My ratings here. I'll give some feedback at the same time, so no one is left unclear about why I rate them so and so. :3 And yea, I'm not gonna go easy on you guys, so expect me to give even harsh ratings at 1-10 scale. More ratings to come as I look trough more vids, tube is not being nice again. :/
Exarch - 9.2 - Whoamg, that's a very nice peach. On your matches against Law you didn't seem to do well and kept messing up, most likely your bad day, but on your matches against Phanna... super awesome! Not only you have the technical aspect down, you also have plenty of mindgames to go with them. Mix up your game a little bit more, especially that ledgegame, use grab more for example, jc grab instead of dash attacking. You didn't seem to have any trouble against Phanna's missile spam, nice work with the bairs. :3 Also what I'd like you to use more is sidesteps, correcly timed sidestep makes samus screw attack hit nothing and you can punish. Use turnip approach more, on small stage like YS samus is gonna have a rough time vs peach if you turnip spam her. Doubleslap more, it's awesome to mix that one up with slapgrabs and dsmashes and insta fc nairs when you want to demolish shields or catch them whe they try to do something out of shield. ^_^ Also cc more, samus doesn't like her nairs/fairs getting cc'ed into dsmashes. :3 Also never try to approach samus from above, samus' uair cuts trough peach's dair, and I don't even want to go to that nair of hers. >_>; Djc is also good mindgame, you might wanna try that sometime. :3 Lol, that was a lot of text, but it seems like I had lots of things to say. Good work. ^^
Jamo - 6.5 - The best advice to you would be... FLOAT CANCEL!! Seriously, I saw no float canceling on your vids and instead, you opted to shffle your aerials for some reason. And not only that, but you need a lot work on your technical skills as well, not forgetting your mindgames. Dash dance, wavedash, fc, mix up your attacks, know your matchups, spacing, turnip game, reacting a bit faster and punishing, Directional influence out of comboes, tech chasing ect. ect. All those aspects need a lot of work. Eggz was dominating you with simple dairs from Falco and you did nothing to stop his onslaught. Simple wd backwards would have made him cry (though it very much seemed like Eggz was playing really badly, he kept making stupid mistakes and messed up tech skill wise). But yeah, work on a lot of things.
Amber - 7.7 - Work on technical skill a little bit, your peach was a little on the slow side when it came to doing stuff after you fc. Slow peach is a dead peach. Also you need more accuracy with the turnips when you edgeguard. Use dash dance and wavedash to avoid your opponents attacks and punish them, not just move around. Wd back for example can demolish aggressive foxes unless they predict this and overshoot. Your peach is stable, but maybe too stable. Mix up your stuff, focus more on your game so you can react faster, space better and start fooling your opponents into attacking so you can punish them. Do not do unneccesary stuff that gets you punished. Also always use the opportunity to punish from their mistakes. I'd also like to see more grabs and slaps incorporated into your game, plus less dair, it's the most punishable one out of peach's aerials. Untumbling is good to learn too, just wiggle the control stick left and right so your characters straightens itself. :3
XIF - 7.9 - Definitely work on DI'ing away from comboes. Try to be less predictable with the dsmashes, it's easy to punish on higher levels if you miss. less dair, don't parasol when you could combo with less punishable attack and never let Falco break your shield. There is always room for rolling away from everything if you must. More turnips, less dsmashes, more nairs. First stock against Shiz was nice on the fox match, but I must say Shiz did some grave errors late on it so you go the kill down. Upthrow into insta dsmash works at 0% if you time it right, they can't tech it or DI it. :3 Also something that will greatly help against fox is DI'ing upthrows and smashDI'ing uairs and dairs and possibly even shines if you can. Makes your life a lot easier on FD.
Dark.pch - 8.6 - Go Dark. pch. I can see you're improving still, so keep it up. ^_^ Just a little bit more work on your turnip ledgegame and you're good to go. Throw your turnip where you predict they will be when the turnip gets there, not where they are at the moment. ^^ I can see you've gotten better at avoiding Roy's dancing blade and punishing accordingly, nice. ^_^ Mix up what you do from float cancel, foxes and falcos like to punish dsmashes out of fairs. Doubleslap is the most unpunishable out of the bunch, altough it can be shielded and then grabbed, but see what your opponents habits are and do your attacks according to that. Against some characters you can try to hit them out when you recover, but against others with long range or priority/quickness, like the top and high tiers, prefer to aerial dodge trough them. That cursed bair of fox and falco cuts trough like everything. x.x Use the simple rise up when you ledgehog them and they need to recover higher. That way you can move quickier and in most cases you're also a lot closer to them than if you were to roll from the ledge. When you rise up, you can dsmash their backside to send them off stage again, dash dance into forward throw or fc nair/bair in front of them. Keep a close eye on opponents projectiles and against Links, you can follow the sound of the bumerang and even without seeing it, you can still determine when it comes back if you inspect the timing. Work on comboing different characters; different stuff works on different characters.
DoH -8.9 - A solid peach overall, but you must work on being more unpredictable, especially with those dsmashes. Wobbles anticipated those and punished accordingly. Also do not make bad decisions, like you rose up and dsmashed on PS match, which would of let him back to the ledge or send him on another direction, even when it was clear he could not get back stage if you were to just edgehog him. Your tech skill is fine, though smash DI'ing fox's upairs and DI in general really helps peach to survive a lot, not that your DI was horrible or anything (but there is always room to get better ;D) Work on your tech chasing, reading your opponent and edgeguard, bad decisions can cost you a stock. Definitely use turnips more, even against fox. CC fox's nairs into dsmashes and run away/wd back/dd his dair into dsmash/grabs and stuff. DD into fc/djc bair works wonders against fox. Also definitely use grabs more, mix them up with dash attacks and fc nairs/fairs and turnip approaches to stay unpredictable. Dsmashes are good when connected, very bad when missed. I sometimes have that phase when I dsmash instead of doing something more smart, kinda like instinct lol, so if you feel like that, don't worry but work it out. :3
Kman - 8.3 - Another solid peach, but you should work on getting a little speed under your belt out of those float cancels. Fast and right decisions can work out as very nice and deadly string of comboes, even. Work on accuracy with those turnips, also edgeguarding different characters with different methods. Work also on techchasing your opponents, predicting what they do better, incorporate dash dance into your game and make use out of it by fooling your opponents into your range of attacking and punish them accordingly. Mix up your attacks, don't always do bair to dsmash ect. Peach can do zounds of things out of float cancel, even turn around slap in a nanosecond (though reverse slaps can also hit if they're close :D) and not forgetting her grab and tilt game.