Things about PM Waluigi
Disclaimer: This is about my opinions and my view on the Project M Waluigi character mod. Please don't hate if you disagree.
I love the Waluigi mod. But after multiple hours of testing Waluigi I realized that he doesn't fit in the Project M nature, which is a shame, because he is an awesome character and it's actually a very high quality mod. Here are the things that I want to say about him. First the moves that are 100% okay.
Down Smash,
F-Smash,
Up Smash,
Up tilt,
Down tilt,
F-tilt,
Forward Throw,
Up Throw,
Back Throw,
Jab,
Down B-B on ground Apparently it's pretty good for approaching,
Down B-A on ground I love that move!,
Down B-B in the air,
Nair
and Bair Great edge guarding tool.
Now let's come to the moves that could be improved, but are mostly okay:
Down Throw It shouldn't knock the opponent that far away so Waluigi could get a combo out of it, because overall he doesn't have many combo set-ups and generally a bad combo- & neutral game,
Down B-A in the air A big aid in his recovery game, but his actual attacking-potential could be improved to make it more interesting. Just adjust the hitboxes so they connect into each other properly,
Side B Could be somewhat faster and ending lag could be reduced. The Ability to walljump-cancel that move is brilliant btw.,
FAir It has a great angle for Star-K.O.s, but Waluigi can't combo with it properly.
At this point I want to say that I am aware that most of the stuff I am suggesting might not be possible because of technical reasons. Here are the things that are seriously disappointing for me.
Neutral B In his Brawl version, Waluigi's Neutral B had that Ganon-thingy-effect and I believe it did more damage, which was better in my opinion. To be honest I love the idea of the move, but in PM it shouldn't have a windbox at all. Just make the WAAAA! do some great damage and knockback and remove the windbox, because this move is doing nothing but producing salt, when used on someone's recovery. Also it does reflect projectiles, which makes his F-tilt less usefull, because the WAAAA! has a huge hitbox,
Up B The move feels completely weird, but that's probably a technical thing, but at least make his last hitbox do more damage and knockback and adjust the angle to make it do Star-K.O.s if you manage to drag your opponent on top of the stage. Waluigi could have more options to take a stock, other than his smashes and edgeguards,
Side B-B in the air This might be the longest ending lag in the game and is basically a suicide move, because it is punishable every single time if you don't hit your opponent.
And the last thing I am having problems with is… His general properties. I actually read what you had in mind for Waluigi and I think that those are great ideas and I absolutely respect that. But it's way too… extreme for PM. Every Character's combo- and neutral game involve their aerials and Waluigi can't do that much in the air. The mega-jumps are actually pretty cool, but his short hop should be shorter and his fall speed should be slightly faster as well. He literally puts himself in great danger when full jumping because of his slow fall speed. And horizontal speed in the air should also be increased, even though he isn't supposed to have a great aerial game, but otherwise he doesn't fit into PM's environment.
MarioKing64DS, I love your work and I like Waluigi a lot. I love him so much, I want to see him in small tournaments (imagine all the crazy and freakish Waluigi mains), but with his current values, there's no chance for that. If we could polish him all the way, that more and more locals make him legal, we might bring him into the PM standard (I know I am dreaming a lot… lol). Also, I might have forgotten a few things, but that's it for now.