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VGD: Dr. Shrunk Says be Happy!!

Player-1

Smash Legend
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Does anyone want to start making a MU discussion thread? I had some decent input on some MUs but I wasn't sure where to post them and think this forum should get a M discussion thread. I would, but I don't think I'd very good at running it over a long period of time.
 

Sari

Editing Staff
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I wish they made a Villager alt like the one at the far right.
 

pidgezero_one

((((((((((( ͡° ͜ʖ ͡°) gotta go fast!
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this guy right here

gonna be my legit secondary

yall dont even know how much i love ANIMAL CROSSING

my one regret is he aint got that funky hat from the gc version, my favourite installment of the series
 

Kanato Izumiya

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Look, another Jiggly main-er!
Well, I actually like FVillager. My character in my AC: New Leaf (and all the games so far) has MVillager's face!
 

Kofu

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So it's been a while since I've played an Animal Crossing game, but if I remember correctly, the player character can only carry 15 items on his person at a time. If I did the math right, Villager, has 14 on him when he starts a match.

Jab: uses Boxing Gloves (1)
FTilt: uses an Umbrella (2)
UTilt: uses a Stick (3)
Dash Attack and the start of Timber: use a Sapling (4)
FSmash: uses a Bowling Ball (5)
USmash: uses Fireworks (6)
DSmash: uses a Shovel (7)
FAir and BAir: use the Slingshot (8)
UAir and DAir: use Turnips (9)
Grab and Throws: use a Net (10)
Lloid Rocket: uses a Gyroid (11)
Balloon Trip: uses Balloons (12)
Timber: uses a Watering Can (13) and an Axe (14)

Then, obviously, Pocket adds or releases one item from his inventory. It's arguable whether the Shovel used in DSmash is the same one used to start Timber (since the one there is a lot smaller, I'd call it a Spade). If that's the case, then he has 15 items. I guess it also depends if you think he's actually carrying Lloid or if he just summons him.

Eh, I found it interesting. I don't know if anyone else will.
 
Joined
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Heeeell yeeeeeah boy :muffin:

There's a tourney at my uni this weekend, hoping to put some work in with villager too
 

Player-1

Smash Legend
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IDK if anyone else has been messing around with this, but while playing with a friend on wifi for a couple of hours (I normally don't have access to wifi my 3ds can connect to) I think some basic bread and butter that will be important for Villager's meta is SH Lloid rocket to a falling fair is REALLY good. Jump high enough for you to be able to use a fair before landing, but not too high so that lloid is going over their head. Works really well especially against tall characters. Then you can continue to pressure them with nair, fair, or grab or something.

Also, dropping bowling balls from platforms is underrated, I started doing it just to mess around, but it's really good. BF has become my favorite stage because of it. Villager's jump heights are pretty good so that we can get to one of BF's platforms easily. You can also use Lloid as a pseudo-platform cancel to get onto a platform too which is good since Lloid can help cover you.
 

DtJ SmithZzz

Happy Birthday Kjell
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not even short hopping.
lloid is really good because u can bait a shield and grab, or force them to jump and punish with utilt/usmash. or bait a roll and punish w/ dsmash or dair. lloid is just a moving hitbox you can run w/ to force them to react. It's incredibly good.
 

Player-1

Smash Legend
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I'm saying you jump so that you can do a falling fair. The falling fair makes it A LOT harder for the opponent. So you have a fair, your lloid rocket and thne whatever you chose to follow up on. That's 3 moves at your opponent in quick succession, it's really good.
 

Hong

The Strongest
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Messages
23,550
Lloid is no doubt the staple of Villager play. That much has been clear since e3. It is your defence. It is your offence. Sometimes, even your recovery. Even though she can be a little slow, you can lead a strong offensive barrage by alternating Lloid into fair and ride them all the way across the stage. And, of course, the vast pool of mixup options, like grab, feint pressure, dair, etc.
 

Kofu

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Apparently if the tree is reflected it'll find its way back to Villager one way or another. On that note, I had a few matches the other day against a Palutena. Twice when she used Reflect Barrier, the tree hit her then was reflected back.

I also had a match with a friend on Reset Bomb Forest. On the second transformation, on the tilted platform near the bottom, I planted a tree and cut it down. It completely missed my opponent, something that he was equally confused by (he said he was ready to react/tech if necessary). I'm guessing it had to do with the uneven terrain; I've had trouble planting on that same platform.

One more question about Timber: when it falls, is it just one big hitbox? I think it has a sourspot slightly after it lands, but I'm not sure if that's just the piece of wood flying off from it hitting the opponent. If I'm not mistaken, there's a falling hitbox, a short landing hitbox, and the wood block hitbox.
 
Joined
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I think this was just a case of the trajectory being reversed like it normally would by reflector, and since the Villager didn't move, it hit him.

The tree's hitbox probably clipped through Palutena's reflector before it was actually reflected. I haven't messed with this but I'm guessing it happened when the reflector was spawned in the middle of the tree/the tree's arc made its center fall over the reflector.

