smashmaniac2008
Smash Journeyman
- Joined
- Nov 2, 2008
- Messages
- 314
ohh...... that's depressing....... **** YOU SAKURAI!!!!
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Welll sure, but none of Lucario's moves are really similar to Mewtwo's. So, it will just be a revamped Lucario :/But you could do codes to edit him and the like.
How about 2% self damage? That seems fair to me, or maybe instead of making them more spammable, they could damage more than Pikachu's, and maybe have some knockback growth.Thunder jolt is already a more than spammable projectile. The self damage would have to be pretty significant to balance out making it any more spammable, which could easily take it right over into not being worth it. It just seems tricky to balance to me. Also annoying as **** to play against.
yeah i know that pikachu has alot of setup kill moves, and that he is also a very good combo character. i just feel that pichu is in real danger of being too similer to pika (apart from the self harm). just think we need to think more outside the box, cause melee pichu was bottom 2 for both PAL and NTSC melee. just think pichu needs some originality, thats allWrong. Pikachu actually has A LOT of killing options. Even more so than many of the characters you deem to be top tier. BTW, Pikachu is ALSO combo oriented. :/
Sorry to pick on you jalued, but ignorance grinds my gears v_v.
Edit: Not to mention you can combo into an usmash or usmash>thunder or fsmash.
Weaving? Pichu's playstyle was pretty similar to Pikachu's anyways. Why change the dynamics of Pichu's style by making him primarily a weaving character (loljigz). Have you even read the second post? <_< With all due respect, the ideas me and Storm have, seem to make a lot of sense, while retaining the aspect that Pichu had in Melee. Taking away the killing options (which Pikachu had) balances out the optimized combo options Pichu gained. May I also add that Pikachu's combo game already *****, and an optimized version of that is... ****.
lol5ive said:Weaving? Pichu's playstyle was pretty similar to Pikachu's anyways. Why change the dynamics of Pichu's style by making him primarily a weaving character (loljigz). Have you even read the second post? <_< With all due respect, the ideas me and Storm have, seem to make a lot of sense, while retaining the aspect that Pichu had in Melee. Taking away the killing options (which Pikachu had) balances out the optimized combo options Pichu gained. May I also add that Pikachu's combo game already *****, and an optimized version of that is... ****.
jalued said:pikachu has serious probs killing
These statements are not only dramatically different, but they are pretty much contradicting. If you really meant the latter, you would of said that in the first place. Not to mention that the latter can be said for pretty much every character. It's circumstantial if you ask me.jalued said:i just feel that against a good opponenet, the pika will generally have a harder time killing than most of the cast
lol
These statements are not only dramatically different, but they are pretty much contradicting. If you really meant the latter, you would of said that in the first place. Not to mention that the latter can be said for pretty much every character. It's circumstantial if you ask me.
Everything you say can be said for every character. Obviously a better opponent means a harder time setting up things. For Pikachu, that is probably the least of his worries. And if you're a "****" Pikachu, who are you to speak for the pro Pikas?haha i meant the latter. basically, im a **** pika, so am rubbish at setting up, hence mypikais **** at killing but a pro pika will still have a harder time than most characters to set up for a kill against a good DIing opponent.
so no to reverse lucario effect?
Doesn't really sound too good to me. Hell, it sounds something like a nerf.so no to reverse lucario effect?
yeah i know, but would be really unique, and really make pichu a seperate character. its not like theres a time limit on thisthat would be rather hard to do
Yeah, I said the same thing on IRC, and to even it out, it should give 10% or something really big like that to Pichu. Of, course, if the user doesn't want the extra damage and knockback, he can just dodge the thunder.ok then i have a new thought. what about when ever pichu uses thunder (downB) and get hit with it, that he gets a electric boost on all electric attacks for the next say 4 electric attacks, maybe like first attack after charge is at 200% damage and knockback (as well as self harm), then 180%,160%... for example
could have an electric animation around him when hes charged. would also add an element of planning and skill, as the opponent would be warey of electric attacks being used, but could be made so that this is the only way pichu can kill below say 120%. then she would be different to pika, and could really focus on combos
maybe make thunder have alot less knockback and damage, just to even it out
and yah i have read the second post lol, i just think pichu should be special, not just a melee remake.
hope this is possible...
