Wat
That's bias right here. Gimme a source.
Remember how "everybody" hated the gyro in Splatoon? Nowadays you wouldn't be caught dead playing without it. The "gimmick" hate is blind and dumb, and exists in every generation. See Majora's Mask and the initial hate of the time travel gimmick, and SMS and the hate of the squirtgun.
On the Gamecube's side, it still sold pretty well. (It's Nintendo's fault for putting the budget too high, as many customers didn't feel the need to buy another console after the N64, they pretty much moved on - which happened with the Wii too.) In fact, its appeal was in the games offered for the console, with a tons of them being memorable, like the Super Monkey Ball series, the two Zelda games, Smash Melee, Mario Sunshine, Metroid Prime, Luigi's Mansion, F-Zero GX, Paper Mario, Pokemon XD and Stadium, Karaoke Revolution Party, the Need for Speed games, etc. A great, quality variety that the later consoles lacked. I mean, Wii Sports was fun, but no one plays it nowaday, not very memorable. Also, many franchises had to drop because of that gimmicky controller, a good example being the Need for Speed series, the last one on a nintendo console being Carbon on the gamecube. Of course it still had Super Paper Mario, Mario Galaxy, Raving Rabbids... and that's pretty much it, which is the issue. The Zelda game for the console was so bad that I regretted buying a Wii altogether. Also, the simplicity of the Gamecube, which is grab a classic controller and sit down, is really a plus for me.
Nobody bought the N64, so your logic is faulty...
The Wii had SMG1 & 2, the first (completely original) console Warioware and Wario Land, MK8, the first 2D Mario on a console since SMW, a really good Kirby spin-off and the first mainline entry on a console since 64, the first DKC game in forever, Brawl, Xenoblade, Sonic Colors, Rayman Origins, two Zeldas, Punch-Out, Metroid Prime 3 and the whole trilogy collection, and a ton of Mario sports games.
The Wii U has Cat Mario, NSMBU and NSLU, DKCTF, an actual good successor to Starfox 64, MK8, Xenoblade X, SSBU, the Bayonetta series and W101, Rayman Legends, Pokken Tournament, Splatoon, Hyrule Warriors, Zelda U, and two Zelda ports, Mario Maker, Yoshi's Woolly World, worthwhile spin-offs in Captain Toad and Kirby and the Rainbow Curse, and a lot of notable indie support like Shovel Knight.
Probably one of the biggest reasons I don't like the GC was that it lacked a fun mainline Mario. I stand by my opinion that SMS was garbage and fell in every pitfall that everybody else had already vaulted over the previous generation. It's "gimmick" was far more intrusive then any
control "gimmick" you can find in an official Nintendo game and was 1/4 padding just so they could say it had as many shines as 64 had stars.
See, I love games like LoZSS and SF0 because there's a ton of room for growth and improvement because of the controls. Compare somebody just scraping by in the final fight in SS to a speedrunner, or somebody's first Aquarosa fight to Gamexplain's strategy. I don't really care for the shoehorned motion controls in SS but I don't think they really detract from the game either... SS also fell victim to an unfortunate localization change where for some reason the text was made slower for no good reason, which on top of how English is inherently slower then Japanese, made it unbearably slow. I honestly want to replay SS again but it definitely needs some polish in some areas like WW. Still playing SF0 though.
Can you back that up? Because I find that claim to be a little far-fetched.
Most gaming being done on non-gaming hardware nowadays should've been a hint.
How many PS4 and XBONE commercials for the actual hardware even had gaming as the main selling point? At best you have gaming on a laundry list of other features for the "all in one" XBONE.
I don't believe the GCN bombed as hard in those areas as the Wii U.
Still wasn't a winning strategy. Since the GC using weaker hardware with a "gimmick" has netted them success more often the not counting the DS and 3DS. Looking at just consoles it's 50/50, and arguably the Wii U only failed because of how it was unveiled. Nintendo's going to take that risk again with another tablet controller if the patents are anything to go by.
I don't know about you, but I'm not using the word in that sense. I'm referring to "gimmick" as a means of interaction in gaming (AKA the controller). Call me old-fashioned, but just give me a controller with buttons and analog sticks on it and I'll be good to go. For the most part, none of the bells and whistles offered now has been as fun as what was available 2 generations ago.
SS and SF0 don't work without motion controls though... They're completely unique experiences that only work with Nintendo's hardware. Similarly Splatoon and Mario Maker benefit a ton from the unique controller. You say gimmick, I say innovation.
Nah. I don't know about Skyward Sword, but for SFZ the insistence of the Gamepad's controls will forever be a mark against it. Let's be honest, who actually wanted to play a Starfox game like that? I know I didn't. I think Nintendo fooled themselves into thinking that was the case. And besides, if people don't like aspects of certain games now, what could possibly change their minds later?
I was skeptical too, since that was a gigantic fundamental change... So big it made Sakurai decide against using the Starfox IP when creating KIU.
It actually allows for a greater level of mastery then what 64 had, and it makes replaying levels even more fun. If you're the type of person who'd put 64 back on the shelf after simply beating Andross, you're not the intended audience for SF0.
People changed their minds on MM. If there's a good game in there, why wouldn't they change their minds?
Everything was a gimmick at one point. Even something as simple as scrolling backgrounds was a gimmick. If the internet existed back then like it does today you'd have people complaining about how Mario switched from single screens to levels multiple screens long. Even back then they were always advertising graphics and the size of the worlds... "Open world" is quickly becoming the new mainstream gimmick that FPSes were, and now everybody wants to shoehorn it into everything regardless of if they actually understand what it means or not.
The line between "innovative gameplay element" and "gimmick" is 100% arbitrary. Smash's king of the hill gameplay is a gimmick. Kirby's copy ability is a gimmick. SMS's FLUDD is a gimmick. MM's time travel is a gimmick. MKDD's two man karts are a gimmick. Gimmick =/= motion controls, and gimmick =/= bad. Every major Nintendo game has a gimmick.