The tree has a sourspot when growing and when falling. I'm not sure if its a sourspot at the edges of the model or if its a decaying hitbox, but yeah it has a sourspot in addition to the timber piece's hitbox when shooting out of the tree. It also has an extra hitbox when its reflected/unpocketed. It has its regular hitbox while falling/hitting the ground, but then the tree will sort of bounce and that gives it a second hitbox instance.

Also using jump OoS to punish with SHed specials is really good. Axe is good for obvious reasons, Lloid is really good because you can control how high you want to go before launching him off, and I'm feeling Garden is REALLY good because it's basically a counter. It still has its intangibility frames so you're gonna either be avoiding an attack and then flowering or clanking, which isn't TOO bad. There isn't a lot that will hit you through Garden if you time it right. Also of note is that I've generally found OoS specials easier with L=jump

Speaking of Garden I've been playing a lot with custom moves so expect a thread on them soon :bee:
 
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Tsutori

Smash Apprentice
Joined
Jul 14, 2014
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137
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I've played matches with Villager a few times now, and I've been getting a ridiculous number of kills as him/messing with other players in general via Pocket. So I think I'm probably going to use Villager as my secondary.

Hi guys : D
 

Rockaphin

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I'm having issues with Nairing out of shield on the 3DS. Are there any other reliable OoS options? Grab is too laggy in some situations as well as down tilt. Still, I have a good amount of luck online.
 
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^ USmash OoS is good, and probably preferable over Nair in most situations, except if you're shielding a rear attack. In that case only the first hit of Usmash will hit, and while it has decent knockback, they're probably gonna come out of hitstun soon and punish you hard while you go through the rest of the animation.

Do you have tap jump on? Aerials OoS are infinitely easier if you have it off.
 

Rockaphin

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usmash oos is faster than grabbing. It's a pretty decent option.
^ USmash OoS is good, and probably preferable over Nair in most situations, except if you're shielding a rear attack. In that case only the first hit of Usmash will hit, and while it has decent knockback, they're probably gonna come out of hitstun soon and punish you hard while you go through the rest of the animation.

Do you have tap jump on? Aerials OoS are infinitely easier if you have it off.
I'll give it a shot, I never thought to use that! Thanks!

I was completely wrecked by a Sheik player yesterday and realized that my approach and OoS methods are lacking.

I do have jump tap on, and I've been debating whether to turn it off or not for a while now. I definitely see the advantages, but my problem comes from my childhood where I only jumped using tap jump. So when I turn it off, I'm sitting there trying to jump with the analog stick utterly confused why he's not jumping. :chuckle:

I'll just have to adjust though, because there's too many advantages turning it off.
 

Player-1

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I know a lot of you have probably figured some of this stuff out, but I think it'd be good to actually have it posted and established.

SH rising nair generally doesn't combo if the opponent is grounded after the nair hit. If they're aerial after the hit then it will generally combo into itself among other things. If you use a landing nair it will sometimes combo into jab/ftilt depending on the situation. If you hit with rising nair then I think it's best to drift back and use a spaced dtilt/ftilt or jump into a dair (which allows you to go back into nair) or a b reversal pocket if you don't feel safe being above the opponent.

Jumping side-b into a falling fair is good as well as falling nair. Side-b then continuing to pressure with nair if they're mid range I think is the safest option that nets you to the greatest reward.

To control the wood chip you should probably follow up a wood chip throw with a spaced pocket to pocket the wood chip back instead of it falling to the ground.

Riding lloid is a good mixup to get on the stage from the ledge if you have been ledge jumping and throwing lloid rockets at them. It's especially good if you have a tree on the stage that you can ride into instead of going into free fall. Also if you didn't know you can control the speed lloid rocket goes when riding. Slow lloid rocket is pretty good at mindgaming people.

Fsmashing from platforms such as BF is good.

On BF you can start off a game with a dash attack from the platform and the pot will land right under their spawn point. You can do the infinite dash at the edge trick too for the lolz/mindgames, not that useful.
 

Rockaphin

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I know a lot of you have probably figured some of this stuff out, but I think it'd be good to actually have it posted and established.

SH rising nair generally doesn't combo if the opponent is grounded after the nair hit. If they're aerial after the hit then it will generally combo into itself among other things. If you use a landing nair it will sometimes combo into jab/ftilt depending on the situation. If you hit with rising nair then I think it's best to drift back and use a spaced dtilt/ftilt or jump into a dair (which allows you to go back into nair) or a b reversal pocket if you don't feel safe being above the opponent.

Jumping side-b into a falling fair is good as well as falling nair. Side-b then continuing to pressure with nair if they're mid range I think is the safest option that nets you to the greatest reward.

To control the wood chip you should probably follow up a wood chip throw with a spaced pocket to pocket the wood chip back instead of it falling to the ground.

Riding lloid is a good mixup to get on the stage from the ledge if you have been ledge jumping and throwing lloid rockets at them. It's especially good if you have a tree on the stage that you can ride into instead of going into free fall. Also if you didn't know you can control the speed lloid rocket goes when riding. Slow lloid rocket is pretty good at mindgaming people.

