sirchadakiss18
Smash Journeyman
For Glory 1v1, Trying to get better with Tina the Villager lol
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Loved the annotations! Please do more of loves. I found myself pausing the video, reading them, going back and watching for exactly what you were doing. Well done!I managed to get another match in with Jtails online as well! This time I decided to add a little mini analysis of what was happening in the form of annotations. Pause if you need to as some probably go faster than I had hoped they would.
If you were wondering what Jtails was talking about at the beginning, I actually won last weeks 3ds tournament at queens college, actually beating Jtails! Too bad my money wont come in til two weeks from now lmao.
Wanted to shout out another good player that played on stream vs Nakat. Player 1 was pulling out some sick stuff such as consecutive reversal grabs and ZZS' pocketed stun lazer into a freaking fsmash! Give it a look below.
Yeah I kept hitting refresh and it wasn't showing my post. Then all of a sudden there were five. Ooops. Sorry.you cant delete them. and usually if it doesnt show the first time, just hit refresh.
Not that it's bad per se, but I feel you don't use the turnips a lot at all. They're pretty good attacks ;3For Glory 1v1, Trying to get better with Tina the Villager lol
when should and how should I incorporate Turnips in my playstyle?Not that it's bad per se, but I feel you don't use the turnips a lot at all. They're pretty good attacks ;3
You play a fast-paced Villager, keep at it~
Turnips, ie U-air and D-air are disjointed meaning that Villager can use it to win attack clashes with other moves that are not disjointed meaning that their both really good air-to-air depending on where the opponent is. If you want to kill someone from the top use U-air as a 3 turnip U-air from the top kills very early. If you can get a away with a spike (which is often given Villager's recovery) use d-air since 3 turnips means it spikes when sweetspotted . Since D-air is disjointed you can use dair from the top of of the opponent's shield DI behind them so they can shield grab you. Use the turnips as pokes from where the hitbox would landwhen should and how should I incorporate Turnips in my playstyle?
I personally don't agree.
I was fighting a tournament sonic player to learn the MU, and Villager can ruin a lot of sonics approaches.
All you do is have tree behind you in that MU and have lloid on the ground, while shutting down any air approaches with FAir or BAir.
You can beat his spin dashes with down air as well, and you can beat most of his aerials, or at least trade hits with NAir.
And if you see the opportunity, and this is why I say keep tree behind you, short hop back and axe (make sure there is already a cut on the tree)
If sonic picks up on lloid habits, SH lloid down air or SH and as you're about to hit the ground, lloid, and block.
Nair has priority over most of Sonic's moves. It's tricky to fight Sonic, but it's all about stopping his momentum by stopping the flow of the match itself, whether with gyroid-stall (as in, when you're falling and you use gyroid to freeze your momentum) or nair to make HIM stop. SH Dair when he spin dashes at you also has the same effect.I would actually like to see how Mtn64 deals with sonic players as well, I'm having quite a bit of trouble dealing with the one on my smash scene and would love to see how others have approached the match-up with great success.
Even if all the footage you can get is like low phone quality off a camera on 3ds or something, good helpful footage is good and helpful regardless.
Sonic is definitely a difficult matchup for Villager. Something that I've been doing that surprisingly works more often than not is spamming jabs. It'll cancel some approaches and have more priority than others. If Sonic decides to jump and approach from above using side/down b it gives you enough time to shield or counter.I would actually like to see how Mtn64 deals with sonic players as well, I'm having quite a bit of trouble dealing with the one on my smash scene and would love to see how others have approached the match-up with great success.
Even if all the footage you can get is like low phone quality off a camera on 3ds or something, good helpful footage is good and helpful regardless.
Sonic is really hard to keep off of you as well, which seems to be one of Villager's weaknesses.Well-timed dash attacks could yield good rewards as well. Emphasis on the well-timed part, but it covers a deceptively large amount of space, so it could surprise some sonics.
I finally unlocked it and I'm impressed. I heard a lot of talk before but I never had any experience with it until recently.i dont think customs are legal in for glory, but tournament worthy, i love timber counter
Damn that's some good villager action. She's a nair machine!I'm not sure how helpful it is, but the latest video I posted had a game against a sonic in game two of grand finals. It might be able to help you guys out.
