da K.I.D.
Smash Hero
Through my perusing of the sonic boards, ive realised that ppl even now are stating through their comments that they believe that sonic has limited killing options. Through the ingenuity and togetherness of this board, we have collectively overcome this shortcoming with our homing gimps, springed u-airs, and stuttered f-smashes.
Now even though these options arent the best killing moves in this game by far, they get the job done, so we really dont need to say that any more.
Also, we realised VERY early in this game, that sonic's priority is complete and utter GARBAGE. this is also something that we as a collective have dealt with pretty well, with the use of sonic's spped and our own unpredictablity, most ppl can weave in and out, dodge attacks, and punish lag so we dont have to lose those nasty attack clashing situations.
But now i'd like to address the real underlying issue that i dont think many ppl have noticed yet. The unavoidable, uncounterable problem that i believe to be the real reason that i believe sonic will never be a REALLY good character.
Damage. Damage, damage, damage!! With the exception of Fox's upsmash and up-air from melee, (and im still not even sure that that applies in this case) i have never seen a move in a super smash brothers game, and said to myself, "that move doesnt do the right amount of damage" i say fox from melee because there were times where i thought that both those moves did too much damage, where in actuality it just may be that they had too much knockback, and a reasonable amount of damage.
I have never been conclusive about the thought of the damage attached to a move not being correct until playing sonic. And the part that makes this situation even worse is that, unlike fox in melee, this problem permeates through Sonic's Entire Moveset!! i dont have the game to check right now, but im pretty sure, that if you took every one of sonic moves and made it 20% stronger, he would be much more balanced with all the other characters. How painful is it to spot dodge an auto cancancelled airial than DD away from the follow up attack, run back up into an up-smash and than realise you did all that work for 15%. Its Bullcrap!!
Everyone of his atacks should be 20% stroger. u-smash, 15%.... 18 would feel right. homing attk and jab combo, does what? 8%? should be 9 or 10, even the dash attack and spring are too weak 4 damage? comon, are you kidding? could easily be 5 or 6. now i realise that its not perfect but applying the 20% rule to all his attacks, would easily make him a much more balenced characcter.
The worst part about this situation, is that aside from being just flat out better than your opponent, there is basically nothing that can be done about this. sonic has no killing moves? fine. ill just gimp you as you try to come back. sonic has no priority? well than, ill just punish and hit you while your recovering from your own attacks (remember, your fist ALWAYS has priority over the other guys face) but what about this? none of his his attacks do the damage that they are supposed to do. well... i'll just... uh... ill just.... ... fail. this is the main reason why in order to be good with sonic you will always have to either be a considerable amount better at the game than your opponent, or fighting Ike. cause that guys just a big sword wielding pincushion.
Now even though these options arent the best killing moves in this game by far, they get the job done, so we really dont need to say that any more.
Also, we realised VERY early in this game, that sonic's priority is complete and utter GARBAGE. this is also something that we as a collective have dealt with pretty well, with the use of sonic's spped and our own unpredictablity, most ppl can weave in and out, dodge attacks, and punish lag so we dont have to lose those nasty attack clashing situations.
But now i'd like to address the real underlying issue that i dont think many ppl have noticed yet. The unavoidable, uncounterable problem that i believe to be the real reason that i believe sonic will never be a REALLY good character.
Damage. Damage, damage, damage!! With the exception of Fox's upsmash and up-air from melee, (and im still not even sure that that applies in this case) i have never seen a move in a super smash brothers game, and said to myself, "that move doesnt do the right amount of damage" i say fox from melee because there were times where i thought that both those moves did too much damage, where in actuality it just may be that they had too much knockback, and a reasonable amount of damage.
I have never been conclusive about the thought of the damage attached to a move not being correct until playing sonic. And the part that makes this situation even worse is that, unlike fox in melee, this problem permeates through Sonic's Entire Moveset!! i dont have the game to check right now, but im pretty sure, that if you took every one of sonic moves and made it 20% stronger, he would be much more balanced with all the other characters. How painful is it to spot dodge an auto cancancelled airial than DD away from the follow up attack, run back up into an up-smash and than realise you did all that work for 15%. Its Bullcrap!!
Everyone of his atacks should be 20% stroger. u-smash, 15%.... 18 would feel right. homing attk and jab combo, does what? 8%? should be 9 or 10, even the dash attack and spring are too weak 4 damage? comon, are you kidding? could easily be 5 or 6. now i realise that its not perfect but applying the 20% rule to all his attacks, would easily make him a much more balenced characcter.
The worst part about this situation, is that aside from being just flat out better than your opponent, there is basically nothing that can be done about this. sonic has no killing moves? fine. ill just gimp you as you try to come back. sonic has no priority? well than, ill just punish and hit you while your recovering from your own attacks (remember, your fist ALWAYS has priority over the other guys face) but what about this? none of his his attacks do the damage that they are supposed to do. well... i'll just... uh... ill just.... ... fail. this is the main reason why in order to be good with sonic you will always have to either be a considerable amount better at the game than your opponent, or fighting Ike. cause that guys just a big sword wielding pincushion.