TTTTTsd
Gordeau Main Paint Drinker
You seem to know nothing about Doc if you think Dr. Tornado doesn't allow his edgeguards to be stronger. FLUDD would make a very big difference on Dr. Mario, Tornado is his only recovery mixup and also his only way to stall lol. Mario would be a better character if he had the move, not a single question in my mind. FLUDD, in a vacuum, vs. Dr. Tornado in a vacuum, is a worse move.To a degree, yes. You have to be in the right place, at the right time, and the opponent has to **** up something fierce. Nonetheless though, when it works, it works. FLUDD is the reason why I'm scared to recover high against Mario.
See, this sounds like someone who doesn't know how to use FLUDD. It is most certainly not a bad move. When you find yourself against the ledge being pressured and you can just say, "Nope, **** off" with the press of a button, you'll see how "bad" it is.
Dr. Tornado, while a good move, is quite frankly filled with flaws. It's ending lag prevents it from being an effective recovery move unless you have a double jump, it's rather weak onstage, it's easily predicted, and doesn't have nearly as many applications as FLUDD. Between Doc's excellent down air and up smash, the only thing that would actually be missed is the recovery boost, but honestly, Doc's recovery is bad enough to where the difference would be minuscule, especially the fact that Doc would actually be able to edgeguard people safely. And let's not cut corners, Doc has the mobility of an old man, so being able to instantly force pressure off you would be amazing, and would only further aid Doc's amazing defensive game. Everything else you said just amounts to you not knowing how to use FLUDD, so I won't bother.
Also Doc doesn't want to force people off him, him pushing characters back with FLUDD would **** him over so bad. Dr. Tornado is why Doc's recovery isn't trash. He already CAN edgeguard safely, Bair is fairly sufficient, Dair is a large multihit that sucks people in, and Doctor Tornado is first and foremost an edgeguarding move.
It sounds very much to me like you don't know the Dr. Mario meta at all, FLUDD would hinder this character greatly. I'd page 2manycooks or A2Z but maybe they'll come in here anyways. Giving Mario the Dr. Tornado would give him a ridiculously strong edgeguard move, another way to stall his already decent-ish recovery, did I mention a move that can actually kill offstage because Mario has none, at least none specialized for low edgeguards which FLUDD does not cover. FLUDD stops being a threat when you preserve double jumps and recover low.
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