You still haven't answered any of my four questions...
*Sorry for the double post in advance.*
*slams face on keyboard* We're not talking about sales... We're talking about the story context. Is not the story of Super Mario 64 and Super Mario 64 DS the exact same abeit it having more playable characters, a few more levels, and more stars?
Which is a remake for you.
Peach's castle in itself which is clearly designed in an almost identical fashion to the one Super Mario 64.
So? How does that affect storyline?
Yeah, Super Mario RPG had that too in Booster's Tower... What's your point? Also, once again about Wario, he has never appeared in a canon Mario game. Do you even know what the world "canon" means?
64 DS was one of the best selling DS games.
Oh, and here :
Wario made his first appearance in the Game Boy game Super Mario Land 2: 6 Golden Coins as the villain and final boss. In the game, he took control of Mario's personal island and lived in his castle while Mario was rescuing Princess Daisy from an alien entity named Tatanga (as depicted in Super Mario Land for the Game Boy).[20] The only way Mario could gain access to his castle, as Wario had taken possession of it, was to collect six golden coins which were in the possession of Wario's minions (one of which was Tatanga himself). In a commercial for the game, Wario attempts to hypnotize the viewers into serving him.[21]
He later returned to the Mushroom Kingdom and incapacitated Mario, Princess Peach or Yoshi - depending on which character the player chooses - by dropping a bucket or another similar item on their heads from his airplane in Mario & Wario (only available in Japan for the Super NES). The player controlled a fairy named Wanda with the Super NES mouse, while she assisted one of the three characters in navigating the level seeking Luigi, who would be able to remove the object from the character's head.
Later, in Wario's Woods, Wario makes an attack on the Mushroom Kingdom, forcing Toad, Wanda and Birdo to brave his forest in order to stop him. In the original Super NES version of Wario's Woods, Toad must battle many bosses before he can face Wario, while the NES version features Wario as the only villain. While Wario now has slanted eyes and thick eyebrows, he is depicted in this game with round cartoonish eyes and thin eyebrows.
Wario Blast: Featuring Bomberman! was released around the same time as Wario's Woods in 1994. In this game, Wario somehow finds his way to Planet Bomber and attempts to steal its treasures while Bomberman attempts to stop him. The player may then choose between the two. The game is a crossover between Nintendo's Wario series and Hudson Soft's Bomberman series. Even though the game was largely resembling the rest of the Bomberman-franchise, Wario still got top billing.
Despite Wario being playable in Super Smash Bros. Brawl, during the adventure mode known as 'The Subspace Emissary', he appears to be a villain, as after Kirby defeats Petey Pirahna, Wario comes in and turns either Peach or Zelda into a trophy.
[edit] Appearances as protagonist
After several appearances as an antagonist, Wario went on to star in his own series of platform games called Wario Land (although the most recent titles do not include "Land" in the title), which are usually handheld.
[edit] Wario Land series
The first in the series, Wario Land: Super Mario Land 3, marked Wario's first appearance as a protagonist and introduced his first villains as antagonists, Captain Syrup and her Brown Sugar Pirates. Wario discovers that the Brown Sugar Pirates have stolen a gigantic statue of Princess Peach, made of pure gold, from Mario and that he is looking for it. Wario then decides to take advantage of this and steal it from Captain Syrup before Mario can retrieve it. However, all his hard work is lost when, just as the castle built around the statue crumbles, Mario comes by in a helicopter and uses a powerful magnet to airlift the statue, waving and smiling obliviously at Wario on his way out. On the other hand, the genie accepts the treasure that Wario has collected throughout the game and builds him a castle in exchange with the size of the castle being proportional to the amount of treasure collected. The game is also one of the relatively few Wario games to feature limited lives. If Wario loses all his lives, it is game over, and the only one, apart from Virtual Boy Wario Land, where he made use of various hats to get special powers in much the same way as Mario subsequently did in Super Mario 64,[14]
In his next adventure, titled Wario Land, for the Virtual Boy, Wario must fight his way out of a giant cave which houses several different worlds, gathering money along the way. The game features Virtual Boy-style pseudo-3D gameplay, allowing Wario to travel into the background at various points in the levels.
