Minato
穏やかじゃない
Not implementing crossbuy yet now that we have SNES VC games on N3DS. lol
One day...
One day...
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Proper GBA VC probably isn't possible on an OG 3DS. The ambassador games didn't support restore points, button mapping, or even the 3DS's sleep mode. If it's possible on a N3DS then I suppose they didn't do it either because the resolution doesn't match up remotely or they didn't want to upset ambassador owners or whatever. DS VC certainly wouldn't work, though we have had a handful of DS games downloadable. Advance Wars Days of Ruin first came out in Japan as a downloadable reward on their Club Nintendo.I'm still a little sad that we never got GBA games on 3DS virtual console. It seems like such a good fit, I have no idea why they decided to make that a Wii U exclusive feature. The same goes for original DS games.
Tinfoil hat time!Proper GBA VC probably isn't possible on an OG 3DS. The ambassador games didn't support restore points, button mapping, or even the 3DS's sleep mode. If it's possible on a N3DS then I suppose they didn't do it either because the resolution doesn't match up remotely or they didn't want to upset ambassador owners or whatever.
First you say it wouldn't work, and then you give an example of it working.DS VC certainly wouldn't work, though we have had a handful of DS games downloadable. Advance Wars Days of Ruin first came out in Japan as a downloadable reward on their Club Nintendo.
I don't think GBA on N3DS is impossible either, but by the time they've put out all the good SNES games the NX may be out.Tinfoil hat time!
Maybe they kept GBA games Wii U exclusive to try and generate more reasons to buy a Wii U?
I mean, Christ, we have SNES games on 3DS. I don't imagine GBA games are that much more difficult to emulate.
First you say it wouldn't work, and then you give an example of it working.
Consider.
I really don't think that's a bad thing, nor should it stop Nintendo from releasing digital DS games on 3DS.AWDoR puts the 3DS into DS mode to play the game, much like the Ambassador games put the 3DS into DS mode and then GBA mode. You get no 3DS features whatsoever.
It's the same reason they didn't do SNES and GBA VC though. To me it seems like Nintendo doesn't think it's worth their time because there's no additional features.I really don't think that's a bad thing, nor should it stop Nintendo from releasing digital DS games on 3DS.
To be fair, in hindsight the ballot was a total crapshoot. No matter who the winner was someone was going to feel burned by the outcome.- Wave 6 of Smash Bros DLC (Characters in the pack that pissed the hell out of me and the fact that their was hardly anything else)
- Isaac, K. Rool, and other fan favorite characters that were brushed aside in the Ballot
Could have been prevented if their were 2 Ballot characters instead of having a blatant advertisement character as DLC. You could have easily had Bayonetta to appeal to the majority of fans that voted for her and then have a character like K. Rool or Isaac appeal to the hardcore fans that really wanted to see him in and you could have satisfied a much bigger audience then they ended up doing with Mr. Shameless Advertisement. The rest of DLC was supposively "fanservice" so I don't see why not.To be fair, in hindsight the ballot was a total crapshoot. No matter who the winner was someone was going to feel burned by the outcome.
For all we know, choices like Roy and Cloud could have easily been influenced by ballot votes.The moral of the story is to not get your hopes up. Very few people I knew were thinking that there was going to be more then one ballot character...
And even then, Mario Kart 8 seemed to have these problems too. The roster was an obvious example of quantity over quality (seven goddamn slots for Koopalings, furry frenzy, metal mania, original baby character rosalina do not steal™, no spinoff staples like Diddy or Birdo, etc). Also, the gameplay does see some cutbacks with the continuing absence of items like the Fake Item Box and Boo and simplifying the drifting mechanics.
- Mario spin-offs (except for Mario Kart) seem to be more about quantity over quality
- Modern Mario spin-offs (again, except for Mario Kart) are also usually more dumbed down than the main series and older spin-offs
At least you have a Club Nintendo. Here in Scandinavia, they got rid of it since around 2007 apparently. They better bring My Nintendo over here.The North American Club Nintendo was awful in comparison to what the rest of the world got- hopefully My Nintendo will be better
The removal of the FIB and Boo were balance changes, not content changes. Imagine how hard it would be to get a good item in first with both coins and FIBs, for example. Unless you're complaining about the removal of snaking I'm not sure how drifting was made worse.And even then, Mario Kart 8 seemed to have these problems too. The roster was an obvious example of quantity over quality (seven goddamn slots for Koopalings, furry frenzy, metal mania, original baby character rosalina do not steal™, no spinoff staples like Diddy or Birdo, etc). Also, the gameplay does see some cutbacks with the continuing absence of items like the Fake Item Box and Boo and simplifying the drifting mechanics.
