TakDragon7
Smash Lord
I was thinking about this for a while. I think that'll be cool to see how long you'd last before you fly off the screen.
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haha, you must have your roget's thesaurus by your side. (ive always thought "thesaurus" should be the name of a dinosaur)superfluously ludicrous.
I have never seen a pro go past the 300-400% range in a match, so I don't see any reason why damage should go over 999%.
LOLHow about if you hit 1000%
you explode
Nah, I'm an English major. I'm more like a walking thesaurus.haha, you must have your roget's thesaurus by your side. (ive always thought "thesaurus" should be the name of a dinosaur)
"Vegeta, what's the scouter say about his damage level?"I was thinking about this for a while. I think that'll be cool to see how long you'd last before you fly off the screen.
That would be a cool idea.If, for whatever reason, you exceed 999%, or just take damage at that point, you should immediately die. The death flash would just blaze where you are, and that would be it- next stock.
haha, you're one of those huh? im a geo major so i get my fair share of overly advanced vocab from all those scientists trying to sound real smart in their papers, fukkin d!ckheads .Nah, I'm an English major. I'm more like a walking thesaurus.
Then there's less chance of surviving that long in a normal game.because not all of us are pro.
~Tera253~
lets not get into the whole damage ratio thing... it works totally differently than adding percent etc...Again, damage ratio.
Uh, wrong. The actual value is stored in an 16-bit unsigned integer. The true maximum value is actually in the neighborhood of 65500.999% is the cap obviously, it only has room for 3 digits.
So if somthing magical or a glitch occured. The game would crash, and then the same thing that happens when you divide by 0.
Of course everyone knows what happens when you divide by 0...
(things start imploding all over the place, even air, space, and things build un-implodable)