Wario set ablaze in Wario Land 3Wario Land II was released in March 1998 for the Game Boy and a year later for the new Game Boy Color, thereby being the first game to feature Wario in color. The story continues the rivalry between Wario and Captain Syrup, who has a new team named the Black Sugar Gang. Captain Syrup and her gang loot Wario's castle, and Wario subsequently chases them to their lair on Kitchen Island to retrieve his treasure. After defeating Captain Syrup and the Giant Spear King, Wario recovers his treasure and returns home. Unlike the first two games, in Wario Land II Wario's abilities are gained through status effects. For example, he can be set on fire by the fire from a candle, allowing him to be set on fire and run uncontrollably in one direction until he bursts in flames, which in turn allows him to burn through certain objects. Instead of having a life meter as in some of his other games, Wario loses coins when he takes damage, and in the event that he runs out of coins, he still cannot die - basically making him invincible.[14] Wario Land II also featured secret exits in its levels, which allowed the player to experience alternate boss battles and endings. There are five end boss battles and one more battle before the player can experience the actual ending.
In Wario Land 3, also for the Game Boy Color, Wario finds himself trapped in a Music Box World, and before he can leave he must help a mysterious figure regain control of this world by defeating a horde of monsters. Only when the figure promises Wario that he can keep all of the treasure he collects along the way does Wario agree to help. This game introduces a new villain, Rudy the Clown, who would later appear in Dr. Mario 64. Unlike past games, Wario is not set on a linear path, and can collect any treasures available to him. He also lacks all of his innate powers (with the exception of jumping and walking), and must find them as he makes progress in the game. Just like Wario Land II, Wario is invincible, and the bosses do work around the common fact that being harmed once ends the battle.
Screenshot from Wario Land 4, with Wario exploring in traditional side-scrolling adventure like MarioThe premise of Wario Land 4 for the Game Boy Advance begins with Wario reading about a treasure-packed golden pyramid deep in the jungle. Wario decides to track down the treasure and travels there in his Wariomobile. He must retrieve four pieces of jewelry (each guarded by a boss) in order to get to the final treasure and defeat the Golden Diva (the master of the pyramid who appears throughout the game), who transformed Princess Shokora into a cat. Wario Land 4 sports a 'middle-way' between the classic limited-lives gameplay of the first game, and the invincibility of the two following. Here, Wario has a health meter, and if he loses all health in a level, he loses all the treasure gathered in that level and is ejected back out to the "world map" - instead of losing lives.[14]
Wario, as he appears in Wario: Master of Disguise.Wario: Master of Disguise showed the return of the Wario Land series, and was released on March 5, 2007 for the Nintendo DS. The game allows Wario to transform into various different forms of himself, each allowing Wario certain abilities. It centers around Wario (A.K.A. The Purple Wind), inventing the Telmet, allowing him to enter a television series revolving around thievery. In this game, Wario is given criminal-like abilities from the get-go as The Purple Wind (Thief Wario), such as unparalleled jumping abilities, similar to those of a cat burglar. Wario is also given a magic wand known as Goodstyle to aid him in his criminal endeavors. The wand is essential for Wario in order for him to don various disguises, such as Cosmic Wario (an astronaut) and Genius Wario (a mad scientist-type disguise). The plot revolves on Wario acquiring the various pieces of the Wishsone, an ancient tablet that supposedly grants the wish of those who behold it, in order for him to gain all the wealth and treasures in the world. As in the latest Wario adventure installments, Wario has a health meter.
[edit] WarioWare series
Wario World for the Nintendo GameCube is a departure from typical Wario platforming games in how it plays. It was co-developed by Treasure and Nintendo, and is a 3-D beat-'em-up/platforming video game. Unlike the Wario sidescrollers, Wario World focuses on more heavily on action, although there are still many platform jumping and puzzle-solving sequences. Wario gets his hands on a mystical Black Jewel, which eventually destroys his castle and turns all of his treasure into monsters. Throughout the game, Wario will encounter Sprites trapped in small boxes. Once Wario defeats the Black Jewel, the Spritelings will reward him with a new castle. Depending on how many Spritelings, treasures, and coins Wario finds in each area, he will get one of two castles—if he does not collect enough wealth and Spritelings, he will be given a shack. The game got a good deal of negative press, mostly attributed to the ease and length of the game.[22] As in Wario Land 4, Wario has a health meter, but the status effects have been removed. Wario World marked a break in the series of games featuring Wario going solo in 'classic' treasure hunting. Instead, the franchise shifted focus towards the newly established series of WarioWare Inc. games, starting with WarioWare, Inc.: Mega Microgame$! (later remade as WarioWare, Inc.: Mega Party Game$ for the GameCube) for the Game Boy Advance.
