Welcome to the Weekly Nintendo Corner! Every week as the weekend nears, SmashBoards will be covering a title from the Nintendo pantheon. Most of the time, these are new releases or games that are coming out soon, but do expect surprises – every once in a while, there may be a blast from the past
Super Smash Bros. for Wii U and 3DS
This week’s topic is the 2014 releases Super Smash Bros. for Wii U and 3DS, commonly shortened to “Smash 3DS” “Smash U” “Smash Wii U” and “Smash 4”. Super Smash Bros. 4 is the fourth game in the series, and the sequel to the Super Smash Bros. Trilogy (For those who missed my articles on them, check here for Brawl, here for Melee, and here for Smash 64). 4 brought in the first portable and HD Smash. It boasts the biggest roster to date, eight player Smash, the introduction of amiibo’s, and much more.
Super Smash Bros. 4 was more of an attempt to go back to Smash’s roots, while appealing to players of other fighting games. Many basic mechanics stuck but were altered in the process. Smash 4 specializes in combining the three previous games and focusing on what content needed to be added.
Premise in Development
Director Masahiro Sakurai first announced that not one but two new Super Smash Bros games were in the works at E3 2011, though development didn't officially began in March 2012. It was later revealed that it would be a joint-project between Sora Ltd. And Bandai Namco Games, with various staff members from Bandai Namco’s fighting games such as Soulcalibur and Tekken assisting Sora Ltd. Through development.
The lessons from the development previous Smash games helped out here: Don’t announce too early and don’t have people play it too early. The game was officially announced at E3 2013 as the final game in the Nintendo Direct, though there wasn't much footage of the game being played until E3 2014.
Of course, development wasn’t all smooth sailing; with its recent release, only now is cut content coming into light, but there’s plenty of content that was close to being cut too - most notably, Bowser Jr. and the Koopalings barely survived the chopping block.
The game had so much to work on that even Mewtwo and the Miiverse stage weren’t finished in time for release and official support is still coming out to this day. Several leaks went around and got far out to the public far before street date, and to top that off, many idea clashes had among members without having a true lead studio on Super Smash Bros 4.
Despite the even bigger, but more controlled and focused ambition, Super Smash Bros. for Wii U and 3DS still managed to live up its legacy of the Smash series. To add to that? No true delays were needed.
Result
The result of Super Smash Bros. for Wii U and 3DS, despite conflicts, came out amazing. With three million in sales on the Wii U and six million sales on the 3DS version, both versions have largely helped Nintendo's end-of-the-year line-up, and have achieved fantastic reviews.
There are, of course, negatives. Both amiibo's - the accessories for computer-trained Smash CPU's- and GameCube Adapter's initially sold out at an exponentially quick rate, and continue to sell out as they are restocked at stores. The game's release also did not sell as many Wii U consoles as Nintendo had planned.
Contrary to all of these problems, among others, which will hopefully work out, Smash Wii U and 3DS has easily had positive reception beyond reviews. In-fact, some of the negatives show its success: The amiibo’s and GameCube adapters selling that fast showed that Smash’s fanbase is still very strong and is still prepared for more games in the series.
In particular, Smash Wii U managed over 800 entrants at Apex 2015, gigantic online tournaments and will be present at Evo 2015. DLC in the form of Mewtwo and Miiverse Stage is on the way as well, so the ride is never quite over!
About the Team
Sora Ltd. Returned back on this one; once again, many contract employees were had. This is Masahiro Sakurai’s own independent company. They’re known for contacting employees with two main full time employees – Masahiro Sakurai and his Wife. The other works from Sora Ltd. Thus far are Meteos, Kid Icarus: Uprising, and Super Smash Bros. Brawl
The other team to work on this was Bandai Namco Games. Namco merged with Bandai under ownership of Satoshi O****a (President and CEO). The founder of the company was Masaya Nakamura. For all the games published and developed (mostly developed), just check this list but to name a few - .Hack, Tekken, Dark Souls, The Tales Of series, Naruto, SoulCalibur, Ace Combat, and way more.
For more information on Bandai Namco, check here and for more information on Sora Ltd. Check here.
Music
Over 300 songs? Simply insanity.
How to Obtain Super Smash Bros for Wii U and 3DS
Even with scalpers, probably the hardest thing to do right now is shell out money for the game. Bar sales, Smash 3DS is 40 dollars while Smash Wii U is 60 dollars. There’s been sales going off in and out, so check out for those. amiibo’s go for 13 bucks a piece, but for those who want their specific favorite character, be prepared to either wait, deal with imports, or deal with scalpers. GameCube Adapter’s normally go for 20 bucks, but thanks to supply not meeting the demand, getting them will involve either paying scalper money or waiting; it’s recommended just to wait as more offers have shown up.
Fondest memory with Super Smash Bros. for Wii U and 3DS? Did you enjoy this addition to the series? How about fondest Smash Memories to end this month off? Finally, did you enjoy the month of Smash and would you like to see more of these? The month of Smash is now over, but the joy we have for these games isn’t! Stay tuned, as this isn’t the only surprise Weekly Nintendo Corner has.
Thethirdkoopa is a Game Producer, Collector, Musician, and Smash Fanatic at heart. He’s done with the month of Smash, but his reign of content has only started just now. He has had a blast with Smash 4 eight player so far and is super pumped for Smash this year. Chat with him about Smash Wii U and other memories on his twitter at @Thirdkoopa – don’t be shy! Also, next two days will have some stuff on New 3DS due to lateness. Get prepared.