Fsmashing from platforms such as BF is good.

On BF you can start off a game with a dash attack from the platform and the pot will land right under their spawn point. You can do the infinite dash at the edge trick too for the lolz/mindgames, not that useful.
So, how do you think Villager will fair in the meta-game?

I think his offstage is really solid. His Pocket special can shut down some projectiles completely like Dedede's for example.
 
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Player-1

Smash Legend
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I think he'll be mid tier, but I'm thinking that without customizations. If customizations are legal then IDK, anything could happen. I'm of the opinion that they shouldn't be legal (although I think we should experiment with them still). I think it simplifies the decision making process of the game, also I think the defensive options from custom moves like projectiles become much, much better than any of the custom moves could do for aggressive play and a lot of recoveries are just get back to the edge for free. Take a note from PM that making projectiles and recoveries too good is bad.

I got 2nd at a tournament losing to Reflex twice, both times were game 5. The first set I was playing with the counter timber on, game 5 I was up a lot against his wario and he got me off stage and wafted me since Villager's recovery is slow and easy to react to, so I turned on the explosive balloon one between sets. In grands I went down 0-2, I lost one of the games because i had the wrong custom set on and ended up SDing because I though the balloons would explode when I tapped A :/, but after that I started camping his Little Mac a lot with the counter timber, he switched to DDD game 5 and I did the same thing, messed up and SDed again and I got timed out since I couldn't kill him since DDD is heavy and I didn't have any rage and the clock was already low because of the camping I did.

edit: Loser finals got recorded (It was against a Rosalina player, I didn't think he was that great, no offense to him if he's reading this though, the bracket was randomly seeded and a lot of the good players were on the same side) and so did grands. Grands I played really lame with the custom moves on because I had no reason not to, but I generally like being more aggressive than that. I'll post the vids when they go up on youtube
 
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RAzul

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So it's been a while since I've played an Animal Crossing game, but if I remember correctly, the player character can only carry 15 items on his person at a time. If I did the math right, Villager, has 14 on him when he starts a match.

Jab: uses Boxing Gloves (1)
FTilt: uses an Umbrella (2)
UTilt: uses a Stick (3)
Dash Attack and the start of Timber: use a Sapling (4)
FSmash: uses a Bowling Ball (5)
USmash: uses Fireworks (6)
DSmash: uses a Shovel (7)
FAir and BAir: use the Slingshot (8)
UAir and DAir: use Turnips (9)
Grab and Throws: use a Net (10)
Lloid Rocket: uses a Gyroid (11)
Balloon Trip: uses Balloons (12)
Timber: uses a Watering Can (13) and an Axe (14)

Then, obviously, Pocket adds or releases one item from his inventory. It's arguable whether the Shovel used in DSmash is the same one used to start Timber (since the one there is a lot smaller, I'd call it a Spade). If that's the case, then he has 15 items. I guess it also depends if you think he's actually carrying Lloid or if he just summons him.

Eh, I found it interesting. I don't know if anyone else will.
Dude, I've never played Animal Crossing ever and I main him myself but the fact hat you picked up on this is amazing to me. GOOD EYE!:4villager::denzel:
 

Hong

The Strongest
Joined
Jul 6, 2004
Messages
23,550
I typically operate in the shadows, but I just wanted to let everyone know I've done a bit of thread merging over the past week, as well as swapped around some of the stickies. If you have any requests or ideas for the Villager forum, let me know.
 

Zerocakes

Smash Cadet
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England
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This isn't a strategy or technique thread, just something fun to do!
so while me and my friend were playing on smash we were playing a ditto villager match, and then i had the idea of a little mini-game challenge thing. I call it "Tree Tennis" and it's very difficult but fun to play!
Basically, 2 villagers face each other at a fairly close distance, 1 villager, the "server" will plant a tree, water it and chop it down, the other villager will pocket it, then throw it out, then the first villager will pocket it back. You do this back and forth until one gets hit. If you hit the other player you get a point and start again. (For example: First to 5 wins) You aren't allowed to do anything but use your pocket move so it's fair.
You can get pretty competitive with it and even have Tree Tennis tournaments lol.
What are your thoughts on this? Good or stupid?
:4villager:

(If this has already been thought of on another thread or elsewhere, i apologise because i haven't thoroughly checked anywhere)
 

mmik

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If all the 'fun' topics were just stuck into a social thread I would never see any of them. Every other website I've been on, social threads were for anything off topic. This board is for anything pertaining to villager...

We used to do this with ness in melee using samus's charge shot!
 
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Blue Mage

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Has anyone noticed that when people try to attack you as you're watering your tree, sometimes their attacks will get "stuck" on the water? I have a replay of a Link player trying to Dair me as I water my tree, only for his Dair to get caught on the water, which caused him to bounce right into the sprouting tree. Same thing happened when a Lucina player tried to SH Fair me as I was watering.

Makes me think we could try to set up mind games to provoke people into attacking us while we're watering.
 
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