Jackie
Smash Journeyman
Spacing is a skill, but it's entirely visual. Inexperienced players base it off what the character looks like when they are attacking. Advanced players know the hitboxes, including the funky deceiving hitboxes, i.e.
,
so they imagine the red shading that is shown during debug.
How do you visualize spacing?
In basic terms, synesthesia is a neurologically-based condition where when you see one thing, your brain processes a secondary vision for it. For example, when people with color synesthesia read, letters are perceived as inherently colored. A's are always red, B's are always yellow, et cetera. This color can actually assist with memorization of tough-to-spell words, along with some other useful applications.
Do you have something along the lines of "Smash synesthesia"?
I imagine a shifting, oscillating bubble surrounding the character. Characters have the biggest bubble when they are standing still, just beyond the range of their longest attack. The extra range puts into consideration their movement, your reaction, and your opponent's reaction. Fast characters like Fox have a larger bubble when they move since they are so fast and you have to consider reaction even more. When a character is performing a move, the bubble shrinks or distorts in shape. If they are moving during this, the bubble becomes oblong. If they are standing still, the bubble shrinks and distorts considerably since their options are limited. When they are in lag from a move, the bubble becomes a green light to attack.
When I am playing offensively, I feel like I am more focused on my own character's bubble and keeping it as large as possible. When I'm playing defensively and avoiding punishment, I feel like am focused far more on my opponent's bubble, waiting for their mistake to shrink their bubble leaving them vulnerable.
Versus characters with disjointed hitboxes like Marth, I visualize two bubbles — a red one for the sword, a green one for his body. The two weave in and out of each other. When the two cross like a Venn diagram, you would attack if you want to trade hits (like attacking someone out of a Firefox recovery but hitting the flames as well to aid your own recovery). The general goal is to get the red bubble as far from the green bubble as possible, or to minimize the size of the red bubble.
I could expand into more detail but it would probably sound redundant, and I'm more interested in your perceptions of your own spacing.
Especially Hungrybox.
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
so they imagine the red shading that is shown during debug.
How do you visualize spacing?
In basic terms, synesthesia is a neurologically-based condition where when you see one thing, your brain processes a secondary vision for it. For example, when people with color synesthesia read, letters are perceived as inherently colored. A's are always red, B's are always yellow, et cetera. This color can actually assist with memorization of tough-to-spell words, along with some other useful applications.

Do you have something along the lines of "Smash synesthesia"?
I imagine a shifting, oscillating bubble surrounding the character. Characters have the biggest bubble when they are standing still, just beyond the range of their longest attack. The extra range puts into consideration their movement, your reaction, and your opponent's reaction. Fast characters like Fox have a larger bubble when they move since they are so fast and you have to consider reaction even more. When a character is performing a move, the bubble shrinks or distorts in shape. If they are moving during this, the bubble becomes oblong. If they are standing still, the bubble shrinks and distorts considerably since their options are limited. When they are in lag from a move, the bubble becomes a green light to attack.
When I am playing offensively, I feel like I am more focused on my own character's bubble and keeping it as large as possible. When I'm playing defensively and avoiding punishment, I feel like am focused far more on my opponent's bubble, waiting for their mistake to shrink their bubble leaving them vulnerable.
Versus characters with disjointed hitboxes like Marth, I visualize two bubbles — a red one for the sword, a green one for his body. The two weave in and out of each other. When the two cross like a Venn diagram, you would attack if you want to trade hits (like attacking someone out of a Firefox recovery but hitting the flames as well to aid your own recovery). The general goal is to get the red bubble as far from the green bubble as possible, or to minimize the size of the red bubble.
I could expand into more detail but it would probably sound redundant, and I'm more interested in your perceptions of your own spacing.
Especially Hungrybox.