superyoshi888
Smash Lord
- Joined
- Apr 8, 2008
- Messages
- 1,026
I'll go ahead and PM him.
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so, what, are you saying that we dont need the code slashy made anymore? if so, very nice work.I reworked Wanders pac if anyone is interested.
The main change is that Pichu is finally Pichu sized. All of the hitboxes were adjusted accordingly. I also got rid of the disjoint on some of his attacks and halfway implemented a new taunt.
Here's the link for anyone that's interested: http://www.mediafire.com/?sharekey=b8c9391d4392cfe00de4fc1039a01674e04e75f6e8ebb871
Credit goes to Wander for the original pac.
Basically, yes. There's a value in PSA that lets you resize the character model. You can't resize specific body parts but on the bright side there aren't any reverts.so, what, are you saying that we dont need the code slashy made anymore? if so, very nice work.
Ah, just tested it. Looks pretty good actually.Basically, yes. There's a value in PSA that lets you resize the character model. You can't resize specific body parts but on the bright side there aren't any reverts.
There may be a few hitboxes that aren't quite where they should be. I'll get on it tomorrow sometime.
You have to change the last digit(s) of teh flag value on the hitbox line to whatever fire is.Wow, this is going great guys! Theres a Mewtwo, Pichu, Doc, and Roy in the works! w00t!! Plus Models for them all!! But no young link?
...
That's what I'm doing =D or going to be doing. I made the model but I'm still screwing with PSA atm. I have implemented fire arrows. Except that I can't get them to burn the opponent when hit. but chaerging up looks fine... any ideas? or can that not be done yet? Sorry if it seems off topic but... well, I don't think it is xD
...really? its seriously that simple..? Wait but theres no hitbox line on SpecialNEnd... :?You have to change the last digit(s) of teh flag value on the hitbox line to whatever fire is.
anything on specialnshoot? I forgot that it's a projectile, so there might not be a way to change it......really? its seriously that simple..? Wait but theres no hitbox line on SpecialNEnd... :?
Hmm, i dont know Ill check later on. But you might be right, I'm not sure if projectiles actually are editable... I thought it meant just the path of it is uneditable, but... I guess not Oh well, I guess I'll hafta skip that for now.anything on specialnshoot? I forgot that it's a projectile, so there might not be a way to change it...
Well, the download link to that Pichu texture doesn't seem to work. Can you reupload it to a different site like Megaupload or Mediafire please? Also, i think that Pichu is one awesome PSA. It combo's so good with Utilt and Uair and QAC is so easy to do. I do have a suggestion, make Fsmash a bit stronger. It's way to weak. I like the Spike on Dair aswell btw :DI already made a texture for Pichu.
http://elitesmashhackers.wordpress.com/2009/06/26/no-pics-because-im-lazy-and-it-is-buggy/
Yeah, I plan on doing that tonight. Should I make USmash a bit stronger or leave it as is?Well, the download link to that Pichu texture doesn't seem to work. Can you reupload it to a different site like Megaupload or Mediafire please?Also, i think that Pichu is one awesome PSA. It combo's so good with Utilt and Uair and QAC is so easy to do. I do have a suggestion, make Fsmash a bit stronger. It's way to weak. I like the Spike on Dair aswell btw :D
I see, that's good. Don't make it too strong though, or else Pichu is a bit overpowered. Usmash can be a bit stronger, but not to much.Yeah, I plan on doing that tonight. Should I make USmash a bit stronger or leave it as is?
@Rudra: yeah, it had superarmor frames at the start. Well, it might not have been CALLED SA, but he was invincible for a little bit at the start of his dsmash.
These were mentioned a little earlier. I know its not possible to edit projectiles yet, but maybe when it is, this could make Pichu's Thunder jolt unique. I was also thinking that while Aerial Thunder Jolt could "Paralyze", the grounded one could insta-knockdown opponents to set up a tech chase (if it travels off of an edge and hits an opponent, it will be a weak Meteor). In return, both would do less damage (or none, for ATJ) than Pikachu's.From earlier.
Another interesting possibility would be for his ATJ to do no damage but have a stun effect akin to Zamus's Paralyzer. Since its relatively slow, its readable, and she'd still be taking damage for using it to balance it out.
They are on my page.Can someone please take screenshots and/or videos of the new Pichu? Even 1 would be nice.
Part of tonights update.They are on my page.
DBK, please reduce the aerial landing lag.
That would be awesome. <3And one last thing: could we possibly be able to use Peach's hearts? When we were discussing Pichu's gender earlier in the thread, it wass decided she should be female and I brought up using the hearts in a couple of attacks(usmash, side special) to provide make her a bit more femimine.
Believe me, I'll implement it in a heartbeat once the method is discovered.I've mentioned something similar to it before, but maybe the electrical attacks could start out weak early on and be used for combos and such but as her damage builds the attacks can be used for kos and edge guards.