• The new bonus episode of the Smash Brothers Documentary Metagame, Godslayer, is now available on Vimeo

  • Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Waluigi for Project:M finally released - everything should be all good now

Marioking64DS

Smash Apprentice
Joined
Dec 2, 2009
Messages
83
Location
Here
NNID
Marioking64DS
Its here, after a very very long wait! Waluigi for Project:M is out for the public!



retaining his moveset from his Brawl conuter part to be finally tuned for Project:M's playstyle his out to play mind games on his opponents who knows what he'll do next.

Video -

Download link - http://forums.kc-mm.com/Gallery/BrawlView.php?Number=212449

Marioking64DS (http://forums.kc-mm.com/index.php?action=profile;u=1468): Project Leader, main modeler, and main animator.

doublek642 (http://forums.kc-mm.com/index.php?action=profile;u=3350): Creator of the original Waluigi (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20095).

KingJigglypuff (http://forums.kc-mm.com/index.php?action=profile;u=3284): Main PSA coder.

drogoth232 (http://forums.kc-mm.com/index.php?action=profile;u=17114): PSA coder.

pikazz (http://forums.kc-mm.com/index.php?action=profile;u=12463): Module assistance and minor PSA coder.

_Data_Drain_ (http://forums.kc-mm.com/index.php?action=profile;u=3074): Playtester.

SJS (http://forums.kc-mm.com/index.php?action=profile;u=4128): Cosmetics and textures.

Kryptotinman (http://forums.kc-mm.com/index.php?action=profile;u=36804): Video editing Brawl.

DSX8 (http://forums.kc-mm.com/index.php?action=profile;u=1022): Material assistance.

EternalYoshi (http://forums.kc-mm.com/index.php?action=profile;u=511): PSA tips/assistance during Alpha stages.

Snoopy (http://forums.kc-mm.com/index.php?action=profile;u=4461): PSA tips/assistance during Alpha stages.

ChiboSempai: Unknown.

ApocHedgie (http://forums.kc-mm.com/index.php?action=profile;u=9395), RandomTBush (http://forums.kc-mm.com/index.php?action=profile;u=3041): Walurambo alt base model.

TailsMiles249: Main render art for Waluigi and Biker Waluigi

PyotrLuzhin: PM P+P version, working Kirby Hat and wizard

TheRealHeroOfWinds: Thumbnail and trailer for Project:M

SiLLyDJ: Gameplay footage for the trailer for Project:M

We are open for character feedback as we would want him to feel like a solid character please post what you think and help shape Waluigi to be the best he can be.

also feel free to contact me on Tweeter also - https://twitter.com/Marioking64DS

Any one doing hackless just place codes and projectm folders onto the SD card
or download this one - http://tinyurl.com/hsybo3v
 
Last edited:

Marioking64DS

Smash Apprentice
Joined
Dec 2, 2009
Messages
83
Location
Here
NNID
Marioking64DS
ANY ONE WHO DOWNLOADED THE FRIST LINK PLEASE REDOWNLOAD, A BUG WAS FOUND
 
Last edited:

Shren

Smash Journeyman
Joined
Feb 17, 2016
Messages
297
ANY ONE WHO DOWNLOADED THE FRIST LINK PLEASE REDOWNLOAD, A BUG WAS FOUND

Its here, after a very very long wait! Waluigi for Project:M is out for the public!



retaining his moveset from his Brawl conuter part to be finally tuned for Project:M's playstyle his out to play mind games on his opponents who knows what he'll do next.

Video -

Download link - http://forums.kc-mm.com/Gallery/BrawlView.php?Number=212449

Marioking64DS (http://forums.kc-mm.com/index.php?action=profile;u=1468): Project Leader, main modeler, and main animator.

doublek642 (http://forums.kc-mm.com/index.php?action=profile;u=3350): Creator of the original Waluigi (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20095).

KingJigglypuff (http://forums.kc-mm.com/index.php?action=profile;u=3284): Main PSA coder.

drogoth232 (http://forums.kc-mm.com/index.php?action=profile;u=17114): PSA coder.

pikazz (http://forums.kc-mm.com/index.php?action=profile;u=12463): Module assistance and minor PSA coder.

_Data_Drain_ (http://forums.kc-mm.com/index.php?action=profile;u=3074): Playtester.

SJS (http://forums.kc-mm.com/index.php?action=profile;u=4128): Cosmetics and textures.

Kryptotinman (http://forums.kc-mm.com/index.php?action=profile;u=36804): Video editing Brawl.

DSX8 (http://forums.kc-mm.com/index.php?action=profile;u=1022): Material assistance.

EternalYoshi (http://forums.kc-mm.com/index.php?action=profile;u=511): PSA tips/assistance during Alpha stages.

Snoopy (http://forums.kc-mm.com/index.php?action=profile;u=4461): PSA tips/assistance during Alpha stages.

ChiboSempai: Unknown.

