiences. At least everyone can play as the character they want or on the stage they want.
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People will hound on me for saying that I think new characters should be Free DLC because I'm not giving the developers their due. You know, I hate the fact that they wouldn't be getting their fair share either, so I'd entirely prefer no character DLC. But if you have to make it, it should be free. It keeps your customers happy and it makes them far more profitable in the long run.
For example, if Nintendo said that Ridley would be in as character DLC but he was completely free, you have effectively gotten almost everyone that wanted ridley in smash to purchase the game. They don't have to think about whether or not it's fair to them because the company said "We know you guys want and love him, so have him for free!" All they have to do is purchase the game
and have an internet connection ![Troll :troll: :troll:](/styles/default/xenforo/smilies/troll.png)
By doing that you never split the players either because even the people who already had the game get to appreciate the new characters as well.
Both Microsoft and Sony have lost many potential customers from their DLC strategies and I don't ever want to see that happen to Nintendo people who tend to be extremely loyal.
You know what though?
Nintendo has their fans in their hands because they've treated them right for so long. They could start throwing out DLC and most nintendo fans will defend it to the death because they aren't used to this and they love nintendo, but eventually they would break down too. It would take longer than sony or microsofts fans but it would happen.