Since people have taken a lot of the major gripes against Nintendo, I'mma take a minor one: the overall decline in non-graphical polish. To keep picking on Mario Kart 8, it has some of the most convoluted and player-unfriendly menu design I've ever seen, particularly for multiplayer, and also it's objectively inexcusable how it downgrades to 30fps with 3/4 human players when Mario Kart Double Dash could keep 60fps (or at least damn close) on the Gamecube in 2003, just because Nintendo can't optimize their ****. Smash Bros. 4 is on the opposite spectrum of MK8, where its menus suffer from some relatively minor poor organization (as opposed to MK8's menu design violently hate-****ing the player's face), and instead of optimizing things they kept 60fps in 8-player mode by axing features from maps (or outright maps themselves).
The thing is, I'd find it absolutely forgivable if MK8's FPS drops only happened with COM racers present, but it doesn't. Considering the WiiU is beefier than the GameCube, the concessions they'd have to make for 60fps would probably be more subtle.The removal of the FIB and Boo were balance changes, not content changes. Imagine how hard it would be to get a good item in first with both coins and FIBs, for example. Unless you're complaining about the removal of snaking I'm not sure how drifting was made worse.
Didn't DD remove all the CPUs when you played with three karts? Even with two karts a ton of background and course elements were removed as well. In this case I'll take the gameplay over the graphics. F-Zero GX removed anything not attached to the course and the backgrounds were ridiculously empty as a result.
I still don't get the hate for the menus in recent games either...
This is MK8's biggest shortcoming of all.Also, in terms of "dumbed down", I can't believe I forgot to also mention the astonishingly lazy copout for Battle mode (i.e. they repurpose regular race tracks in lieu of providing real battle courses).
Amen to your post. Especially the last part. I think that Mario Kart 8 is the absolute worst game of the series, actually. I even sold my copy only two weeks after I got it because of how disappointed I was by it. First of all, the roster is ridiculous (SEVEN Koopalings but no Bowser Jr?), many classic characters cut (King Boo hurt me the most, I mained him in Double Dash and Wii). Where's Birdo? Diddy Kong? Dry Bones? Bowser Jr? DLC only made it worse. Why the hell did they add Link and Villager, who are not Mario characters? It's MARIO Kart, for God's sake. What about E. Gadd? Toadsworth? Hammer Bro? Lubba? Magikoopa? Plessie? So many characters to choose from, but no. They took the easy route and added ANOTHER Mario, ANOTHER Peach and ANOTHER Bowser. I hated the roster and I think it's the worst of the series. The Battle Mode is also incredibly bad and lazily made for the reasons you stated. It just sucks.The thing is, I'd find it absolutely forgivable if MK8's FPS drops only happened with COM racers present, but it doesn't. Considering the WiiU is beefier than the GameCube, the concessions they'd have to make for 60fps would probably be more subtle.
Also, hoo boy, I get to go in-depth about MK8's awful menus! Huzzahs are in order.
- First off, why aren't game options for multiplayer the *first* menu (COM racers, engine speed, number of races, etc)?
- Also, how come you can't opt for infinite races? Why limit the players to certain intervals between 2-32? It might sound excessive to some, but when you have a Mario Kart as a party game with lots of people, something it should be designed to accommodate with it being a party game, you'd be surprised how quickly you can go through races.
- Why can't you freely change your characters or karts between races? Having to go back to the main menu, going through more player number confusion (more on that later), reselecting your karts, resetting the rules to your preferences, and then being able to choose a course is frustrating and circuitous, plus it kills the pace, badly. When previous games allow you to cycle players and karts with ease, it's appalling to me how such unnecessarily stand-offish menus could ever be approved.
- Player number being determined by when you join isn't a bad idea on its own, but when the menu is an obstacle as described above, "join-numbering" can cause confusion, especially if you just want to change your character/kart. The controllers are already synched; why not keep them in the same slots after they first join?
