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What items should be added/cut from Brawl?

Maxim26

Smash Rookie
Joined
Jun 3, 2006
Messages
9
Bumper Back and maybe something new....... Spike Hammer would be a nice add
 

LUVTOY77-ROGUE WIREFRAME

Smash Champion
Joined
Jul 26, 2006
Messages
2,372
Dittos actions in action replay...

^ The debug mode lists Metamon (AKA Ditto), but I haven't tried seeing what he does. I think for the idea of Ditto, he'll become a random onscreen character, but be really light, like in 1-P modes _____-teams. Also, get rid of either Togepi or Clefairy. Having two just makes it more likely that you'll wind up with a pokemon with an attack you can't read before it happens.



Also, touching Mew/Celebi as they fly away needs to do damage. They have no purpose except getting you a trophy, or a point boost in Bonus mode. And nobody plays Bonus mode.





And definately bring back the Bumpers. Bumpers >>>>>> Flippers.
tHROUGH ACTION REPLAY, when you select ditto(metamon), all he does is spin around & then disappear. When he is spinning around & hits an opponent, it does a little bit of damage, but nothing al that impressing...
 

LUVTOY77-ROGUE WIREFRAME

Smash Champion
Joined
Jul 26, 2006
Messages
2,372
Ok, i have got a good item for you to think about...the Nintendo Stylus that goes with the Nintendo DS. It would look like a thick pen, about the size of a capsule. When a character picked it up, they would be sphere-ified. Meaning they would turn into a circular ball, just like in Kirby:Canvas Curse. They would move slowy across the ground in the direction that they were facing. Instead of controling your character, you would control the stylus on screen, which would now look like a faded stylus in the backround of the screen, like in the training mode of Kirby:Canvas Curse(look for a demo video of the game on google or something if you dont know what im talking about).The stylus would act like the hand in the character select screen, meaning you would be able to move it wherever you wanted. When you press & held the A button, the stylus would become unfaded & appear solid. If you moved the stulus with the control when pressing the a button, it would create Rainbow lines, which would be solid & characters would be unnable to pass through them. By making "slashes" on a character, you would cause damage. You could draw lines, change your characters path by drawing a straight up-&-down line, causing him/her to bump into it & change direction, or even make slopes to climb/role up... And if you think this would be unfair, then hold on. With every stroke of the stylus you make a rainbow line with, your stylus will fade into a clear color. It would start at the top of the stylus, & every time you made a line, more would fade, little by little. When all of the stylus had faded, your character returns to normal. While using the stylus, if you tap your character, they will do a dash in the direction that they are facing, doing about 15% damage to whoever they hit. How do you like this idea?? Comment please, & tell me if you fully understand what im trying to say.
 

The Basement Dweller

Smash Master
Joined
Jul 17, 2006
Messages
3,059
Cut the flipper, some of the items that have similar effects like one recovery item, and a couplke items that are similar to the beam sword. Bring back the bumper.
 

jigglypuff_monarchy

Smash Rookie
Joined
Aug 16, 2006
Messages
24
Location
Missouri, USA
i dunno...the stylus idea sounds pretty gimicky to me. it seems like you thought it through, but it seems like it would be more trouble than it's worth.

now i did like Kalaquinn's idea for the P-wing. i could see myself picking up an item like that. and really, i think the flipper and the bumper should be included in Brawl. the bumper has a better knock-back, but it can't levitate in the air like the flipper can...so they both have their advantages.

and really, i'll be fine with anything as long as i don't have to worry about turning off that dang Mr. Saturn before starting a match. he's so pointless.
 

LUVTOY77-ROGUE WIREFRAME

Smash Champion
Joined
Jul 26, 2006
Messages
2,372
Hmmm...iWhat does majora's mask do in "the legend of zelda:Majora's mask"? Because maybe it could be used as an item...& maybe the pikmin could be an item.You would be able to pluck them from the ground like peach's veggies, & throw them. Or maybe they would swarm & attack foes. They would be a mere nuisance, but that can be enough...
 

LUVTOY77-ROGUE WIREFRAME

Smash Champion
Joined
Jul 26, 2006
Messages
2,372
I think that another donkey kong item needs to be added...i mean, dk has been in both ssb games & has had a very successful game franchise on his own...they should be able to pull something out of one of his games and make it work...Also, about the item that he DOES have in ssbm...even wen its turned on as the only item & its frequency is set to "very high", it barely ever appears!! What is up with that, huh?? It is just a question, & if you have any answers, please tell me...
 

