+ Alliances
- May Request Alliance, Reject or Accept a request, or Betray an ally. For each of these, a player in the Role PM must "Send a raven."
- The sub-commands for these four actions are
"Request Alliance",
"Reject Alliance",
"Accept Alliance" and
"Betray" respectively.
- All alliance decisions must be made in the Role PM.
- Each phase you can perfom only
one diplomatic action;
Request Alliance or
Betray. Any Rejections or Acceptances are not counted towards this total.
- Diplomatic requests are sent from a single player to another single player, each of whom acts as the representative for their Role PM.
-
For example, a
Request for House White to ally with House Red will be phrased as
"Raven to Red: Request Alliance with House Red",
Betrayal would be
"Raven to Red: Betray House Red", and so on.
- Diplomatic actions can happen in both the Day and the Night phase - requests and responses will be distributed at phase change.
- If a player receives an alliance request, they must respond to it by the end of the phase. It will be returned and automatically
rejected if they do not.
-
For example: If House White sends a request to House Red during Night 1, House Red receives it at the start of Day 2. House Red will then have until the end of Day 2 to respond, and House White will then receive their reply at the start of Night 2. If House Red does not respond, House White will receive a return and rejection notice.
- If for some reason a request reaches a player that does not belong to the faction it was intended for, it will be sent to and received by the target player (and therefore their faction), but returned at the end of the following phase.
-
For example, if House White requests an alliance with House Red through Raven on Day 1, but Raven is not in House Red, Raven's House will receive the notice on Night 1. They may not accept this request, and it will be automatically rejected at the beginning of Day 2. However, Raven's House may send their own request if desired.
- Once allied, a new joint Alliance PM will be made by the hosts. This may be used to communicate with allied members at any time, much like the Role PM, as long as the players are allied.
- All diplomatic messages are sent out by the mods. You may write your own message instead of our generic one if desired. This can include anything you like, but the intent must be clear and be approved by us.
-It's okay to publicly form unofficial alliances during Day phases, but they are not counted as official Alliances (with all the rules applied) until the requests have gone through the Role PMs as appropriate.
- You may have a maximum of two allies at a time.