- Even aesthetically, the menus suffer. The background for the menus is a bright blue pastel color, but so are the cursors and icons, so visual-wise, elements blend together far more than necessary (even adding a player number to the cursors would do wonders in alleviating these issues); the background for the character icons should be a touch darker and a bit less saturated to allow for cursors to stick out. Things are only made more confusing since it takes forever sometimes for character models to load. It's not like navigating the maze of the minotaur or anything but the character menu suffers visually and can be potentially confusing.
Also, in terms of "dumbed down", I can't believe I forgot to also mention the astonishingly lazy copout for Battle mode (i.e. they repurpose regular race tracks in lieu of providing real battle courses).
The DLC characters wouldn't piss me off as much, if they didn't gloss over the one guest character they absolutely should have added: Captain Falcon. He's got two courses in the game for god's sake. As for the Koopalings, they bother me not just because they waste so many slots, but also since they're now the go-to "muh retro Mario reference" for Nintendo.Amen to your post. Especially the last part. I think that Mario Kart 8 is the absolute worst game of the series, actually. I even sold my copy only two weeks after I got it because of how disappointed I was by it. First of all, the roster is ridiculous (SEVEN Koopalings but no Bowser Jr?), many classic characters cut (King Boo hurt me the most, I mained him in Double Dash and Wii). Where's Birdo? Diddy Kong? Dry Bones? Bowser Jr? DLC only made it worse. Why the hell did they add Link and Villager, who are not Mario characters? It's MARIO Kart, for God's sake. What about E. Gadd? Toadsworth? Hammer Bro? Lubba? Magikoopa? Plessie? So many characters to choose from, but no. They took the easy route and added ANOTHER Mario, ANOTHER Peach and ANOTHER Bowser. I hated the roster and I think it's the worst of the series. The Battle Mode is also incredibly bad and lazily made for the reasons you stated. It just sucks.
Other than that, Nintendo pissed me off greatly with the existence of Paper Mario: Color Splash. One would think that they learned their lesson and knew about absolutely everyone hating Sticker Star and begging for a proper sequel to the Thousand-Year Door. LOLNOPE, HAVE STICKER STAR 2. For God's sake...
Finally someone who agrees with me that MK8 is not that great. For the first HD Mario Kart the roster was a disaster. Why couldn't they just have taken MKWii's ( AKA the most well liked one ) and added some adjustments to it? Instead we get lazy excuses for characters. Well the Koopalings were a decent concept, Waluigi's return was pretty good to see ( I know you hate him but i just find him pretty lovable ) and Link & Villager were pretty decent concepts but other than that...yeah.Amen to your post. Especially the last part. I think that Mario Kart 8 is the absolute worst game of the series, actually. I even sold my copy only two weeks after I got it because of how disappointed I was by it. First of all, the roster is ridiculous (SEVEN Koopalings but no Bowser Jr?), many classic characters cut (King Boo hurt me the most, I mained him in Double Dash and Wii). Where's Birdo? Diddy Kong? Dry Bones? Bowser Jr? DLC only made it worse. Why the hell did they add Link and Villager, who are not Mario characters? It's MARIO Kart, for God's sake. What about E. Gadd? Toadsworth? Hammer Bro? Lubba? Magikoopa? Plessie? So many characters to choose from, but no. They took the easy route and added ANOTHER Mario, ANOTHER Peach and ANOTHER Bowser. I hated the roster and I think it's the worst of the series. The Battle Mode is also incredibly bad and lazily made for the reasons you stated. It just sucks.
Other than that, Nintendo pissed me off greatly with the existence of Paper Mario: Color Splash. One would think that they learned their lesson and knew about absolutely everyone hating Sticker Star and begging for a proper sequel to the Thousand-Year Door. LOLNOPE, HAVE STICKER STAR 2. For God's sake...
Even when I hate Waluigi, he HAS to be present in Mario Kart. I never really got why he was left out in Mario Kart 7.Finally someone who agrees with me that MK8 is not that great. For the first HD Mario Kart the roster was a disaster. Why couldn't they just have taken MKWii's ( AKA the most well liked one ) and added some adjustments to it? Instead we get lazy excuses for characters. Well the Koopalings were a decent concept, Waluigi's return was pretty good to see ( I know you hate him but i just find him pretty lovable ) and Link & Villager were pretty decent concepts but other than that...yeah.
Edit: Also the idea of pallete swaps for Yoshi and Shy Guy was pretty good too.