The_Corax_King

Smash Lord
Joined
Jul 18, 2004
Messages
1,269
Location
WA
All items should stay. They should add the bumper, blue shells (like hitmonlee or scizzor), bannana peals, megaton hammer, bombchus, deku nuts/sticks, Fludd (lets you hover like peach), paintbrush (shadow mario in Sunshine), jet pack( could be from a lot of games), raccoon tail or wing hat from mario 64, boots from OoT, the ocarina (dont know what it would do...), metroids should be like re-deads and topis.

at a loss now, but ill think of more.
 

SSJ4Kazuki

Smash Champion
Joined
Jun 13, 2005
Messages
2,605
Location
UK (Edinburgh, Scotland)
Ditto WAS PLANNED to be a Pokéball Pokémon, but was (rather obviously) AXED due to
time constraints. So, it would probably have had a taxing to program attached to it, and would
cause too much chaos if too many were in (Which is why the game spawns goldeen instead of them if the frame-rate drops below a certain level (approximately 55FPS)).

Something this taxing and time consuming could only point to: SOME FORM OF COPY ATTACK.

So it looks like the DITTO could only go the way of AKANEIA (from axed in Melee to present in Brawl), and ONETT or SIGURD (from axed in SSB64 to present in Brawl).

I sincerely hope this is the case.
 

chalupa

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I THINK THE CLOAKING DEVICE SHOULD STAY 4 THIS REASON ONLY.(sorry had on caps lock)
on wifi you could actually be invisable on your oponents screen. they woudnt know what was going on so it would be kinda fun.
other than that it should go cause you cant see yourself.
 

Numbuh 214

Smash Apprentice
Joined
May 31, 2006
Messages
91
My 2 Cents

Flipper should go, Bumper should come back, NSMB shrooms should replace SSBM shrooms, Togepi's screen-darkening move should go, and Cloaking Device should either go alter the CPU's programming to make them think you're dead. Also, I have a couple of ideas for new items...

Blue shell: Automatic; when used, it goes straight up for 2-3 seconds, then zeroes in on the leader (going THROUGH OBSTACLES). Hovers over him/her for a second, then strikes with a blue-tinted Bullet Bill explosion! Usually an instant kill.

Banana: Throwable; when stepped on, the victim is given minor damage and sent straight up about 6". Useful for slowdown, as the victim will usually wind up in either a face up or face down dirtnap.

Boo: A little Boo will hover nearby. Shield to give yourself infinite jumps, transparency (you will be harder to see), and intangibility (you can go through anything). All land will act as platforms ( meaning you can crouch to get "off" of them) and, when it activates, it automatically takes an item/effect from another player and gives it right to you when it runs out. Used primarily for escape, recovery, protection, and/or sabotage, as your physical attacks cannot connect and you cannot pick anything up (but you can shoot/throw items at your foe for a little offense).

Lightning: Shield to shrink everyone except you and gives all victims 10% damage.

Freezies: They should slide on the ground after they're thrown, temporarily freezing all the ground they come in contact with

Also, some new Pokémon:

Onix/Steelix: Rock Slide - what the former did in the first game

Skitty: Assist - Replaces Togepi

Togepi: Teleport - Shuffles where players are placed

Dual-wielding: Not really an item, but I think we should be allowed to grab a second item at the sacrifice of our ground B attacks. (The items would be thrown in reverse order of when they were grabbed.)

Shielding to use some items might be weird, but it's so the user has more control on when it activates.
 

applejack

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Joined
Sep 9, 2006
Messages
491
Location
where there is no broadband
I hope they keep mew, that's tradition. and maybe a steelix, he could dig underground and go to your opponent and get them in bind or something. the ditto idea sounded kind of extreme but if toned down a little it could work very well. I want the bumper back, the flipper wasn't nearly as good. and get rid of the goldfish, that always annoyed me. and maybe a dragonstone from fire emblem. it could give you a huge power boost, like the super mushroom only better.
 

Da Man

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Apr 19, 2006
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Canterburt, Kent, England
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Tendoman77
Flipper should go, Bumper should come back, NSMB shrooms should replace SSBM shrooms, Togepi's screen-darkening move should go, and Cloaking Device should either go alter the CPU's programming to make them think you're dead. Also, I have a couple of ideas for new items...

