11/07 Update #13
I GOT A NEW COMPUTER!!!!
This one took a while to compile and I added a few things here and there. I hope you enjoy it! A new outside of this post:
- I am putting what I write outside the update in red however the update itself is in regular color for easier reading.
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Veterans
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Marth
One of the most well-known and iconic Fire Emblem character returns in the Brawl. However, he is a bit more revamped in both skills and abilities. For once, his Counter ability is exchanged for a new one - Sword Alpha. Marth will hold up his sword in front of him. A light will shine and anyone in front of Marth in his area will be sliced by a whole bunch of unseen blades. Marth does not necessarily need to be right next to the opponent but at least 4 Marht bodies away for it to be effective.
Personal Thoughts: I love Marth. Alot. Even though I did like playing as Roy, Marth has always been a awesome character through the Smash perspective. I wanted to change him from Ike so that's why I changed his down B.
Stage: N/A (Thoughts appreciated)
Final Smash: Singing Blade: Marth will touch his sword and a light will envelope him. He will then extent his hand revealing 6 blades of light. Using the main sword, you can use any of Marth's attacks however, instead of one blade attacking, it's six of them. They trail behind the main sword. As well, their are some interesting things to try with the sword. If you run, the sword trail behind you. Anyone can be hit by these swords. Aslo time your attacks so you can get a group of your opponents together because once hit by the main sword, it's hard to out of the rest.
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Newcomer
Ray 01
It was hard deciding which Ray model to choose from but I went with this one because: 1) it's awesome looking, 2) it's well known in North America, and 3) the most popular. I do not think detailed is really a issue. I mean look at Snake, Bowser, Samus, Fox, Ike, Link, and Zelda. Each character has high amounts of detail in them. While Ray 01 does have a bit more, I do not believe it out of reach for Sora Ltd. Ray 01 would be sluggish when moving but fairly fast when he activates his rocket boosters for attacks. Both his melee and projectiles are powerful as well. He also has some of the best jumping ability since every second jump activates his rocket boosters momentarily.
Stage: None
Moveset:
A, A = Punch, Slash
Punches once and then steps forward and slashes with his Blade Gun.
A (Hold) = Depth Charge
Continuously shoots out explosives from his blade gun
Side A = Mid-Thrust
Steps forward and uses a booster in his arm to propel his stab faster.
Down A = Knee Cannon
Puts up his knee and a plasma bolt fires out.
Up A = Electro-Field
Can be used as a fast shield as well, Ray 01 shoots off a electro-field upwards.
Air A = Arial Dance
Turns two times in the air with his blade out.
Air Side A = Electric Blade
Swings his blade forward while enveloped with electricity.
Air Down A = Kick Booster
Uses his boosters to increase the speed of a downward kick.
Air Up A = Orbiter
Uses three small droids to circle around him briefly which then can hit opponents.
Running A = Lighting Flash
Uses his boosters and flies forwards encased with lighting.
Side Smash = Dual Punch
Reels back and then punches the opponent followed by a booster in his arm for a second, more powerful attack.
Down Smash = Ray Cutter
Reels back and a energy travels from Ray 01 on the ground for a short distance. Resembles a sharp knife or blade traveling on the ground.
Up Smash = Discharge
Reels back and releases three energy bolts from his shoulders upwards.
B = Gatling Gun
Pulls out a large Gatling gun and begins firing. Hold down B to continue the fire. However, after around 40 shots, the gun overheats and remains unusable for 50 seconds.
Side B = Spearhead
Ray 01 fires his blade from his arm. It is attached by a electrical cord and will travel for some distance (about as far as Samus’ regular missile). Once it makes contact with an opponent, it will hold them. You can use forward B to throw them, zap them with electricity, reel them back in, slam them in the ground, or throw them up in the air. It depends on how many times you press B after it makes contact. It also has the tether ability.
