DeeDoubleU
Smash Journeyman
- Joined
- Jan 9, 2005
- Messages
- 407
How many times have I said damage ratio now?
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no it doesnt, it takes the damage you're currently at, and applies a multiplier to the knockback not the damageAs for the damage ratio, I'm pretty sure it just applies the multiplier to your current damage when doing the calculations for knockback velocities.
Too many times. By that logic the fact that you can change the damage multiplier to have more knockback from moves means we should reduce the max damage percentage. Because of Damage Ratio. Is it a valad reason to do so? Hell no.How many times have I said damage ratio now?
I totally agree, at higher levels of melee most people can't see the difference between level 1 and level 9, i feel like they both make the same stupid errors. It would be nice to see the game designers to make an A.I. that can utilize the games glitches to the fullest, but i guess that would Force them into actually playing the crappy games they usually make before releasing them and realizing things such as "Oh will you look at that you can beat super mario 64 with as little as 16 stars" or "Well will you look at that Luigi's mansion takes a total of 2 hours to beat 100%." I wish my Cp could L-cancel, wavedash, waveshine, and pillar, or if thats not possible i wish level 9 Ganondorf would stop spamming "up+b" whenever i run near him..Yeah the game doesnt ever go up to 999% anyways. It would be pretty much impossible in a legit game where both people were trying to win. That is, unless they start a Fox ditto and both blaster each other o.0
What I'd be more interested in is CPUs going past lvl 9.