Blue shell: Automatic; when used, it goes straight up for 2-3 seconds, then zeroes in on the leader (going THROUGH OBSTACLES). Hovers over him/her for a second, then strikes with a blue-tinted Bullet Bill explosion! Usually an instant kill.

Banana: Throwable; when stepped on, the victim is given minor damage and sent straight up about 6". Useful for slowdown, as the victim will usually wind up in either a face up or face down dirtnap.

Boo: A little Boo will hover nearby. Shield to give yourself infinite jumps, transparency (you will be harder to see), and intangibility (you can go through anything). All land will act as platforms ( meaning you can crouch to get "off" of them) and, when it activates, it automatically takes an item/effect from another player and gives it right to you when it runs out. Used primarily for escape, recovery, protection, and/or sabotage, as your physical attacks cannot connect and you cannot pick anything up (but you can shoot/throw items at your foe for a little offense).

Lightning: Shield to shrink everyone except you and gives all victims 10% damage.

Freezies: They should slide on the ground after they're thrown, temporarily freezing all the ground they come in contact with

Also, some new Pokémon:

Onix/Steelix: Rock Slide - what the former did in the first game

Skitty: Assist - Replaces Togepi

Togepi: Teleport - Shuffles where players are placed

Dual-wielding: Not really an item, but I think we should be allowed to grab a second item at the sacrifice of our ground B attacks. (The items would be thrown in reverse order of when they were grabbed.)

Shielding to use some items might be weird, but it's so the user has more control on when it activates.
I love your ideas Numbah. Maybe you should send a e-mail to the creaters of Brawl so they can use them.
I got a few ideas myself:

New items:
Giga Mushroom: Effects of a super mushroom but making you 4x big (Like getting a super mushroom in Giant Melee.)

Giga Posion Mushroom: Complete reverse of Giga Mushroom (Like getting a Poison Mushroom during Tiny Melee)

Ration: From the Metal Gear games (since Snake is in Brawl). Heals 50 points of health.

Also in 2 vs 2 team matches add speical moves that involve both charaters in a team e.g Mario & Luigi (If he is going to be in Brawl) combine their fireballs to make one huge fireball with huge power.

And since Brawl will be released in 2007 add some of the Honne and maybe the Shino pokemon in the pokeball item.

I hope you all like my ideas along with Numbah's.
 

fanaglethebagle

Smash Rookie
Joined
Jul 23, 2006
Messages
14
I dont like the idea of a character pacman, so how about a packman that will sit and be pickup/throwable, or will start pacing back and forth chomping (Like a bom-bom) and if you throw it it acts like a mirrel (the blue poke'mon, I dont know its real name) chomping and pushing people.
 

*Firefly*

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Sep 10, 2006
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Age: Name:
Aside from spelling errors, that was a suprisingly good post for a Smash n00b. All my prior experiences with them have been bitter arguements about how so and so shouldn't be in brawl or something of that nature.

That being said, I like your idea. +rep for you.
 

Frankula

Smash Rookie
Joined
Sep 18, 2006
Messages
11
Location
West Compton
well you see, love toy, may i call you love toy? the main thing about items are, they are very trick! tricky trick trick tricky!
 

Da Man

Smash Lord
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Apr 19, 2006
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Canterburt, Kent, England
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Tendoman77
I agree, that kinda ruined the monment.

If you want stupidity, checkout the Leaf*** topic in the poke center. Now that is what I call pure stupidity.
Sorry for going off-topic, I just wanted to point out something. I won't do it again.
 

cu00x19

Smash Apprentice
Joined
Nov 29, 2005
Messages
94
Location
Springfield, MA
*Ahem-
Back on topic...

IMO, keep every item, but swap the Flipper for the Bumper. Why? B/c the Flipper was too easy to get away from and didn't create much havoc in the Temple, even with 4 players milling about.

**Metroid

The Metroid appears onscreen in a little jar( like in Super Metroid ) and:
-If left untouched, breaks free and goes after the closest person ( it should be a bit weaker )
-or-
-When picked up and thrown at someone, the jar breaks, doing minor damage ( around 5% ), then the Metroid has a teeny bit of lag time, allowing the person who just got hit to get away before lunging at them.

