Statistics
Height: Equal to the realistic humans (
)
Weight: 96 (
)
Ground Speed: 1.8 (Between
&
)
Air Speed: 1.1 (
)
Basic Moves
Jab Combo: A slap followed by a swing of a bag stuffed with coins
Dash Attack: Lunging cut with a knife (same properties as
's)
Get-Up Attack: Same as
/
Ledge Attack: Slams down a massive sack of coins before climbing up.
U-Tilt: Simple upward slice with a sword
F-Tilt: Simple horizontal slice with a sword
D-Tilt: Pokes out with a sword
U-Smash: Charged stab of a spear (
/
)
F-Smash: Homerun swing with an axe (
's wind up punch)
D-Smash: Slams down a staff, causing a poisonous splurt up on either side (
's)
U-Air: Chucks a hand-axe shortly overhead.
N-Air: Quickly swings a blade forward and behind (
and I think
)
F-Air: Arcing swing of a staff with slight magical effect lengthening the swing (
)
B-Air: Swings back a large bag of coins (
hitbox)
D-Air: Thrusts a lance downwards, (
/
's pikmin)
Grabs
Grab & Pummel: Captures & squeezes someone in an empty sack (
's net)
U-Throw: Opens up her bag which erupts with coins and the captive
F/B-Throw: Anna spins her bag around until it tears, flinging the captive out of the far end (same animation, just longer/shorter based on input).
D-Throw: Just slams the bag onto the ground, ejecting the captive.
Specials
Up B: Warp Staff - A magical circle appears under Anna, she appears at a set distance in one of the 8 cardinal directions a moment later (
/
/
)
Up Custom 1: Sleep Staff - The range is lessened, but when appears Anna has an explosion of bubbles that will send anyone close enough asleep (we need ONE move that can somewhat reliably use this effect
)
Up Custom 2: Rewarp Staff - Now works like
's quick attack, with two quick but shorter jumps.
Neutral B: Levin Sword - Spawns an electrical explosion a set distance from Anna with a slight delay.
Neutral Custom 1: Flame Sword - The explosion is slower to appear, but has noticable more damage.
Neutral Custom 2: Wind Sword - The vortex appears almost instantly but is weaker
Side B: Spear - Anna chucks out a spear with angle based on duration the input is held. Has high shield damage.
Side Custom 1: Javelin - Charge time is cut in half for distances, but has lessened strength
Side Custom 2: Shockstick - Slower air speed, but explodes in a small burst of thunder
Down B: Vantage - Anna takes a reduced amount of the damage from a hit (50%) but counters with 1.5x the initial damage and knockback.
Down Custom 1: Vantage+ - Nullifies damage taken, but only deal half of the initial damage/knockback.
Down Custom 2: Counter - Anna takes full damage of the hit, but counters with 2x damage and knockback.
Final Smash: Family Feud - Anna does a golf swing with her bag of cash, holding the opponent in the air like
/
, then 5 Anna's come in to do a massive combo using a Sword, Lance, Tome, Bow, and Finally Axe, ending with them in unison "Cha-CHING!"
Animations
Entrance: Magical circle entrance... shared by
Walk: A carefree walk
Run: Ducked down dash
Crouch: ...Nothing special
Taunt 1: Anna sits down on her bag of coins & stretches, "Don't forget to take frequent breaks!"
Taunt 2: Anna flourishes a silver sword, "I make deep cuts."
Taunt 3: Proudly stands with her iconic finger-on-chin pose "Hope you bet on ME."
Victory 1: Anna appears out of a rune circle, holding a staff, "Y'know what they say, evil never pays."
Victory 2: Anna runs on screen, toting a massive backpack of wares, "The autograph line starts here!"
Victory 3: Anna lazily falls back onto her bag of coins, "What can I say? Winning's in my blood."
Defeat: Looking bored, golf claps