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What characters can Marth chaingrab?

maelstrom99

Smash Apprentice
Joined
Oct 27, 2006
Messages
118
I've just started becoming a Marth user (played smash maybe a month total seriously) and I was wondering what chars can Marth chaingrab against? I wanna know because, when I was practicing some tech stuff, I tried to chaingrab a level 9 Jigglypuff with forward throw and it actually worked, so I was wondering, are there any more besides Falco and Fox. I'm also wondering if Jigglypuff can actually be chaingrabbed because I've never done it on a human player yet, only CPU level 9. So anyways, yea, just wondering who can be chaingrabbed besides Falco and Fox.
 

thebluedeath1000

Smash Champion
Joined
Aug 14, 2006
Messages
2,348
Location
N.C, Bladenboro
Marth can at least chain up two f-throws on a character at 0%.

Marth can use his up-throw to chainthrow fox and falco from 0% to about 35ish..I usually up-tilt around that percent.

Characters like peach and whatnot can usually be f-throwed quite a few times from 0%.
 

Dark Sonic

Smash Hero
Joined
Jun 10, 2006
Messages
6,021
Location
Orlando Florida
Marth can't truly chainthrow any characters past 10% or so except fox and falco. If the floaty characters DI the f-throw down they will hit the ground right before marth can grab them again. Then they can spot dodge, roll, ect. An interesting chainthrow on Jigglypuff is the D-throw chainthrow. If you are DIing properly for the F-throw chainthrow, then you would fall in the right spot for this one to work. It's an interesting guessing game.
 

Eaode

Smash Champion
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Jun 4, 2006
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Glen Cove/RIT, New York.
Yeah, CF is wierd. Doesn't he fall /slower/ than Fox/Falco? B/C I can never CT him with Uthrows, I end up lihtshielding because I try to press Z in my lag......
 

Ryan-K

Smash Master
Joined
Nov 23, 2003
Messages
3,107
Location
Staten Island, NY
CF can't be chanthrown because he is so heavy that the throw lags more in realtivity to the space animals who are light and as a result, the uthrow has little lag.
 

TierWhore

Smash Journeyman
Joined
Feb 1, 2007
Messages
362
Location
Bronx, Ny
i'm curious, with the new or at least relatively new discovery and application of slight DI, can a fox/falco escape marth's chainthrows at earlier percents?
 

REDRAGON

Smash Ace
Joined
Feb 11, 2007
Messages
831
Marth can at least chain up two f-throws on a character at 0%.

Marth can use his up-throw to chainthrow fox and falco from 0% to about 35ish..I usually up-tilt around that percent.

Characters like peach and whatnot can usually be f-throwed quite a few times from 0%.
Dude you only go to 35ish?!?!?!?!
I try and stop around 45ish and end with a tipper and it works most of the time!




Redragon
 

Randizzle

Smash Ace
Joined
Aug 9, 2004
Messages
744
Location
Ann Arbor, Michigan
chain grabs on spacies go from 0 to tippered fsmash with some utilts and pivot grabs involved if you're perfect with the grabs and spacing.

as mentioned, marth gets about two fthrows on everyone. If a floaty character does not DI correctly, the fthrow acts as a chain grab which would explain your grabs on the lvl9 computer. This doesn't work against experienced human players though as they can easily escape it.
 

Aesir

Smash Master
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after 32% fox can DI the uptilt and can't be regrabbed, so you have to improvise you could weak uair into regrab though.

esencially the chain grab on fox goes as followed.

0-19 up throw 19 to I think 29, follow it, if they DI you can just move and regrab them if they don't which is what they usually do you can pivot into regrab. after 29 you uptilt into regrab. then after 32 you improvise.

I have no clue how to chain grab falco >_>
 

Randizzle

Smash Ace
Joined
Aug 9, 2004
Messages
744
Location
Ann Arbor, Michigan
if fox does NOT DI or just DIs slightly and you utilt, then you need to tech chase. Otherwise, you can still grab around then. The chaingrab should be pretty much entirely improvised. There isn't an exact formula that always works, you just have to learn how to read DI and spacing really well (or get really lucky). Again, if you do it perfectly, you have pretty much a 0-death combo in your hands.

Falco works similarly. I don't bother memorizing the exact percents, but it becomes pretty intuitive with some practice.
 

Aesir

Smash Master
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Yes thats known, but if fox DI's the uptilt after 32, you can't get a re grab.

essentially its the same thing up to 32, with a few differences here and there.
 

REDRAGON

Smash Ace
Joined
Feb 11, 2007
Messages
831
Well with Falco its a 0 to death combo if YOU do it right. Cause no matter how the Falco Di or whatever he still will die if you do it right!



Redragon
 

Aesir

Smash Master
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nope, can't jump out at that percent. The shining doesn't work if you pivot grab.
Okay.

1. They don't DI you pivot into grab..

congrats last grab cause you can't keep pivoting until death, after 32 they can get out.

2. forwhatever reason you get a 0-death on him because they didn't get out at the 32 point. lol guess what? chances are they're gonna DI this time, you uptilt they DI the uptilt they're out done.


see after 32 you have to improvise. you can still get a 0-death, though its just difficult.
 

REDRAGON

Smash Ace
Joined
Feb 11, 2007
Messages
831
Okay.

1. They don't DI you pivot into grab..

congrats last grab cause you can't keep pivoting until death, after 32 they can get out.

2. forwhatever reason you get a 0-death on him because they didn't get out at the 32 point. lol guess what? chances are they're gonna DI this time, you uptilt they DI the uptilt they're out done.


see after 32 you have to improvise. you can still get a 0-death, though its just difficult.
No dude, if a Marth know what he is doing and can improvise a lil, then its an EASY 0 to death combo...