Yes, I said lunging at them. The Metroid should be fast. ( g0d, they scare me in Super Metroid... )

When the Metroid latches onto a character, it does little damage ( 3-6% per sec ) AND!!
It gets bigger. It does more damage ( 7-12% per sec ) and it gets bigger the more it does damage! The larger the Metroid is, the "heavier" your character becomes ( lower jump, slow movement... ) Less knockback when hit? You decide.

Getting the Metroid off you should also be hard to do. Some ways to get it off:
-Toggle joy stick like crazy!!!
-Get hit by an attack ( as in: when holding a normal item and you are hit, sometimes you drop it! )
-Dieing
-If someone else hits it just right. You should also take damage from the attack that knocks the Metroid loose, although I don't see any one wanting a Metroid near them to help...Lolz!

I like the Freezie...er, well...freezing the ground as it slides over it. Very good.

The Blue Shell ( I call it the "Nuke Shell" for obvious reasons ) is a plus.

As for Pokemon, I'd love to see the Ruby/Sapphire/Emerald Legendaries in there:

-Groudon=medium ranged Eruption attack, from ground up dealing about 10-25% damage per hit ( 5-10 hits? )

-Kyogre=medium range Waterspout, from the air down( will act as a spike or meteor smash if you get hit in the air ) dealing around 15-25% damage per hit ( the water should fall similarly to the Unknown patterns.

-Rayquaza=Is unleashed from Pokeball, and uncoils, damaging ALL players in range of its body and flies into the BG. Then it Hyper Beams the stage, from one edge to the other, aiming for the largest congregation of players.
Example: If Rayquaza appears on Battle field, and the players arrange themselves like this: 1 on each of the 3 platforms and 1 on the larger bottom one, the Hyper Beam will be aimed at the 2 middle platforms. Does about 25-34% damage. Really fast attack; players may get hit 2-3 times. Cannot hit airborne players unless they are just above the ground.

What about Phazon pellets? They can act like Lip's Stick, but have a duration period of, let's say about 10 seconds, doing 1-12% damage each second randomly. The only way to get it out of your system is to wait it out or KO yourself, or let your "friend" do it for you--Free Killz! Lolz!

Why not have the Speed Dash as a "power-up," like the Super Mushroom? You run L33T fast ( of course, it's not instant, you need running distance ) and hit your opponents for ~30%?
However, you have only one use with it and cannot CC it or DD with it. Only usable on the ground ( can't wavedash into it ), and if you jump while you gave the ability, it disappears.

Well now, I have one other thing to say for now. That Boo/ghost idea is interesting indeed, but what if you CC an attack and fall through the stage, FF Dairing yourself to death? Infinite jumps? I'm kinda skeptical on that, but I don't have an objection, so it's good for now. Keep up the new ideas, guyz! Lolz!!!! XD
 

LUVTOY77-ROGUE WIREFRAME

Smash Champion
Joined
Jul 26, 2006
Messages
2,372
i ACTUALLY WOULDN'T MIND seeing the flipper return, but the bumper would be great. I didn't even like the bumper when i played ssb, but now i miss it. Ha-ha!!
 

applejack

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Sep 9, 2006
Messages
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where there is no broadband
I would like to see the SSB64 beam sword again. I just played SSB64 and remembered why I loved that sword so much. It is much better than the beam dagger that stretches. and if it does return it should make a lightsaber sound when you swing it, that be kinda cool.
And I repeat, flipper no. bumper yes.
 

PopFusion

Smash Apprentice
Joined
Sep 23, 2006
Messages
92
i want the flower to be cut.
it screws me up all the time. cuz its very annoying.
 

stancosmos

Smash Journeyman
Joined
May 22, 2006
Messages
489
Definately get rid of the cloaking device. that item dosent only suck because that it isnt a very strategic item, but also i dont understand why it needs two different effects. the invisibility AND the invulnerability. i think it should be replaced with an item that just stopped you form taking damage and DIDENT make you invisible.

Super scope needs some editing, although it isnt unfair, the way you can continue shooting a steady stream and theres really no stopping it is kind of dumb, it just wastes alot of time where you just have to wait...

one thing i say should be added, is a POW block. like one that you can throw or something and has the POW block effect when it hits the ground, i found it wasent too cheap or hard to avoid in orriginal ssb. so it wouldent be a rediculous idea.

Heart tank needs to go. its just way to cheap for smash bros, the maximum tomato can stay just because its not EXTREMELY cheap, like the heart container.

i guess thats all i have to say.
 

LUVTOY77-ROGUE WIREFRAME

Smash Champion
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Jul 26, 2006
Messages
2,372
Definately get rid of the cloaking device. that item dosent only suck because that it isnt a very strategic item, but also i dont understand why it needs two different effects. the invisibility AND the invulnerability. i think it should be replaced with an item that just stopped you form taking damage and DIDENT make you invisible.

Super scope needs some editing, although it isnt unfair, the way you can continue shooting a steady stream and theres really no stopping it is kind of dumb, it just wastes alot of time where you just have to wait...

one thing i say should be added, is a POW block. like one that you can throw or something and has the POW block effect when it hits the ground, i found it wasent too cheap or hard to avoid in orriginal ssb. so it wouldent be a rediculous idea.

Heart tank needs to go. its just way to cheap for smash bros, the maximum tomato can stay just because its not EXTREMELY cheap, like the heart container.

i guess thats all i have to say.
I LIKE YOUR pow block idea. I was thinking it, but forgot a lllloooooooooooonnnnnnngggggg time agoe...
 

Yota

Smash Apprentice
Joined
Jan 30, 2006
Messages
132
I believe that no item should be cut, however I wouldn't mind the less-than-fantastic items to be improved a little.

Flipper: This little bugger has been bugging us for a while with it's tendency to be useless. I would suggest the following improvements...
- 1. Keep it fixed in moving stages like Big Blue. As for stages like Rainbow Cruise (that was the name, right?), keep it fixed with the ship while the ship is moving, and then fix it with the platforms once it collides.
- 2. Stun those who are hit with it. If it could stun the victim, this would be a very useful edge guarder.

Barrel Cannon: This has just been too awkward, and really never fit in well. So...
- 1. Have it force it's victim to stay inside the barrel much longer.
- 2. Rather than damaging anyone who touches an occupied cannon, allow others to damage the person inside. (Like a Yoshi egg.)

Cloak: Ugh.
- 1. I agree with the above ideas. Make the player invisible over online connections, and possibly visible to the player.
- 2. In standard (offline) matches, have it remove the name tag above the player for the love of crap. :laugh:
- 3. Get CPUs to ignore invisible players. If they preform an action that makes them visible for a moment, have a xx% chance that the computer will notice.
- 4. If the player is made to be visible to themselves over online matches, mine as well make them visible in single player modes as well.

Lip's Stick: It just isn't good enough.
- 1. Rather than disappearing seconds after being hit, it should last until the flower shrivels up to nothingness.
- 2. Continuous hitting makes the flower grow, but this doesn't effect the amount of poison given, just duration.

And of course, I very highly support the return of the bumper. (The sig. says it all! :grin: )
 

User Name

Smash Cadet
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Jul 16, 2006
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Ditch the Hammer and Grab the baby chained chomp. It would be almost Identical, exept it would have less power and it would search for others players by itself (like in Mario Kart DD)
 

jigglyppuff8

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I have some Ideas for items for brawl.
1-up mushroom: restores one stock in stock only, not found in time
Super starman: like a regular starman but red and when in affect, the user can cause double damage
Rainbow starman: can send a person flying with 15% damage like in mario kart 64
Poison tomato: like the maximum tomato, but causes 100% damage
Fake Item: much like a capsule except the colors are reversed and it doesn't give items or damage
"Switcheroo": looks like a collar with lightbulbs sticking out of it and causes a player to switch to a different character for one stock or minute (which ever comes first). ex: If mario grabs it, he would turn into luigi. If you can think of a better name for this item don't hesitate to post.
These are my ideas
Oh and one more idea, Black Hole!!! Yeah I said it Black Hole. every one's favorite 999% inducing glitch turned into a temporary item like a bumper.
That is all.
 

applejack

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Sep 9, 2006
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how would the 1-up mushroom work in....anything except stock matches? And it could cause a bad player to beat a very good player just because it shows up.
the double damage would make the game very easy if you just got them in a combo, like fox's A attack, and just did that over and over again.
Poison tomato would be pretty easy to avoid. it would also be a deciding item in a match.
It is nice to see new ideas though.
 
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