Lord Chair
Smash Master
Just avoid platforms against Wolf, really. I don't think Halberd and Delfino are all that good, either. I could see PS1 and Frigate do well, as well as CS.
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In certain parts of that vid it looked like you over committed to something while in the air and froze your aerial mobility. And he punished you a lot from it.dont ever end up on BF against wolf (or yoshis )
doesnt the CG on wolf work from 20%+?
note that whenever he did a ground>air transition (FH aerials, FH shine) he'd airdodge back to the ground, you kept trying to punish it when you were in a position in which that just wasnt realistically possible, this is what bothers me about the wolf MU too: too often its too difficult to punish something you hard read because you have to space away so much you cant actually punish mistakes all that well
jump less
generally i feel like you played the MU too fast considering the stages you were playing on, platforms are especially bad because a main strength of wario is threatening with committed dair approaches, if wolf is given cover against that he becomes really hard to touch, his fair is really broken and the character seems designed to be frustrating to punish
the gameplay seemed very linear and not really respecting the different aspects of the MU, you didnt even get to the point of getting frustrated with certain walls (like fair) or wolfs shield pressure game (which should at some point have to be faced, you cant keep jumping!)
its actually a really hard and tedious matchup to play and learn, ending up on sv/lylat/fd wouldve done a lot for your and i dont know why you ended up counterpicking yoshis (provided this is a tournament set, i guess it isnt?)
You spotdodge way to much and you need more experience to know when to land wafts.Hello, I started using Wario seriously on Saturday, and I'm interested.
Here's a video:
http://www.youtube.com/watch?v=oWyt_2qnQ54&feature=youtu.be
I would like critique, please.
please critique me!!!!!!finally, after god knows how long, vids of my wario!
Here's the playlist of all my vids from smashcon: Summer edition http://www.youtube.com/playlist?list=pl597a39a3aa966d5a
critique them with reckless abandon! I'm willing to go on skype (dollas4scholas) too!
I got him to last stock with He needs work.ur pri good change nothin imo
imo
noooo it's becuz ur opponent is so bad &nd u overestimate him n read him on wrong layr.Not good enough apparently cuz I didn't win!
Is there a way to do that that doesn't involve copying and modifying it as an audio file, muting the video, and putting the new audio file over it?I've been meaning to say, Reflex: who records the Alabama Smash League videos? Tell them that if they absolutely must record the audio in only one channel, to make it mono instead of stereo. **** is disproportionately annoying.
> Never ever land near Olimar. (You tended to air dodge into his (pivot) grabs a lot.)
Agreed.
> Tires and the bike are great as projectiles against Olimar. The tires will kill all "Pikmin tossed" Pikmin and refresh your moves too! That's not all. The tires will keep bouncing if they hit Pikmin after Pikmin! However, I think the purple Pikmin eliminates the tires... Bike are good for edge guarding Olimar.
Tires are an ineffective pressuring tool vs Olimar unless he's on the ledge. They're useful for increasing your options for punishing him though. Second statement is correct, and purple pikmin do eliminate tires. Agreed about bike, it's somwhat situational though.
> Use more fair! Weave in and out with it. Its hitbox placement is really good against Olimar, since he's so small. Approach more with fair.
Agreed.
> D-tilt is a surprise frame 5 move that will surprise your opponent. It's quick. Use it after a nair, for example. (You grabbed instead which is also good.)
Agreed.
> Waft is #1 kill move. Olimar is hard to hit otherwise so every waft should be taken into account. I saw one opportunity where you could have used waft. But yeah, it's a hit or miss move.
Agreed.
> When you are covered with Pikmin, don't use up-air. =P Staling it is not good. Use up-tilt instead. Up-tilt will remove every Pikmin effectively from your body! Well, not if they are on Wario's feet maybe...
U-tilt doesn't get rid of all Pikmin, and it's slower than uair so you'll still end up taking damage from the pikmin and possibly frame lock yourself into a punish from Olimar. In situations where uair is useful, you'll probably have already refreshed it with pummels.
> DACUS. I saw you used it only once, and it was a success. DACUS is a quick ranging attack on the ground that covers up much room. Use it more often! Don't be too predictable with it though, since Olimar can grab you out of it.
Olimar can also f-smash, and d-smash you out of it. If he shields it's a free JC u-smash for him, and if he SDI's it it's a free bair for him. Most Olimar's won't react to so don't be too worried about getting punished though.
> Olimar hates being in the air and offstage. When you grab him, use up-throw and then "chase" him in the air and try to bait his air dodges and use a waft/up-air to punish it! However, f-throw is the most damaging throw Wario has, so inflicting as much damage as possible is quite important against Olimar too.
U-throw is definitely a useful mix-up vs Olimar.
> The most important thing is that you discover things on your own. I'm not saying that asking for help is bad, but for me experience is more important than reading what you should do in a MU. Gain experience! =)