Down B = Energy Well
Ray 01 will release a vast amount of energy thereby repelling opponents, projectiles, and attacks. As well, this can also stop you from flying of the stage. When you are knocked off, use this to halt yourself in midair. However, if you receive to much damage, down B cannot stop you in midair.
Up B= Barrage
Turns backwards and begins shooting off explosives which propels him upwards. He will shoot 6 shots and each time will propel him upwards.
Grab =
A = Zap (Zaps his opponent with electricity)
Front Throw = Uses his blade to strike three times and strikes a fourth which will knock the opponent away.
Back Throw = Throws the opponent down and uses his boosters to burn him up.
Up Throw = Uses his force field to propel the opponent upwards.
Down Throw = Throws the opponent down, and uses a electro-field to smash them into the ground.
Final Smash: Ultimate Ray: Ray 01 flies into the middle of the stage and transforms into a much more buffed and powerful version. Plus he has a large-*** nuclear gun. He points it downwards, gathers energy, and shoots delivering a powerful blue and green energy beam i.e. Zero Laser downwards. While this is not as powerful as Samus' Zero Laser, five streams of energy bursts up from the ground knocking opponents upwards. He regains his normal shape afterwards.
Kirby Hat: Ray 01's headgear and facemask
Stage Entrance: A portal appears and Ray 01 appears and Ray 01 steps out.
Taunt: (1) Ray 01 takes his gun and ***** it.
(2) Ray 01 touches a screen on his arm and a voice says "Maximum Output Full".
(3) Ray 01 thrusts his hand above his head.
Victory Pose: (1) Points his guns several ways and then ***** it.
(2) Stars tapoping away at his wrist and several screens come out; one displaying the main character of Custom Robo.
(3) A whole cache of items appears and Ray 01 starts looking at them.
Alternate Costumes: Black main body. Yellow, blue, and green color scheme. Blue main body. Red, black,. and white color scheme. Red main body. purple, light blue, and silver color scheme.
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Assist Trophies
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Pico
Game: F-Zero
Pico will uses a paralyzing gun and fire it. Anyone who is hit is trapped in a electrical cage. While the attack doesn't add damage, it does trap you for 25 seconds.
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General Scales
Game: Star Fox
He will run forward and begin slashes at you multiple times. He will then pick up the opponent and slam you on the ground.
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Annie
Game: Custom Robo
Annie appears and flies high into the sky. She then releases her laser and directs it across the stage with high damage.
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Mr. Shine and Mr. Bright
Game: Kirby
Mr. Shine and Mr. Bright appear. They begin moving about in the sky until Mr. Moon is in front of Mr. Bright. This casts a shadow on the stage. Everyone must get to this small area before Mr. Shine leaves and Mr. Bright causes everyone to have fire damage.
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Soren
Game: Fire Emblem: Path of Radiance
Soren appears and will immediately begin casting one of four spells. He can cast a wind spell which fires a chaotic moving tornado down the stage. The fire spell will send a diagonal flaming down crashing down on the stage. It will impact and fire will spring up from the stage. His water spell cause a geyser to spring up from under one person and then erupt. His last spell, a earth one, will cause stalagmites to run forward from the stage.
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Midna
Game: Legend of Zelda: Twilight Princess
Midna teleports in and grabs an opponent with her giant hand-head thing. She then begins slamming the opponent back and forth a couple of times. It then winds back and throws the opponent off the stage.
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Items
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Body Armor
Game: Metal Gear Solid: Twin Snakes
When worn, it knocks off 50% damage of a attack received. It can be knocked off however and lasts for 25 seconds.
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Pokeballs
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Infernape
Attack: Close Combat: Infernape will surround himself in fire and jump on the opponent delivering a flying kick. It will then delivers few punches followed by a roundhouse kicks and then a flying uppercut.
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Diglett
Attack: Dig: Diglett will pop up and then go underground. Pretty soon, it will pop up underneath a player. If hit, that player will get shot up. Right after that, several more Diglett pop up, knocking whomever up. In, all 6 Diglett show up.