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Super Smash Bros. for Wii U and 3DS
This week’s topic is the 2014 releases Super Smash Bros. for Wii U and 3DS, commonly shortened to “Smash 3DS” “Smash U” “Smash Wii U” and “Smash 4”. Super Smash Bros. 4 is the fourth game in the series, and the sequel to the Super Smash Bros. Trilogy (For those who missed my articles on them, check here for Brawl, here for Melee, and here for Smash 64). 4 brought in the first portable and HD Smash. It boasts the biggest roster to date, eight player Smash, the introduction of amiibo’s, and much more.
Super Smash Bros. 4 was more of an attempt to go back to Smash’s roots, while appealing to players of other fighting games. Many basic mechanics stuck but were altered in the process. Smash 4 specializes in combining the three previous games and focusing on what content needed to be added.
Premise in Development
Director Masahiro Sakurai first announced that not one but two new Super Smash Bros games were in the works at E3 2011, though development didn't officially began in March 2012. It was later revealed that it would be a joint-project between Sora Ltd. And Bandai Namco Games, with various staff members from Bandai Namco’s fighting games such as Soulcalibur and Tekken assisting Sora Ltd. Through development.
The lessons from the development previous Smash games helped out here: Don’t announce too early and don’t have people play it too early. The game was officially announced at E3 2013 as the final game in the Nintendo Direct, though there wasn't much footage of the game being played until E3 2014.
Of course, development wasn’t all smooth sailing; with its recent release, only now is cut content coming into light, but there’s plenty of content that was close to being cut too - most notably, Bowser Jr. and the Koopalings barely survived the chopping block.
The game had so much to work on that even Mewtwo and the Miiverse stage weren’t finished in time for release and official support is still coming out to this day. Several leaks went around and got far out to the public far before street date, and to top that off, many idea clashes had among members without having a true lead studio on Super Smash Bros 4.
Despite the even bigger, but more controlled and focused ambition, Super Smash Bros. for Wii U and 3DS still managed to live up its legacy of the Smash series. To add to that? No true delays were needed.

Result
The result of Super Smash Bros. for Wii U and 3DS, despite conflicts, came out amazing. With three million in sales on the Wii U and six million sales on the 3DS version, both versions have largely helped Nintendo's end-of-the-year line-up, and have achieved fantastic reviews.
There are, of course, negatives. Both amiibo's - the accessories for computer-trained Smash CPU's- and GameCube Adapter's initially sold out at an exponentially quick rate, and continue to sell out as they are restocked at stores. The game's release also did not sell as many Wii U consoles as Nintendo had planned.
Contrary to all of these problems, among others, which will hopefully work out, Smash Wii U and 3DS has easily had positive reception beyond reviews. In-fact, some of the negatives show its success: The amiibo’s and GameCube adapters selling that fast showed that Smash’s fanbase is still very strong and is still prepared for more games in the series.
In particular, Smash Wii U managed over 800 entrants at Apex 2015, gigantic online tournaments and will be present at Evo 2015. DLC in the form of Mewtwo and Miiverse Stage is on the way as well, so the ride is never quite over!
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About the Team
Sora Ltd. Returned back on this one; once again, many contract employees were had. This is Masahiro Sakurai’s own independent company. They’re known for contacting employees with two main full time employees – Masahiro Sakurai and his Wife. The other works from Sora Ltd. Thus far are Meteos, Kid Icarus: Uprising, and Super Smash Bros. Brawl
The other team to work on this was Bandai Namco Games. Namco merged with Bandai under ownership of Satoshi O****a (President and CEO). The founder of the company was Masaya Nakamura. For all the games published and developed (mostly developed), just check this list but to name a few - .Hack, Tekken, Dark Souls, The Tales Of series, Naruto, SoulCalibur, Ace Combat, and way more.
For more information on Bandai Namco, check here and for more information on Sora Ltd. Check here.
Music
Over 300 songs? Simply insanity.
How to Obtain Super Smash Bros for Wii U and 3DS
Even with scalpers, probably the hardest thing to do right now is shell out money for the game. Bar sales, Smash 3DS is 40 dollars while Smash Wii U is 60 dollars. There’s been sales going off in and out, so check out for those. amiibo’s go for 13 bucks a piece, but for those who want their specific favorite character, be prepared to either wait, deal with imports, or deal with scalpers. GameCube Adapter’s normally go for 20 bucks, but thanks to supply not meeting the demand, getting them will involve either paying scalper money or waiting; it’s recommended just to wait as more offers have shown up.
Fondest memory with Super Smash Bros. for Wii U and 3DS? Did you enjoy this addition to the series? How about fondest Smash Memories to end this month off? Finally, did you enjoy the month of Smash and would you like to see more of these? The month of Smash is now over, but the joy we have for these games isn’t! Stay tuned, as this isn’t the only surprise Weekly Nintendo Corner has.
Thethirdkoopa is a Game Producer, Collector, Musician, and Smash Fanatic at heart. He’s done with the month of Smash, but his reign of content has only started just now. He has had a blast with Smash 4 eight player so far and is super pumped for Smash this year. Chat with him about Smash Wii U and other memories on his twitter at @Thirdkoopa – don’t be shy! Also, next two days will have some stuff on New 3DS due to lateness. Get prepared.
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