In this series of games, Wario is the founder of a video game development company, which he founds after seeing a report on a new "killer app" video game titled Pyoro on television. He then hires his friends to help him make his games. In most of the WarioWare titles, after they make the profit from the video games, Wario attempts to run away with all of the proceeds, but is foiled in the end. Each of the games consists of a number of microgames that last between three and seven seconds. The game spawned several sequels available across all of Nintendo's current consoles and handhelds.
The release of WarioWare: Twisted!, released in 2004 (Japan) and 2005 (North America) for the Game Boy Advance, utilized new features of the Game Boy Advance. In this game, Wario breaks his Game Boy Advance out of rage. Dr. Crygor restores it to a playable condition, though it loses its face buttons and gains a tilt function in the process, which inspires him to create games based on the tilt function. The cartridge of the game has a built-in gyro sensor and rumble feature (for feedback during rotation). Most of the microgames are played by rotating the entire handheld device.
In WarioWare: Touched!, which was the first game in the Wario series for the Nintendo DS, Wario is walking down the street after having stolen a Game Boy Advance and Game Boy Advance SP, but trips and drops them into a sewer hole. However, an old man floats up, and asks him if he dropped the GBA systems, or if he dropped the 'fancier one.' Wario states that he wants all of them, and then lunges at the Sewer Guru, causing them both to fall into the sewer. Wario comes out with the fancier system, and has no idea how to play it until he finds the stylus. After winning a game, he decides that this idea would make a ton of money, and goes to get his friends to help out. Near the end, Wario walks down the street and trips near the same sewer hole. The Sewer Guru comes out and smacks him over the head as revenge.
The newest of the WarioWare Inc. games, WarioWare: Smooth Moves, released 2007 (2006 in Japan), saw the Wario games move on to the Wii console. In this game, Wario stumbles upon an old temple, and when he comes to the Form Baton (similar to the Wii Remote), he notes its inspiration for a new series. He then escapes Indiana Jones style (a gigantic boulder chases him when he picks up the Form Baton). The Form Baton is however eventually returned.
Wario will be appearing in Mario and Sonic at the Olympic Games. [23]
[edit] Other game appearances
Wario as he appears in various Mario games.Since his debut in Super Mario Land 2: 6 Golden Coins, Wario has come to be a central character of Nintendo's. He has appeared in almost every Mario sports game since Mario Kart 64 and aside from Super Mario Kart, he has appeared in all Mario Kart. In Mario Kart: Double Dash!!, he is associated with Waluigi, and is driving the Wariomobile. Wario is among the lightest of the heavyweights in the Mario Kart series; he features great ramming power, but bad acceleration and off-road handling.[24]
Aside from Mario Tennis: Power Tour and the original Mario's Tennis, he has appeared in all of the Mario Tennis games. In Mario Tennis for the Game Boy Color, Wario is a secret unlockable character, while he is available from the start in the Mario Tennis for the Nintendo 64. In Mario Power Tennis for the GameCube, Wario is featured sporting two machines: he uses one machine to shock himself, theoretically allowing him to hit harder, while the second machine extends his racket. Mario Tennis: Power Tour for the Game Boy Advance was the first Mario sports title since Mario's Tennis to not feature Wario. In the games in which he is a playable character, Wario is generally a very powerful character with moderate speed, second only to Donkey Kong and Bowser in power.
Wario also appears in Mario Golf for the Game Boy Color and Nintendo 64. Unlike the other Mario sports titles, Wario's character plays without any unusual quirks. He has appeared in every game in the Mario Golf series. Mario Superstar Baseball features Wario as a team captain. He is also a team captain in the GameCube title Super Mario Strikers, a soccer game. Like in most other Mario sports games, he is also a powerful character in Superstar Baseball and Strikers.
Wario appeared in Dr. Mario 64 as the co-star to Dr. Mario. In this game, Wario attempted to steal the bottle of Megavitamins from Mario in order to become a doctor himself, but fails. Wario eventually gets involved with a man named Mad Scienstein, who steals the Megavitamins. Mario and Wario chase him together in order to retrieve them. Wario was a different selectable character. If Dr. Mario defeated Rudy the Clown without being defeated, he would face Vampire Wario, and if Wario defeated Rudy the Clown without being defeated, he would face Metal Mario.
The Mario Party titles feature several characters from the Mario series as playable, including Wario. Wario is one of the original six playable characters and has been a playable character in every Mario Party game, with the exception of Mario Party Advance, which only features Mario, Luigi, Princess Peach, and Yoshi as playable. Unlike the Mario sports titles, there is no difference between any of the characters outside of voice and appearance.