Game two is around 56:00 I believe.
nice tree!!Hey folks, first post on the Villager board but longtime lurker--picked up the game Wednesday and have been exploring with the little guy non-stop. I wanted to share a finisher I love to unleash on the unsuspecting:
Nice commentating!Villager vs Greninja (pretty solid too)
Haha yeah the youtube channel is that youtube video's channel www.youtube.com/cobbsgamesNice commentating!
Do you have a youtube channel you upload these to?
And actually, the match WAS pretty nice, tho I feel the Villager coulda done a lot of things to finish it XP
at low percents, down smash doesnt link into up smash. since they escape so quickly its better to do an up air or a nair.Can anyone critique my villager :O? I'm LordCatGod btw. https://www.youtube.com/watch?v=GRleSBaQqNc
Yessssss, I got so frustrated when awestin kept getting me offstage and I couldn't do antything about it but try to recover better so I'm like "Screw it, I'm getting back onstage even if I get hit." So I recovered super high forgetting that I was at kill percent for ness's uair. Dsmash I think is really useful for punishing or if u read an attack then you can easily just charge usmash or fsmash (personally I like usmash). I totally forgot abut traveling under the stage. I'll try that next timeat low percents, down smash doesnt link into up smash. since they escape so quickly its better to do an up air or a nair.
nice pocketing the pk thunder
it looks like recovering high isnt too safe. maybe you can travel under the stage to the other edge?
Dashing back, then cancelling your initial dash into a dash back (kinda like dash dancing) and f-smash usually works pretty well~i really like up smash for reading ledge rolls. and i have a really hard time landing down smash so i never use it.
i also noticed a few stray f smashes. while powerful, they can catch a roll but i find it too slow to use OoS or just randomly, but its a great edge guard tool.
Sometimes I fully plant the tree when my opponent is far away, just to see how he will react. Most of them just stand there and wait.Omg I love that! Tree growth knockback is soooo amazing of a kill move people don't even see it coming. Also I don't know if everyone knows this or not but playing on smashville supports villager soooo much because of the platform. I can't tell you enough how many kills I've gotten using the moving platform plus bowling ball. Also just found out you can half water the sapling and get an instant tree growth when u water it a second time. I find that a lot of villagers really don't use the tree that much I guess because they think it takes too long to grow or something I dunno, but honestly I think a tree should always be in play no matter what because it creates space between you and your opponent because your opponent is too scarred to get near it, either they FH over the tree which is a free punish with a usmash or they know you're gonna use usmash and they airdodge, even better,punish with a dsmash and chop the tree down on them or just usmash/fsmash. (Never tried dsmash>Tree chop, but sounds like a cool combo I just thought of). Also dtilt seems to be pretty underused, but I rarely use it cause it just feels weird tapping the control stick down and pressing A I don't know why that is but I'm just so used to lloid first all the time either bait them to make a move then punish or either OoS fair/bair. It's just natural for me to do one of those options. But again take into consideration platform use and bowling ball. People will think twice about trying to get under villager when he on the edge of a platform :3
yeah, i saw you using that platform w/ bowling ball.Omg I love that! Tree growth knockback is soooo amazing of a kill move people don't even see it coming. Also I don't know if everyone knows this or not but playing on smashville supports villager soooo much because of the platform. I can't tell you enough how many kills I've gotten using the moving platform plus bowling ball. Also just found out you can half water the sapling and get an instant tree growth when u water it a second time. I find that a lot of villagers really don't use the tree that much I guess because they think it takes too long to grow or something I dunno, but honestly I think a tree should always be in play no matter what because it creates space between you and your opponent because your opponent is too scarred to get near it, either they FH over the tree which is a free punish with a usmash or they know you're gonna use usmash and they airdodge, even better,punish with a dsmash and chop the tree down on them or just usmash/fsmash. (Never tried dsmash>Tree chop, but sounds like a cool combo I just thought of). Also dtilt seems to be pretty underused, but I rarely use it cause it just feels weird tapping the control stick down and pressing A I don't know why that is but I'm just so used to lloid first all the time either bait them to make a move then punish or either OoS fair/bair. It's just natural for me to do one of those options. But again take into consideration platform use and bowling ball. People will think twice about trying to get under villager when he on the edge of a platform :3
i do a lot of those things too, maybe i can string together a few clips of them in action.My main method of killing with Villager is either fair or bair at 100%+, or dair to upair (after they bounce up) at like 80%
Though Villager can just string together 4-5 slingshots and kill anyone with eh recovery, such as Ganon and Ike.....wish I could make a montage...but sadly, no capture card ;~: