Gardex
Smash Lord
- Joined
- Dec 29, 2007
- Messages
- 1,521
- Location
- Gjøvik/Trondheim, Norway
- NNID
- Gardex
- 3DS FC
- 2707-1617-4394
We ****ing saved game 3, I promise.
4 stocked them in game 3 :/
4 stocked them in game 3 :/
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
6:30 save yeeee
haha that was really random you daired i daired and i stage spiked you and saved you afterwards...6:30 save yeeee
Less go, you told me you would do eet B))))Namesearch activate: Vinnie
Could you go through the math with me on this one? I am pretty sure you get an fsmash if they do 3 or 4, a decent punish if they do 2, and definitely a grab if they do 1.[COLLAPSE="Marth's SideB Frame Data"]Note: The (x)>> indicates when the dancing blade may continue into another attack of the combo
Forward b 1
Hit: 4-7
End: 30
(15) >>
Shield Stun: 1
~Shield Hit Lag: 0
ADVANTAGE: -25
Tipper Shield Stun: 1
~Shield Hit Lag: 0
ADVANTAGE: -25
Regular Stun: 21
~Hit Lag: 0
ADVANTAGE: -5
Regular Tipper Stun: 22
~Hit Lag: 0
ADVANTAGE: -4
Forward b 2:
Hit: 21-25
End: 55
(28) >>
Forward b 3:
33-37
End: 72
(39)>>
Forward b 4:
49-54
End: 92
---------------
(28)>>
Down b 3
Hit: 34-36
End: 72
(39)>>
Down b 4
Hit: 52 – 78
End: 103
---------------
(15) >>
Up b 2
Hit: 22-26
End: 53
(28)>>
Up b 3
Hit: 33-37
End: 71
(43)>>
Up b 4
Hit: 54-59
End: 92
[/COLLAPSE]
If I'm reading these numbers right, we can only fsmash if he does all 4 hits. Otherwise the advantage is between 8 and 14 frames, not counting the shield drop.
Thank you for the critique, Gardex. I was really expecting it.Alright Swei, there are some things here that you should think about until next time.
First of all, I'm barely seeing any bairs or fairs; you're almost only going for dairs and grabs.(Although the few times you actually used fair, you used it effectively)
Bair and fair are both great moves when spaced well. Bair can be used to poke shields and both fair and bair can be used to gimp.
You have this thing going on where you pick very weird options. When Falco is recovering with his up b, you should hit him with a weak fair or a bair, not just stand on the stage or hit him with a down air. When he's on the ledge you'd just jump up and down while nairing, not sure why.
You almost ALWAYS jab after dthrow. This is both good and bad. It's good because you're abusing the fact that your opponent isn't teching it, and therefor setting them up for a regrab. However, they will catch on after the first time, so after one jab > regrab I suggest doing something else like dsmash, dtilt or dash attack.
When they were in kill %, you did a nice job of smash out of the dthrow, your nairs were also good.
Try cutting down somewhat on the grab attempts.
Would've looked even more legit if I connected with the grab afterwardsK you completely ***** him rofl.
That dair -> dair combo near the end was cool.