Karsticles
Smash Journeyman
On Sunday, Sakurai is going to give a little presentation where he shows off Lucas to everyone. Then he'll show Lucas' customs, which are completely different from Ness'. He'll explain that he just didn't have time for Mewtwo's before, but they're getting patched in on Monday. Mewtwo's customs will include:
Shadow Ball Customs:
Abyssal Shadow Ball - A Shadow Ball that has less knockback than the default, but is immune to reflection.
Shady Shadow Ball - A faster-traveling version of Shadow Ball that causes no knockback. Instead, it causes a tripping effect to occur when fully charged up (visually, charges in reverse like WFT's custom).
Teleport Customs:
Teleport Strike - Mewtwo's teleport has increased startup, but it no longer leaves him prone after usage, and Mewtwo recovers immediately upon reappearing.
Vacuum Teleport - Mewtwo's teleport has less range, but now creates a "vacuum" effect where Mewtwo started the move, suctioning nearby opponents in.
Disable Customs:
Shattering Disable - This variant does severe damage to shields, but has no effect otherwise (does ~fully charged Shadow Ball damage to shields).
Migraine Disable - This move can hit opponents facing toward or away from Mewtwo, but the stun time is halved.
Confusion Customs:
Possessive Confusion - A variant that reduces the startup time on Confusion, and the reflected projectile's damage is now increased three-fold. No longer acts as a command grab.
Subversive Confusion - This variant can be used repeatedly for aerial maneuverability, but no longer reflects projectiles or interacts with opponents.
Additionally, Sakurai will apologize for making Mewtwo so ****ty upon release. All of his hitboxes are fixed, Nair now has no landing lag, and Shadow Ball now has its charging hitbox returned. Lucario now starts every match by saying "Sorry I stole your tech, Mewtwo. I am just a stupid clone version of you, and I should have developed my own stuff".
Shadow Ball Customs:
Abyssal Shadow Ball - A Shadow Ball that has less knockback than the default, but is immune to reflection.
Shady Shadow Ball - A faster-traveling version of Shadow Ball that causes no knockback. Instead, it causes a tripping effect to occur when fully charged up (visually, charges in reverse like WFT's custom).
Teleport Customs:
Teleport Strike - Mewtwo's teleport has increased startup, but it no longer leaves him prone after usage, and Mewtwo recovers immediately upon reappearing.
Vacuum Teleport - Mewtwo's teleport has less range, but now creates a "vacuum" effect where Mewtwo started the move, suctioning nearby opponents in.
Disable Customs:
Shattering Disable - This variant does severe damage to shields, but has no effect otherwise (does ~fully charged Shadow Ball damage to shields).
Migraine Disable - This move can hit opponents facing toward or away from Mewtwo, but the stun time is halved.
Confusion Customs:
Possessive Confusion - A variant that reduces the startup time on Confusion, and the reflected projectile's damage is now increased three-fold. No longer acts as a command grab.
Subversive Confusion - This variant can be used repeatedly for aerial maneuverability, but no longer reflects projectiles or interacts with opponents.
Additionally, Sakurai will apologize for making Mewtwo so ****ty upon release. All of his hitboxes are fixed, Nair now has no landing lag, and Shadow Ball now has its charging hitbox returned. Lucario now starts every match by saying "Sorry I stole your tech, Mewtwo. I am just a stupid clone version of you, and I should have developed my own stuff".