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Togekiss
Attack: Wish: Togekiss will hover above the battleground. Light will begin to glow around the player who summoned it and their allies. After about 20 seconds, they will have thier damage meters down to 0%. However, during the time before that, they can be attacked so if you are fighting someone who summoned Togekiss, try KOing them as soon as possible.
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Regice
Attack: Ice Beam: Will gather energy and releasing a freezing Ice Beam that slowly travels across the stage. Anyone who touches it is frozen automatically.
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Registeel
Attack: Hammer Arm: Registeel will rush froward and punch the opponent. The opponent is stunned and Registeel teleports above them and brings it's enlarged hand downwards with devastating damage.
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Regirock
Attack: Stone Edge: Regirock stomps his feet which results a massive wall of earth shooting every which way.
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Stages
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Green Zone
Game: Sonic the Hedgehog
Type of Stage: Stationary, Knock-Off, Hazards, Multi-Platformed
Size: Small
With the inclusion of Sonic comes the new stage. Green Zone. Iconic to the Sonic franchise, the stage overs a interesting and unique feel for SSBB. The stage floats in the air. The main floating island a hill on the top that players can jump on top off. However, some parts of the hill can break apart and a hole opens up with spikes on the bottom. As well, at various points of the stage, a spring will appear. Sometimes they are on the ground which allows you to spring up higher. However, sometimes they will be horizontal so you spring forward. This can be good and bad since sometimes, it's pointed towards the edge of the stage. On occasion, floating floating springs will appear in the sky which you spring you downwards. To the left is a smaller floating island. The area has palm trees that you can stand on. On occasion, Badniks will pop out such as Motoras, Crabmeats, and Buzz Bombes. Overall, a fairly simple design however with the springs, the fighting can get faster.
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Pokemon Gym
Game: Pokemon series
Type of Level: Stationary, Knock-Off, Hazards, Changing.
Size: Medium
A level that appears in Subspace, this is Pokemon Trainer's main level. While some may think it similar to the Pokemon Stadium II, it's a tad bit different. The stage itself is a tad bit smaller and less glamorous. As well, you see key Gym Leaders like Misty, Lt. Surge, Lance, and Sabrina on the sidelines. The stage is much smaller and the background is reminiscent of a gym in the anime. Much like PKMN Stadium II, the stage changes. There are: Water, Rock, Ghost, Grass, and Normal. However, they stages change less then PKMN Stadium II so you may play through 2 or 3 of them. As well, there are Pokemon hazards that affect the entire stage. In the rock stage, several pillars of rocks shoot upwards. Onyx will come crashing through knocking these pillars down or Graveler will chuck boulders at you. In the water stage, walls are put up and filled with water. There are two floating platforms. Seal will spray water at you and Gyrados will perform Dragon Rage. In the Ghost stage, a purple mist will envelope the stage. Haunter will appear and symbolize you for a short time. In the Grass stage, a dense forest will spring up. Oddish will prance around causing you to sleep and Exeggutor will perform egg bomb. In the normal stage, it is a grass land with some hills. Ratatta performs Super Fang and Kangaskahn does Comet Punch.
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War Zone
Game: Fire Emblem: Goddess of Dawn
Type of Level: Stationary, Knock-Off, Simple
Size: Medium
Video:
http://youtube.com/watch?v=9KS5J78vkXg
This is a very simple stage with no hazards and a straight-forward main stage. You fight on a plateau looking over the battle that is seen in one of the cut scenes of Fire Emblem: Goddess of Dawn. In the background, humans, dragons, cats, and eagles battle it out. Much like Battlefield, their a day and night cycle but the battle still wages on it. Fairly simple.
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I will try and get the next update as soon as possible! This is the last of the newcomers. Unless I decide to add one more, Ray 01 was the last one.