Yeah, I said the same thing on IRC, and to even it out, it should give 10% or something really big like that to Pichu. Of, course, if the user doesn't want the extra damage and knockback, he can just dodge the thunder.
Wow jalued, that idea is nothing near sensible or well thought out. It's not worth to go through all that trouble just to make some gimmicky attribute.ok then i have a new thought. what about when ever pichu uses thunder (downB) and get hit with it, that he gets a electric boost on all electric attacks for the next say 4 electric attacks, maybe like first attack after charge is at 200% damage and knockback (as well as self harm), then 180%,160%... for example
could have an electric animation around him when hes charged. would also add an element of planning and skill, as the opponent would be warey of electric attacks being used, but could be made so that this is the only way pichu can kill below say 120%. then she would be different to pika, and could really focus on combos
maybe make thunder have alot less knockback and damage, just to even it out
and yah i have read the second post lol, i just think pichu should be special, not just a melee remake.
hope this is possible...
Wow jalued, that idea is nothing near sensible or well thought out. It's not worth to go through all that trouble just to make some gimmicky attribute.
And no, you didn't read the second post because if you did, you would see that it's not a Melee remake at all.
/gettingonmynerves
i had already thought of that. if u made the thunder increase to say 200%, but made everything else combo oriented, then pichu would need thunder to kill, but with it would not be able to combo. so spamming thunder would not help, as it would result in a huge lack of combo potential (for electric moves). also so as to reduce spamming you could drastically reduce the knockback of thunder, even make it 0, so that pichu would be helpless while he charges.I don't brush off just any idea, just idea's that don't make a lot of sense. Your idea is kind of far fetched, and pretty much promotes spamming thunder? I know, I know, there's always that "self damage" part of it, but to be honest, that won't stop this from being overused. Not to mention that this is really pretty much gimmicky. As gimmicky as a smash ball, and you know how that will turn out.
There's no need to take this personally, so... calm down? Calling me a **** surely does not solve anything.
There's nothing wrong with making Pichu like Pikachu. That's why they're called clone characters. I mean, look at Roy or Doc; they aren't dramatically different, but they have attributes that separate him from their respective characters.
It's a neat thought but not thought out well(if that makes sense lol) Concept is cool but look exactly at what your asking of the coders. Plus even with her self damage this idea is basically promoting spamming thunder. Just wouldn't work well imo.ok then i have a new thought. what about when ever pichu uses thunder (downB) and get hit with it, that he gets a electric boost on all electric attacks for the next say 4 electric attacks, maybe like first attack after charge is at 200% damage and knockback (as well as self harm), then 180%,160%... for example
could have an electric animation around him when hes charged. would also add an element of planning and skill, as the opponent would be warey of electric attacks being used, but could be made so that this is the only way pichu can kill below say 120%. then she would be different to pika, and could really focus on combos
maybe make thunder have alot less knockback and damage, just to even it out
and yah i have read the second post lol, i just think pichu should be special, not just a melee remake.
hope this is possible...
is it possible to make the thunder hitbox on pika (when it hits him) = 0? as in, instead of it hitting out it is absorbed by pichu, then u can make the rest of his thunder do damage. hence it wouldnt act as a defense for pichu when hes "charging" and would have to be used carefully. would also not mean it can be used as a kill move.It's a neat thought but not thought out well(if that makes sense lol) Concept is cool but look exactly at what your asking of the coders. Plus even with her self damage this idea is basically promoting spamming thunder. Just wouldn't work well imo.
I do agree on making her crawling speed faster. Pika is the only char where i actually use crawling.
Huh?jalued said:thunder increase to say 200%
Or Sheik could just attempt to edgeguard you to death (or go for an outright gimp) , which Pichu will probably have to do since she'll lack Pika's killing power.In vBrawl, Shiek has trouble killing, no doubt. From my experience, people uncommonly (Take this with a grain of salt. I'm unfamiliar with this stuff) switch to Zelda to kill.
I proposed we change all of Samus' button presses to her Final Smash, but no one listened ;_;.Give Pichu a lazor and we'll call it a day.
I know it's possible to remove lag and speed up frames on attacks, and I think it's possible to make running speed and aerial movement faster, but I think that's the extent of it.Is it possible to like just make pichu faster than pikachu?