Redragon
 

Aesir

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^ no 0-death is easy in smash. >_>

seriously you have you ever played a good fox? its hard.

you don't have to improvise a little bit you actually have to improvise a lot. and really follow their DI and know exactly what to do based off their DI.
 

Randizzle

Smash Ace
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if they DI to the side, you get a regrab. No pivot needed. If they don't DI, you regrab with pivot grab. I don't know why you keep bringing up the question of tilts. Seriously, there isn't anything they can do if you don't mess up at 32. You really don't need to be tilting at those percents. You should only utilt when they will get hit by a tippered utilt at which point you should be able to follow with either aerials, regrab or fsmash REGARDLESS OF DI. A DI away from you means they pop straight up for either tippered fsmash or another utilt, a DI toward you means you get either a regrab, turnaround utilt, fsmash, or aerials (all depending on the precent of the utilt).

But i'll agree that it isn't by any means easy to 0-death despite the possibility of being able to regrab and chain grab until tilts/death.
 

Aesir

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if they DI to the side, you get a regrab.
They can jump out.
If they don't DI, you regrab with pivot grab.
They can shine.

[/quote]I don't know why you keep bringing up the question of tilts. Seriously, there isn't anything they can do if you don't mess up at 32.[/quote]
Lol first off, you tilt so they can't escape thats the point of it.

at 32 they're sent high enough where they can eitehr shine or dj. fox's won't really dj unless they ahve to since being above marth without one will hurt a lot. so they can shine, you can weak uair though and continue with a regrab depend on their DI.

You really don't need to be tilting at those percents. You should only utilt when they will get hit by a tippered utilt at which point you should be able to follow with either aerials, regrab or fsmash REGARDLESS OF DI. A DI away from you means they pop straight up for either tippered fsmash or another utilt, a DI toward you means you get either a regrab, turnaround utilt, fsmash, or aerials (all depending on the precent of the utilt).

But i'll agree that it isn't by any means easy to 0-death despite the possibility of being able to regrab and chain grab until tilts/death.
I don't get what fox's are you playing? most fox's I've played can easily get out at 32 if I uptilt if they DI away I try to regrab they Dj out. if they do nothing they shine me, even if I try to pivot hence why I'll sometimes uptilt into fsmash.
 

Randizzle

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then you're doing it wrong. that's all there is to it. if you don't believe me talk to any other knowledgeable marth players here.

if you still don't believe this, then watch some vids of m2k or ken or cactuar against fox. You will never see a fox double jump out of a chaingrab at 32. I guarantee it.
 

SCOTU

Smash Hero
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unless they mess it up. Fox can shine / Dj out @32 only if the marth doesn't pivot grab/ wave utilt. (they might not be able to waveutilt at this low a %, but it works at higher %s like 34-35). But if the marth pivotgrabs, it's a true chaingrab (w/ no DI) until well past 32% (somewhere in the low 40%s)
 

tttttttttttttttttttttt

Smash Rookie
Joined
Jul 2, 2007
Messages
1
lol if what you are all saying is true then there are TONS of stupid Fox players that can easily get out of a chaingrab!!!
Man the whole world is stupid except for me!
*sarcasm
 

Saph66

Smash Journeyman
Joined
Feb 13, 2007
Messages
269
Location
Toronto, Ontario
I have a problem when I chain grab my friends fox. I up throw him and keep doing the chain grab, but sometimes as he is coming down, he gets a chance to do reflector and knocks me away before I could grab him.

How do I stop him from doing this?
 

Cactuar

El Fuego
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At 32, if they don't DI or slight DI, I usually utilt and regrab. If they DI full forward, I walk forward and regrab. If they DI full back, I think you can still hit with utilt if you turn around and face them.

But I don't really cg as much as other Marth players. Mew2King would be the best player to ask about the percents, as he has them all memorized.
 

Micheloxx

Smash Ace
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Nov 26, 2006
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Maracaibo, Venezuela
well, u can chaingrab most of the characters throwing them in 0 persent and throwing foward. the best characters to chaingarab with marth r fox and falco, because thats like almost insta kill.
 

Aesir

Smash Master
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At 32, if they don't DI or slight DI, I usually utilt and regrab. If they DI full forward, I walk forward and regrab. If they DI full back, I think you can still hit with utilt if you turn around and face them.

But I don't really cg as much as other Marth players. Mew2King would be the best player to ask about the percents, as he has them all memorized.
I believe cort was the one who told me if they di the uptilt they can't really be re-grabbed. ;o

I'm to lazy to ask m2k/I don't really care. <_<
 

mood4food77

Smash Hero
Joined
Oct 6, 2005
Messages
5,964
CG fox and falco to 32, uptilt, if hit right, regrab, if not, then uptilt again

after 32 they can jump, i don't think they have to DI up or not, but they can escape it...

i like how a bunch of "know it alls" are questioning Aesir...
 

TedBoosley

Smash Ace
Joined
Dec 19, 2006
Messages
657
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Orlando, Florida
^ no 0-death is easy in smash. >_>

seriously you have you ever played a good fox? its hard.

you don't have to improvise a little bit you actually have to improvise a lot. and really follow their DI and know exactly what to do based off their DI.
Up-throw rest as Jiggs on Falco is a pretty easy 0-death. :V
 

SCOTU

Smash Hero
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if you can actually get it to kill, and get it to hit.
 

mood4food77

Smash Hero
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Oct 6, 2005
Messages
5,964
nope, not you cactaur, just the fact you have have a cactus as your avatar makes you cool

the other ones who are noobs, when i'm pretty sure Aesir would **** them....

and the uthrow rest on falco...try getting if off, good luck catching them off gaurd
 
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