ApocHedgie (http://forums.kc-mm.com/index.php?action=profile;u=9395), RandomTBush (http://forums.kc-mm.com/index.php?action=profile;u=3041): Walurambo alt base model.

PyotrLuzhin: PM P+P version, working Kirby Hat and wizard

TheRealHeroOfWinds: Thumbnail and trailer for Project:M

SiLLyDJ: Gameplay footage for the trailer for Project:M

We are open for character feedback as we would want him to feel like a solid character please post what you think and help shape Waluigi to be the best he can be.

also feel free to contact me on Tweeter also - https://twitter.com/Marioking64DS
Hopefully people read the op to see the update message.
 

TeddyBearYoshi

Banned via Warnings
Joined
Oct 26, 2014
Messages
358
Just curious, does this work on Homebrew? I don't have an SD card that's 2GB, and it just appears to load vBrawl (and crashes when you start a match) or regular Project M with a missing CSS icon slot (over Zelda). :(

Also, the README.txt is outdated, from the Brawl version I think.

EDIT: Tried to get it to work on Dolphin with a virtual 2GB SD card, it seems to just load the default Brawl characters (without anyone unlocked) with a missing CSS icon slot over Zelda still.

I tried both installing on an empty one and one with PM3.6 already on it.

EDIT2: Nevermind, update fixed it.
 
Last edited:

Marioking64DS

Smash Apprentice
Joined
Dec 2, 2009
Messages
83
Location
Here
NNID
Marioking64DS
"This account's links are generating too much traffic and have been temporarily disabled!"
 

Popthekirby

Smash Cadet
Joined
Feb 24, 2016
Messages
31
Is there anyway to reenable the project m launcher. Everytime I try through gecko it loads normal brawl.
 

Popthekirby

Smash Cadet
Joined
Feb 24, 2016
Messages
31
All folders are in the right places as far as I can tell.
Edit: I've also tried to use 3 different sd cards beforehand, one 16gb, one 8gb, and 2gb if that matters.
 
Last edited:

Star ☆

No Problem!
Joined
Sep 18, 2013
Messages
816
Location
Sydney, Australia
NNID
Autumnflow
Yeah I'm getting that same glitch with the Brawl characters only appearing with the missing CSS icon over Zelda. This is on homebrew console, by the way.

EDIT: The codeset seems to be missing some PM stuff, like the Brawl Shield Colours are still there, and I think the vibration patterns on the controller are different too.
 
Last edited:

Yoshi 2410

Smash Cadet
Joined
Jan 4, 2015
Messages
72
By the way,what buffs/nerfs did Waluigi recieve? (Sorry if they're included somewhere in the download,i can't download it rn)
 

sparkywaffles

Smash Rookie
Joined
Nov 5, 2014
Messages
20
Everytime I updated the file. it would stupidly remove files, this SHOULD be the final download of them all
https://mega.nz/#!OMNV0AQJ!oMTB_dY3mf7xBRF5nrlyI8YZaE7dfcbQszQ932cENU4
I can confirm that the above is a complete link. I've downloaded, installed and launched via Homebrew with the PM launcher and it works beautifully. Now I can surprise my friends with the power of the WAA!

However, here's what could be your first bug report (and a pretty big one, too!). It appears that the Kirby Pit hat is broke. Kirby can swallow Pit and wear the hat, but when you try shooting an arrow the game freezes (the loud one with the buzzing). I've tested this both on a Kirby vs Pit 1v1 and a Kirby vs Waa! vs Pit FFA and both have this effect. Note that when testing the latter, Waluigi's hat was fully functional. All the other hats seem fine.
 

ianisdakoolkid

Smash Rookie
Joined
Apr 9, 2016
Messages
4
So does this work hackless? I tried using codes, projectm, boot.elf, and gameconfig.txt from the download, and using the standard 3.6 private folder, since the download didn't have one, which resulted in an odd colorful screen that said "Exception 0300 occurred!"
 

TheOneTrueNail

Smash Rookie
Joined
Sep 28, 2015
Messages
16
So does this work hackless? I tried using codes, projectm, boot.elf, and gameconfig.txt from the download, and using the standard 3.6 private folder, since the download didn't have one, which resulted in an odd colorful screen that said "Exception 0300 occurred!"
I was just about to ask if anyone else was having issues with hackless
 

worm_hd

Smash Cadet
Joined
Apr 27, 2015
Messages
48
Marioking64DS Marioking64DS Trying to select Yoshi's Island in the newest version causes my console to freeze on the SSS. Maybe the stage file is missing?
 

ianisdakoolkid

Smash Rookie
Joined
Apr 9, 2016
Messages
4
I just tried using regular 3.6 files and only the projectm folder from the download, but that just loaded a CSS with no characters at all. If there's a hackless method, please tell us; I doubt I'm gonna get it on my own.
 

Popthekirby

Smash Cadet
Joined
Feb 24, 2016
Messages
31
The last download fixed it for me.

Now regarding the moveset:

Note: this is only from a hour of play.

