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Vids of my Falco from OIN4 (feat Anther, Percon, NoJ+ teams)

Mith_

Smash Champion
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I watched the ones vs Anther.
Sucks that Falco has trouble killing.
You were pretty good. No big mistakes imo. Nice camping game but Pika can get around it.

I'll watch the rest once I get done listening to this podcast.
 

Teran

Through Fire, Justice is Served
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Not bad at all.
I saw you mess up the timing of SHDL a few times, you wanna get that competely down pat.
Be careful with the spacing of your IAPs, the lag after means you can be punished if you land right next to them, like in the Kirby match.
Try not to panic when ROB or whoever has a projectile charged. I know the top is a beastly projectile, but because you kept using the reflector, the cooldown time allowed the ROB to punish you several times, and do more damage than he would have with the top. It's a natural reaction to be more wary and keep the reflector prepped, but try and stay level headed and you'll probably get the reflector out at the right time.
Still these are only minor gripes, and things that will easily be overcome with a bit of practice and patience, you're a good Falco, so now it's a case of adding polish to the slightly shaky parts of your game.
There may be more to add, but I'll let my fellow Falcos here do that, they probably have a keener I than me anyway. :laugh:
 

CY

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Mar 31, 2008
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i watched the first anther one only so far, you're pretty good but i see some flaws.

-do the walking cg instead of the dashing. this caused you to trip on the last stock.
-work on your follow ups after grabs. you upthrowed and bthrowed a lot, but dthrow gives so many options. i love mixing it up after my dthrow. say for instance a lot of the times after the dthrow, the opponent will air dodge, predict his air dodge and you can regrab or attack once his air dodge is over with. soooo many options after a dthrow.
-on the second stock you usmashed after the CG. you should always dair or nair after the CG, save that usmash
-sometimes you would get really obvious and IAP right into his projectile, or IAP right into his face and then he would punish you. try to use it a little smarter.
-you also seem to have a hard time killing. that really isn't your fault because falco sucks **** at killing lol. but save your kill moves. oh yea, a nice little way to get an easy kill is to dthrow, walk, if they air dodge you can land a usmash or fsmash if they are in range. this will catch them off guard and won't be expecting it.

http://www.youtube.com/watch?v=71w7GWrSEQc
go to 1:35 in this video. PERFECT example of what i said about dthrowing into various mix ups.

you do have a nice falco though from what i've seen. nice job
 

XxBlackxX

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Nov 5, 2008
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what see why said...you should NEVER use usmash to follow up CG's unless it's part of a gatling combo. use any of the options he mentioned, or just dair.

other than that...work on getting the kill. you seemed to have a really hard time killing pika. spamming smashes won't cut it.

overall, you were a pretty good falco, nice camping and use of reflector.
 

Runawayfire

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I went for the upsmash because we were far enough from killing percents that it'd be fresh when it came around to killing him. Plus I knew it would connect for sure, (I've seen dair miss his pika tons of times...)
Also, its not very good to critique from only the first video, (which happens to be against the best Pikachu) and then give advice.... Anther and players of that calibur make other people look a lot worse on videos. If you want to see videos of me ****** more average players then you can check the thread I made just filled with those vids...

You'll notice I never actually asked for advice.... these are for entertainment purposes... I don't really have too much to learn from the Falco boards... (excluding a couple members)
 

Mith_

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I went for the upsmash because we were far enough from killing percents that it'd be fresh when it came around to killing him.
Also, its not very good to critique from only the first video, (which happens to be against the best Pikachu) and then give advice.... Anther and players of that calibur make other people look a lot worse on videos.
You'll notice I never actually asked for advice.... these are for entertainment purposes...
No Johns!
10lasers.
 

Teran

Through Fire, Justice is Served
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Lol, we've had a lot of Falco Critique threads of late, I guess it was a knee jerk reaction. Still, a bit of advice doesn't hurt right?

No Johns!
10lasers.
LMAO, it's the short and snappy ones that are always the best.
 

OverLade

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I loved your game vs. GaW. I think some of your follow ups need work though. Very good falco overall though.
 

Runawayfire

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Really nice. Did you get to play against Ally at all?
I played him in friendlies to start the day off.... didn't go so well :laugh:
I did do decently though, considering who he is. Top level snakes are very paranoid about being grabbed by Falco.
 

8AngeL8

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Blowing yourself up is a noob way out. With proper spacing and stage control, you can trade even damage until you're both at 40, at which point it's only a couple of tilts until Falco is in kill range.
 

Denzi

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Jul 25, 2008
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Yeah, lots 'o critique topics lately. Watched the Pika ones.
You did okay considering who you were playing (Anther's beastly lol), but you could do better if you listen to the other's advice.

One of the Falco vids on the "Best Vids of Each Character" thread was vs a Snake who tried blowing himself up, but it still didn't go so well for him.