I am fine with guest characters being present in Mario Kart especially when they bring awesome tracks with them, (side note but i feel like it's worth mentioning Pac-Man was in a few of the arcade Mario Kart games) but when the roster looks like THIS? You need to check your priorities, like seriously, why are Diddy Kong and Bowser Jr. not in MK8? All i've ever gotten were straw grasping replies to this question but i'll just go with the devs not caring enough about them and rushed the game.Even when I hate Waluigi, he HAS to be present in Mario Kart. I never really got why he was left out in Mario Kart 7.
I am totally and completely against non-Mario characters being present in Mario Kart. I hated that R.O.B. was in Mario Kart DS, and I don't like that Link and Villager are in Mario Kart 8 at all. But I do agree with you on the palette swap thing. Toad and Koopa Troopa should have also gotten that treatment.
Yep, I wholeheartedly agree with these 2 points, though the former doesn't stop me from enjoying MK 8 in whatever way I can. But yes, MK 8's roster is poorly thought out compared to some of the other console entries, with MK Wii having the greatest roster variety in all of Mario Kart. And total King Boo fan here, so losing him (along with Diddy and Jr.) in favor of all the clones feels like a big slap in the face. Though I don't mind the fact that other Nintendo characters are in the game, as it was something I've wanted to see for some time. I just wish we had Kirby instead of AC characters. Hopefully in the future Nintendo learns from these mistakes and brings the variety we once had. But all things said, MK 8 is still a very enjoyable game to me. Nintendo could've made some better decisions is all.Amen to your post. Especially the last part. I think that Mario Kart 8 is the absolute worst game of the series, actually. I even sold my copy only two weeks after I got it because of how disappointed I was by it. First of all, the roster is ridiculous (SEVEN Koopalings but no Bowser Jr?), many classic characters cut (King Boo hurt me the most, I mained him in Double Dash and Wii). Where's Birdo? Diddy Kong? Dry Bones? Bowser Jr? DLC only made it worse. Why the hell did they add Link and Villager, who are not Mario characters? It's MARIO Kart, for God's sake. What about E. Gadd? Toadsworth? Hammer Bro? Lubba? Magikoopa? Plessie? So many characters to choose from, but no. They took the easy route and added ANOTHER Mario, ANOTHER Peach and ANOTHER Bowser. I hated the roster and I think it's the worst of the series. The Battle Mode is also incredibly bad and lazily made for the reasons you stated. It just sucks.
Other than that, Nintendo pissed me off greatly with the existence of Paper Mario: Color Splash. One would think that they learned their lesson and knew about absolutely everyone hating Sticker Star and begging for a proper sequel to the Thousand-Year Door. LOLNOPE, HAVE STICKER STAR 2. For God's sake...
I don't like the Koopalings at all, I think they're unoriginal and should stay exclusive to the New Super Mario Bros series. I think it's way too much to add all seven of them, but since it's either all or nothing... I'd rather have none and having the classic characters back. It's like in the new Mario & Sonic game, where only four of them are playable, and that makes no sense.I am fine with guest characters being present in Mario Kart especially when they bring awesome tracks with them, (side note but i feel like it's worth mentioning Pac-Man was in a few of arcade Mario Kart games) but when the roster looks like THIS? You need to check your priorities, like seriously, why are Diddy Kong and Bowser Jr. not in MK8? All i've ever gotten were straw grasping replies to this question but i'll just go with the devs not caring enough about them and rushed the game.
I think the idea of the Koopalings was nice but wasn't exactly executed well. What i think they should have done was split the Koopalings per weight, so Roy and Morton would share the same slot but you'd be able to switch between them like alts and so on.
Nintendo doesn't seem to learn from their mistakes. And I hated Sticker Star, that's why I have no hope in Color Splash being good. You could just tell from the reveal that Mario Party 10 was going to suck, and it did. It's the same case with Color Splash.Yep, I wholeheartedly agree with these 2 points, though the former doesn't stop me from enjoying MK 8 in whatever way I can. But yes, MK 8's roster is poorly thought out compared to some of the other console entries, with MK Wii having the greatest roster variety in all of Mario Kart. And total King Boo fan here, so losing him (along with Diddy and Jr.) in favor of all the clones feels like a big slap in the face. Though I don't mind the fact that other Nintendo characters are in the game, as it was something I've wanted to see for some time. I just wish we had Kirby instead of AC characters. Hopefully in the future Nintendo learns from these mistakes and brings the variety we once had. But all things said, MK 8 is still a very enjoyable game to me. Nintendo could've made some better decisions is all.
As for Paper Mario, I don't understand why Nintendo went the route they did. I can understand the desire to change things up so things don't seem so stale, but when those changes come at the cost of what made the series so great in the first place, that's when things go downhill. Much like Sonic Team, now that I think about it. Change solely for the sake of change is not the way to handle a popular series. Paper Mario no longer feels like an RPG anymore, which is what it made its name as. It's not that I hate Nintendo for making these decisions, just highly disappointed. But for the sake of fairness, I will reserve my harsher judgments until after I play Color Splash. After all, I played through Sticker Star a few times and to me it's by no means a bad game, it's just not up to the Paper Mario standard.
I don't think the tracks are so dull, I just wish we had more tracks inspired by actual locations from the Mario series, DK, Wario and whatever else is represented in MK. When was the last time we raced in a location from a spinoff series? As far as I can remember, the last one was Dry Dry Ruins, which was almost 8 years ago. Nintendo has much to draw from, yet they don't for some reason. Did they just forget about all those places players have visited throughout their history?Also, I don't know if I'm the only one... But I think the tracks are really dull this time around. Sure, they're beautiful and all, but they're so easy. Rainbow Road is a disappointment, and so is Bowser's Castle.
If Nintendo really didn't learn from their mistakes (sometimes they don't) then they would be in the same position as Sega, and as far as I can tell, Nintendo hasn't sunk that far....not yet, anyway. Still, Color Splash may have a mark against it being related to Sticker Star and all, but that doesn't necessarily mean it will definitely be a bad game.Nintendo doesn't seem to learn from their mistakes. And I hated Sticker Star, that's why I have no hope in Color Splash being good. You could just tell from the reveal that Mario Party 10 was going to suck, and it did. It's the same case with Color Splash.
Completely agree with you on the Rainbow Road part. It feels too man-made and it doesn't have that mystical feel others had (especially the ones from Double Dash and Wii). I do feel it's bad, because it's not challenging at all (at least to me). Bowser's Castle isn't that bad, but the ones from, again, Double Dash and Wii, were far more challenging as well.I don't think the tracks are so dull, I just wish we had more tracks inspired by actual locations from the Mario series, DK, Wario and whatever else is represented in MK. When was the last time we raced in a location from a spinoff series? As far as I can remember, the last one was Dry Dry Ruins, which was almost 8 years ago. Nintendo has much to draw from, yet they don't for some reason. Did they just forget about all those places players have visited throughout their history?
I can't say I care much for the theme of our current Rainbow Road, too technological for my tastes. I much prefer my Rainbow Roads to be made out of stars, not metal. But it's in no way a bad race, at least I don't think so. Although I have to disagree about Bowser's Castle. I think it's one of the best we've had.
One other thing: Sometimes I wish they'd choose better tracks for the Retro Cups. I mean, when you have a boring race like Mario Circuit GBA in the mix it doesn't really show much effort in trying to spice things up.
If Nintendo really didn't learn from their mistakes (sometimes they don't) then they would be in the same position as Sega, and as far as I can tell, Nintendo hasn't sunk that far....not yet, anyway. Still, Color Splash may have a mark against it being related to Sticker Star and all, but that doesn't necessarily mean it will definitely be a bad game.
If Nintendo finds a way to make it successful, then that's all fine and dandy. ....But I still want my classic Paper Mario. They're going to have to go back to it sometime. Maybe not now, but sometime they will get the message.
There is a slight challenge factor in moments when it's chaotic, but other than that, yeah it's not really hard at all, even for a build that doesn't have the greatest handling. My favorite Rainbow Road of all time is the N64 version, but unfortunately, MK 8 only allows one loop of the whole race, which kinda goes against what the race was known for. It was one of the longest races in MK history but MK 8 made it one of the shortest, which is disappointing.Completely agree with you on the Rainbow Road part. It feels too man-made and it doesn't have that mystical feel others had (especially the ones from Double Dash and Wii). I do feel it's bad, because it's not challenging at all (at least to me). Bowser's Castle isn't that bad, but the ones from, again, Double Dash and Wii, were far more challenging as well.