The biggest issue I have is with his recovery as it seems he can't sweatspot the ledge at all. Everytime I've done it he has to go above it and has to fall down to it and if anyone catches on to this they can easily to gimp him.

As far as I can tell, he doesn't have a way to deal with projectiles and his slow air mobility makes him lose hard to those with a good projectile. Falco
Though this isn't a too much of a problem as for the mass majority of the cast, he can hold his own. I found his forward air to be the most relyable when trying combo the majority cast and his back air and up air good moves aswell.

So far it seems his biggest strength is his edge gaurding as his 'waa' can easily deny a comeback. He can also use down tilt to combo back off with another move or forward smash to send his oppoents straight down a very bad angle. And unlike Wario, his neutral air can either pop up his opponent up or drag them with him if fast fall.

Overall I enjoy this moveset and look forward to it's continued development.
 
Last edited:

sparkywaffles

Smash Rookie
Joined
Nov 5, 2014
Messages
20
I just tried using regular 3.6 files and only the projectm folder from the download, but that just loaded a CSS with no characters at all. If there's a hackless method, please tell us; I doubt I'm gonna get it on my own.
Did you take a normal 3.6 download and put the Waluigi files over it? I doubt the problem is with homebrew vs hackless.
 

Popthekirby

Smash Cadet
Joined
Feb 24, 2016
Messages
31
I just tried using regular 3.6 files and only the projectm folder from the download, but that just loaded a CSS with no characters at all. If there's a hackless method, please tell us; I doubt I'm gonna get it on my own.
I think you just need the "private" folder from hackless pm, I can't test it though as I don't have an sd smaller than 2gb. Please let everyone know if that works.
 

Marioking64DS

Smash Apprentice
Joined
Dec 2, 2009
Messages
83
Location
Here
NNID
Marioking64DS
anyone doing hackless, try just putting the codes and projectm folder into the SD with default PM on it - DO NOT DELETE the folders, just place them in.
 
Last edited:

Marioking64DS

Smash Apprentice
Joined
Dec 2, 2009
Messages
83
Location
Here
NNID
Marioking64DS
I can confirm that the above is a complete link. I've downloaded, installed and launched via Homebrew with the PM launcher and it works beautifully. Now I can surprise my friends with the power of the WAA!

However, here's what could be your first bug report (and a pretty big one, too!). It appears that the Kirby Pit hat is broke. Kirby can swallow Pit and wear the hat, but when you try shooting an arrow the game freezes (the loud one with the buzzing). I've tested this both on a Kirby vs Pit 1v1 and a Kirby vs Waa! vs Pit FFA and both have this effect. Note that when testing the latter, Waluigi's hat was fully functional. All the other hats seem fine.

That was something i fixed, but every since putting it into the ZP file it broke, importing the FitKirbyPit.pac from default PM should make it work.
 
Last edited:

sparkywaffles

Smash Rookie
Joined
Nov 5, 2014
Messages
20
That was something i fixed, but every since putting it into the ZP file it broke, importing the FitKirbyPit.pac from default PM should make it work.
Unfortunately, importing the FitKirbyPit.pac did not fix the issue for me. I'm fine with waiting for a fix, though, since Pit isn't a popular character with our group anyway.
Another thing you should know about that I've found is that Yoshi's Island Brawl won't load for some reason (silent freeze this time). I'm not sure why this one is happening. All other stages including Yoshi's Island Melee work.

Also, I've noticed that Bowser has a few extra skins. Is that a little bonus you've added? :)
 
Last edited:

HumanMeatPuppet

Smash Cadet
Joined
Jun 8, 2010
Messages
25
Location
Ohio
The biggest issue I have is with his recovery as it seems he can't sweetspot the ledge at all. Everytime I've done it he has to go above it and has to fall down to it and if anyone catches on to this they can easily to gimp him.

As far as I can tell, he doesn't have a way to deal with projectiles and his slow air mobility makes him lose hard to those with a good projectile.
His lack of mobility is a major issue. He moves slowly on the ground and in the air. His wavedash is also pitiful. Which would be fine if he had Wario's air game, but he moves like Bowser on the ground and Luigi in the air. He'd be fine if he had decent mobility as MOST of his moves are decent. Like Popthekirby stated, he can't sweetspot the ledge, but his recovery is ridiculous. D-smash lasts too long. It's okay for covering options when tech chasing on platforms, but that's it. It can also be punished on hit.

The animations are a little stiff. Especially for a character like Waluigi. With all of the potential he has, it would be really cool to see him become even nuttier. He's a strange character to say the least. Seeing more unique moves would be really awesome. I saw no reference to him as a Mario Kart character. (I have no idea what his down-special is supposed to be)

Love the mod regardless, just giving my two cents on the matter.

Another thing you should know about that I've found is that Yoshi's Island Brawl won't load for some reason (silent freeze this time). I'm not sure why this one is happening. All other stages including Yoshi's Island Melee works.
I can also testify to this.
 
Last edited:
Top Bottom