About that thread: Someone should go there and put up new Falco vids; the ones there now suck :)
 

8AngeL8

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Seriously, if the Snake if blowing himself up, he doesn't know the matchup. With proper 'nades and mortars, Snake can easily stay out of a grab for 40 percent. He just has to try and tack on a bit of damage before he gets there to make the job aftewards easier.
 

Teran

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Camp with 'nades and space with ftilt, that sound familiar Angel? :laugh:
 

Mikey7

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...So don't blow yourself up? Falco has NOTHING vs Snake on the stage, why would you gamble and not blow yourself up? Good Falcos get grabs, simple as that. The only place where not blowing yourself up would be good is bf, where Snake can camp platforms til hes unable to get CG. Summary: blow yourself up, CG to spike is literally death.

Back on topic, way to rep that Falco in Canada - hopefully I can get some Falco dittos in with you when you come back in summer.
 

Vlade

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Yeah, lots 'o critique topics lately. Watched the Pika ones.
You did okay considering who you were playing (Anther's beastly lol), but you could do better if you listen to the other's advice.

One of the Falco vids on the "Best Vids of Each Character" thread was vs a Snake who tried blowing himself up, but it still didn't go so well for him.

About that thread: Someone should go there and put up new Falco vids; the ones there now suck :)
Especially that Creep vid. I have no idea why he was nominated.
 

finalstain

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Mar 9, 2008
Messages
18
Work on killing at earlier %s. I only watched the Pika match but he frequently got to 130+, which should never happen.

Once he is within kill range you need to switch up your game and stop spamming lasers... at those %s lasers should really only be used to bait or setup, not to camp.

Many Falco mains feel as if they are forced to mindgame in order to get the kill, and this is basically true. Work on your observational skills more and youll learn to find holes in your opponents patterns and punish them for it with death. Example: against the Pika I would have telegraphed a laser to bait him into using his SH'd B (this seemed to be what he was responding to lasers with) , but instead of lasering then just boost smashed right under him the instant he SH'd. This would have had to be done flawlessly though, because if you did it too late then Pikas B would have hit you just before the boostsmash connected, and after that I doubt Anther would fall for the same trick twice.

Another way to get quicker kills is to learn 2 styles of play, then when they are within kill % range then switch it up. Often times the opponent will become confused/worried, and will not be able to adjust before he loses his stock. This works especially well on random/no-name players since they are less likely to pick up on what happened, thus allowing you to take their remaining 2 stocks in the same manner.
 

Backward

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If you can't get those B-airs in for the kill, try U-air to B-Air. U-air finishes quite fast so if your opponent air-dodges it the B-air has a very good chance of getting them. Both kill anyway.
 

Runawayfire

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Are you guys kidding me? Are you actually giving me random noob advice? It was vs Anther o_o Check this thread for videos of me ****** players not on that level: http://www.smashboards.com/showthread.php?t=191651 I'm sure you'll have a lot less advice lol. I posted this for entertainment purposes and so that the pikachu matchup was discussed seeing as that is the best pikachu that i'm playing...

I mean seriously, especially the guy who mentioned " this works well on no name players".... are you kidding me? Is this a troll?
 

Vlade

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Work on killing at earlier %s. I only watched the Pika match but he frequently got to 130+, which should never happen.

Once he is within kill range you need to switch up your game and stop spamming lasers... at those %s lasers should really only be used to bait or setup, not to camp.

Many Falco mains feel as if they are forced to mindgame in order to get the kill, and this is basically true. Work on your observational skills more and youll learn to find holes in your opponents patterns and punish them for it with death. Example: against the Pika I would have telegraphed a laser to bait him into using his SH'd B (this seemed to be what he was responding to lasers with) , but instead of lasering then just boost smashed right under him the instant he SH'd. This would have had to be done flawlessly though, because if you did it too late then Pikas B would have hit you just before the boostsmash connected, and after that I doubt Anther would fall for the same trick twice.

Another way to get quicker kills is to learn 2 styles of play, then when they are within kill % range then switch it up. Often times the opponent will become confused/worried, and will not be able to adjust before he loses his stock. This works especially well on random/no-name players since they are less likely to pick up on what happened, thus allowing you to take their remaining 2 stocks in the same manner.
Okay no offence but what you posted just isn't true. Minus did exactly the right thing and I don't think many of us could do a better job than him against Anther. It may as well have been Opposite Day when you wrote that 'advice' (ahem).

Anyway good S*** minus. Post here more often.
 

finalstain

Smash Rookie
Joined
Mar 9, 2008
Messages
18
=/////////

You were just random smashing ALL THE TIME when you wanted to try and kill Anther... so yeah... sorry if that didnt come across as "good" IMO.

Also, sorry for trying to help. If I had known you thought of yourself so highly I would have just ignored you.
 

Backward

Smash Cadet
Joined
Jul 24, 2008
Messages
45
If it makes you in any way try it, Sethlon does U-Air to B-Air as well.

EDIT: I believe that IS his name. I'm not exactly too familiar with the American players.
 
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