Yeah, Ice Ice Outpost isn't really spectacular at all. Why couldn't they go with Shiver Mountain from Paper Mario? Or Cool Cool Mountain/Snowman's Land from Mario 64? Water Park isn't a bad race, but Pinna Park would've been much more interesting.I also agree with visiting places from spin-offs. The tracks feel too generic this time around. What the heck was that snow track included in the DLC pack? Or Water Park? I mean... ?????????????
I'm not getting my hopes up for it, but we'll see what happens. If it turns out pretty well, I'll get it. If not, then I won't bother.I hope you're right about that. Someday, eventually, they'll realize how badly they ****ed up Paper Mario and hopefully will make it go back to its roots. I'm not changing my stance towards Color Splash, though. I can already tell it's not what I'm looking for.
Did you dislike the way TTYD did it? I loved it, honestly. It made me feel like I was in a huge world, just like in Paper Mario 64. I didn't like the way Sticker Star handled it because it feels like yet another New Super Mario Bros. game.Out of all the problems with PMSS/CS I still don't think having a world map over an interconnected overworld is an issue.
TTYD didn't have many problems, but when they were there they were pretty apparent. Unskippable text/cutscenes, rather meh balance and getting around is just a pain. SS/CS having it's world map seems to be a direct response to the criticism of TTYD, and honestly I prefer it.
Just because you can get around fast doesn't necessarily make the game feel small. Actually, I'd say that once it reaches a certain size having fast travel methods should be a requirement. If I were to remake the game I'd bulldoze the trouble center and replace it with a shop with pipes leading to every major area and offer up SMP's return pipe for good measure. That way if you need to, oh say, go back to Creepy Steeple for a Golden Leaf instead of going though twenty screens to get there and back you just go through two. Especially if you're a completionist you're going to waste a ton of time going through areas you've been fighting useless fights to get one thing and then run all the way back through enemies you've beaten thirty times. Though giving Yoshi his own button (and not switch out the current partner) and making Bump Attack not a pain to get would help loads too. Actually, SPM let you visit any area you wished whenever and I haven't heard a soul complain about that game.Did you dislike the way TTYD did it? I loved it, honestly. It made me feel like I was in a huge world, just like in Paper Mario 64. I didn't like the way Sticker Star handled it because it feels like yet another New Super Mario Bros. game.
I'd like to know what you mean exactly by meh balance. I don't fully get it... And I didn't mind the unskippable text and cutscenes (only when I had to retry beating the Shadow Queen like fifteen goddamn times and I had to watch the entire thing over and over again, hardest final boss ever). I love reading and the dialogue in TTYD is pure gold. I laughed so much with it.
There's a reason, actually. WW and TP share an engine, and with that engine game time = frame rate. OoT and MM have the game time separate from the frame rate, as in the frame rate can be adjusted separately from game time. If you wanted to separate game time from frame rate in the newer games that'd require a complete engine rewrite, and manually adjusting everything to move half as fast to compensate for the game time being doubled would be a similarly massive undertaking.And finally, for the Zelda remakes, I'm more forgiving for the 3DS remakes since they actually greatly upgrade the graphics and framerates, whereas WWHD and TPHD didn't (oh no, please, someone, tell me why the WiiU can't be expected to push 60fps with what are basically Gamecube graphics with bigger textures).
Here's my take on the issue: Of all games that could've been remade, why not choose games that could truly benefit from a revision? I don't believe that Wind Waker and Twilight Princess are games that fall in this category, and to a lesser extent, the two 3DS games. As far as I'm concerned, all four of those games were just fine in their original forms. The time and resources spent on those games could've gone to something that really needed the upgrade. I would be ecstatic if, say, the Oracle games were brought into the modern era.And finally, for the Zelda remakes, I'm more forgiving for the 3DS remakes since they actually greatly upgrade the graphics and framerates, whereas WWHD and TPHD didn't (oh no, please, someone, tell me why the WiiU can't be expected to push 60fps with what are basically Gamecube graphics with bigger textures). TPHD pisses me off the most because it was arguably the most in need of changes yet it got the least significant update; it was just cobbled together to try andshut people uptide fans over until they were ready to show off real gameplay footage for ZeldaU that they've explicitly admitted to just be sitting on. Overall, I feel that the 3DS remakes are a bit more worth full retail price than WWHD and TPHD, but bundles in both cases would be great, especially with the 3DS remakes having been out for a while.