Level 9
Smash Apprentice
Hey there everyone! it's been quite some time sense I was last able to come buy here... (No thanks to my old ISP Net Zero droping my service's while continueing to charge me for it... ... And the resulting cancelation fee that they just HAD to insist on charging me as well...) [/endrant]
Anyhoo... Those of you that MAY remember me might recall my annoying love/habit of playing the devils advocate in most of my longer post... As well as the ungodlly amount of "..." lines that accommodated them... I have yet to brake that habit... sorry...
Anyway to the point of this post...
I have quite a bit of concern recently with the mindset of the smash community wean it comes to the topic of competitive play in Brawl & the general expectation that it "IS" going to be deeper in overall gameplay mechanics than those that came before it... Well... What if it's not?...
What if there are vary few possible game play mechanics to exploit?... Bare in mind we have only brought Melee to the place it is abit ironically thanks to the fact that there where vary few restrictions put in place to make sure that we played the game the way the developers had intended...
If that's changed to much in Brawl how do you think the competitive community would cope?...
Obviously it would in no real way make Brawl a bad game to play & enjoy... But with the communitys prime focus on "Far competitive play" I'm just wondering if we would be prepared to... oh say... make random items a factor in tournament play to help cope with a slower paced smash... [/shock][/horror][/gasp]
If not then how well do you think it would hold up as a "competitive fighter" in general if we don't change...?
Anyhoo... Those of you that MAY remember me might recall my annoying love/habit of playing the devils advocate in most of my longer post... As well as the ungodlly amount of "..." lines that accommodated them... I have yet to brake that habit... sorry...

Anyway to the point of this post...
I have quite a bit of concern recently with the mindset of the smash community wean it comes to the topic of competitive play in Brawl & the general expectation that it "IS" going to be deeper in overall gameplay mechanics than those that came before it... Well... What if it's not?...
What if there are vary few possible game play mechanics to exploit?... Bare in mind we have only brought Melee to the place it is abit ironically thanks to the fact that there where vary few restrictions put in place to make sure that we played the game the way the developers had intended...
If that's changed to much in Brawl how do you think the competitive community would cope?...
Obviously it would in no real way make Brawl a bad game to play & enjoy... But with the communitys prime focus on "Far competitive play" I'm just wondering if we would be prepared to... oh say... make random items a factor in tournament play to help cope with a slower paced smash... [/shock][/horror][/gasp]
If not then how well do you think it would hold up as a "competitive fighter" in general if we don't change...?