Avocado14
Smash Cadet
- Joined
- Nov 21, 2012
- Messages
- 43

1. The character's inclusion must make people want to buy the game.
Absolutely! The Koopalings have acquired many fans throughout the years, even more so than Bowser Jr.
2. The character must be unique
Each possess distinguishable abilities, plus the ability to switch between them would be a unique touch.
3. The character must fit into the style of Super Smash Bros.
Definitely, their projectiles and fighting abilities would make them great contenders.
4. They must contribute to the game balance
While being able to switch between 7 character might be overpowered, Sakurai could easily nerf them like he did with Pokemon Trainer. Also, there's no stopping him from including only three or maybe even one.
Now, as for the unique abilities I spoke of earlier, here is a short list for each Koopaling.

Lemmy Koopa
-Can use circus balls to fight (made by magic scepter)
-Spin like a top
-Can generate Goombas which are disguised as clones of himself
-Breathe Fireballs
-Spin inside shell
-Throw bombs

Morton Koopa Jr.
-Use weight to cause earthquakes which stun foes
-Magic blasts
-Shoot spiked balls from his scepter
-Magic hammer
-Breathe fire
-Sonic screech
-Inflate himself like a balloon
-Spit objects

Wendy O. Koopa
-Use wand to create glowing rings
-Create spinys disguised as herself
-Breathe fireballs
-Spin inside shell
-Throw bracelets
-Ice skate

Iggy Koopa
-Rides a Chain Chomp
-Spin like a top
-Spit fireballs (slower, move in an arc)
-Chaotic magic blasts
-Summons lightning to rain down on foes
-Use hair as a spear
-Throw balls
-Produce orbs that could summon Magmaargs
-Tornado attack

Larry Koopa
-Magic blasts
-Spins at extreme speeds inside shell
-Uses bombs as bowling balls
-Uses a tennis racket to spar and hit fireballs
-Manipulates pools of water
-Throws balls

Ludwig von Koopa
-Projectiles from scepter
-Ground pound to stun
-Spin in shell
-Spit fireballs (some of which lock on)
-Long jumps
-Fire electricity
-Teleport in a flash of Lightning
-Tornado attack
-Flutter Jump
-Can create fake duplicates
-Can hover

Roy Koopa
-Ground Pounds
-Magic blasts
-Purple fireballs
-Wields Bullet Bill Blaster
-Spin around in shell
-Full body tackle
-Throw spiked balls
As you can see, there is a lot of potential here. As a Final Smash, perhaps they could all pile into the Koopa Clown Car as pictured here:

So yeah, discuss the Koopalings here. I'll try to make movesets and palette swaps for at least a few of them.