Wario riding his motorcycle in Super Smash Bros. Brawl.And while Wario's first appearance in the Super Smash Bros. series was as a trophy (as well as an alternate outfit color for Mario in both Smash Bros. games to date), he is set to appear in the upcoming Wii title, Super Smash Bros. Brawl in 2008.[25] Wario appears in the first trailer in his WarioWare-style biker outfit as opposed to his plumber outfit and is shown using the "Wario Waft", a move which involves explosive flatulence an ability which he never displayed in his games. Wario's side special move is the Wario Chopper. Though his overly muscular arms are slightly obscured because of the sleeves on his shirt [they are quite visible during certain animations, however], he still possesses his herculean strength in this game, as seen in the Subspace Emissary where he is practically swinging an oversized Subspace weapon and leaving the scene while carrying both Princess Zelda and said weapon.[1] He also moves at an odd frame-rate, in a similar fashion to earlier Smash Bros. character Mr. Game and Watch.[26]. In the Subspace Emmisary adventure mode, he appears to act on behalf of the Subspace Army, turning the princess not rescued from Petey Pirahna into a Trophy and escaping from the Coliseum.
Wario appears as a playable character in the remake Super Mario 64 DS for the Nintendo DS, but he must be unlocked using Luigi, because only Wario can defeat a boss named Chief Chilly. He has abilities that Mario, Luigi, and Yoshi do not, such as being incredibly strong, being able to break large, black bricks, and also being able to turn into Metal Wario with a Power Flower (unlike the original Super Mario 64, wherein Mario could become Metal Mario). Wario can also use the Wing Feather in Versus mode, as well as his Wild Swing-Ding abilitie from Wario World.
In November 2006, the release of Yoshi's Island DS featured Wario as a baby. In the game, he teams up with Yoshi, Baby Mario, Baby Peach, Baby Bowser, and Baby Donkey Kong. He has a very powerful magnet that is able to attract coins, metal platforms, and metal boxes.[2] Baby Wario is only available in a few levels, and at the end of world 3, he leaves Yoshi in favor of the Bandits and their treasure. He returns in the game's final level, however, when he was found arguing with Baby Bowser over the treasure that the older Bowser kept within his castle, and they both tag along until Baby Bowser starts fighting the others over the treasure. Baby Wario ends up helping the crew defeat Bowser, and he makes off with the treasure in the aftermath of the game, though arguments once again ensue when Baby Bowser fell into the treasure.
Puffy Wario assists Stafy in a cameo appearance in Densetsu no Stafy 3.In Densetsu no Stafy 3, Stafy encounters Wario in World 8. Throughout this world, Wario assists Stafy with completing the levels, giving the player four different treasures - a Wario cap, a Wario nose/mustache combo, a copy of WarioWare, Inc. with a Game Boy Advance, and a pile of gold. In each level, Wario is affected by one of his three more common status effects - Puffy Wario, Fire Wario and Bubble Wario, all of which Wario uses to help Stafy complete the level. At the end of the last level in World 8, after Wario and Stafy found four jewels to unlock a door, Wario went inside to see if there are anything worth having, but then got kicked out by an octopus dressed up as a Medieval knight. Then Stafy went inside and successfully fought and defeated it.
Wario also makes several minor appearances in various other games. He appears in various minigames in Super Mario 64 DS and New Super Mario Bros., both for the Nintendo DS. The Game & Watch Gallery series replaces Mr. Game & Watch with various Mario characters in the modern version of Game & Watch games, including Wario. Wario appears in such modern versions as Helmut, Ball (Game & Watch Gallery 2), Mario Bros. (Game & Watch Gallery 3 and 4), Rain Shower, and Fire Attack (Game & Watch Gallery 4).
Wario makes a number of cameos as well. One of the tracks in Uniracers is called Wario Paint, a reference to Mario Paint for the Super NES. In Mario and Luigi: Superstar Saga for the Game Boy Advance, there is a WarioWare, Inc. poster on the wall of Yoshi Theater. Interestingly, Wario was also supposed to make a cameo appearance in the Starbeans Cafe at one point in development, alongside several other Nintendo characters. In his scenario, Wario is offered some coffee, but does not like the taste.[27] He also makes a cameo in Pilotwings 64 in the Little States stage after the player shoots Mario's face on Mt. Rushmore, turning it into Wario's. Paper Mario: The Thousand-Year Door for the GameCube has a badge called the W Emblem badge, which changes the colors of Mario's clothes from red and blue to yellow and purple, the same as Wario's (but Mario's hat still retains the "M").