Mario Moonshine said:
Kyle, actually I gave you legitimate reasons on aim as to why the widely used standard rules are better than the rules commonly used at UB. People don't even feel comfortable in that kind of tournament setting, and making people feel at home is the first thing a tournament should try to do. New people coming in want to play with fair rules. They want to be outskilled, not out-gheyd. I've actually talked to multiple people who came to these tournaments for the first time. After they lost they were frustrated with their opponents' luck more than anything.
Apparently luck = skill when it comes to these rules. Items ON, mismatched characters, stupid stages and not being able to change the stage, 1 match with 3 stock. Experienced players play passive and try to get used to their opponents' styles in this short time frame, but it's hard with only 1 round and feeling clastrophobic from not being able to change character takes its toll too, so who wins these? The people who get lucky enough with their attack patterns and unintentionally counter the style of the person who's trying to get used to their attack pattern at the right times? Is this skill? No, it's luck, because it's impossible to intelligently come up with these patterns with no prior knowledge of the style that belongs to the person you're fighting against.
You should really stop the team attack OFF crap too, because some attack combinations just become too abusable; Peach Falco team in 2v2 is equivalent to a falcon with a shine and zelda kicks instead of knee and bair in 1v1. Some things are just too broken, so to create a healthy environment and prevent abusing of certain tactics or banning a character combination, it's best to put team attack ON.
Tim, he wasn't referring to you as the person who's never been to one of "those tournaments". see? You + someone ALSO = both debating.
The tournament you guys went to then was rushed and we had to finish in a 2 hour timeframe instead of our regular eight hours.
5 life stock first of all, gives you more of a chance to adapt to someone's style.
Yes, you dont get to play 2 out of three. That means if you get an uneven matchup, you might lose. Well, you have to lose like that four times before you're completely out. I think that's pretty fair.
Items are on for only one of the two brackets, and when it gets down to finals, they are off. Plus none of the items are really considered unfair, we turn off anything too unbalancing.
Stages are, the two people agree to a board (except temple) or go to a random neutral stage.
Some things I'm willing to make some compromises on... what items are considered fair, what levels are considered neutral... but I've also got a club to run. I have to design a tournament that gets good players to go, but I also have to convince the 80 percent of my club that has no shot of winning, that they need to come too. So that means I can't budge on not having best two of three with character switching (takes too long, complicates things for some of the noobs, and most of the club, and all four club officers wants it two unchangable characters, double elim, with 5 lives)