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CP falco with ROB, learn the matchup better. CP tink with idk who
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No vertically killing move will kill ultra FFers, especially ROB's nerfed nair, but they're still great against FFers because they lead into combos and can often chain into themselves for a buttload of real damage.Another thing going for us in that MU is that we can act as pseudo-Peaches. Peach approaches the Falco MU by floating above SH laser and aerial height but below FH laser height (about the height of a BF plat). She can also throw a turnip beforehand to make her approach easier. We can do almost exactly the same albeit with our boosts and gyro instead of a float and turnips. We have the added benefit of having a very good glidetoss, so in addition to the option of throwing the gyro before approaching, we can boost aerial in with the gyro in our hands and then glidetoss to follow up, retreat, or even mix up our pressure.
Being able to reflect lasers with side-b isn't a strength to the extent of outclassing falco's neutral. You can't reflect the lasers on reaction to the laser, only on reaction to the jump. Which means he can SH to bait out a side-b if you try to reflect every time. Or he can just shoot them high which will lock you down on the griund, and if you reflect it, it will go over his head. So long as keeps space outside the range of grounded side-b hitboxes he can punish it if relied on.Lolz, don't we both live on LI? We should have the same Smash scene. All of those players I named are LI or SBU players.
Also, I mentioned the boost thing earlier:
No vertically killing move will kill ultra FFers, especially ROB's nerfed nair, but they're still great against FFers because they lead into combos and can often chain into themselves for a buttload of real damage.
Falco doesn't have a huge advantage at neutral. In fact, it's the opposite. ROB can easily sideB on reaction to Falco jumping and reflect the laser for a free approach. The reason I think this MU favors Falco slightly is that Falco pressure completely destroys ROB. Most chars can roll out of it because Falco pressure is bad at chasing things laterally, but ROB's roll is so bad that he can just adjust on-reaction and still be able to punish ROB fully. ROB's tech-roll is also atrocious, allowing for easy tech-chases out of a knockdown. Bad shield? Well I'm sure Falco doesn't mind killing our floaty pieces of junk with his dtilt. Trying to blitz in with a high recovery? Falco will up there in a flash with a spike or bair. Trying to play it smart and recover low? Falco can easily dropzone into DJ dair, shine > dair, or shine-turnaround bair (or he can RAR SH or WD off for that same option), and he can do all of these options from the ledge to add invincibility to the mix. There's also the fact that lasers can eat up Robo boosts. Our CCs do nothing agaisnt a good Falco, and if he catches us CCing, he can even tack on a bunch of extra damage with that stupid new jab of his. Our saving grace is that we win neutral, we can tech-chase and combo Falco extremely hard, and we can gimp him like nobody's business.
All in all, I'd say the MU is 45:55 in Falco's favor. Slight advantage for him, but close enough that I would be fine with it being labelled as even.
I see. Sorry if I came across as aggressive, I tried to articulate my thoughts neutrally, but it came off kind of like a rant in the end. I agree that Mewtwo's type of character doesn't specifically counter ROB. I think they have similar strengths and attributes in some areas; I think the matchup is lopsided mostly because Mewtwo is just better than ROB as a character. It should definitely be better next patch, it might even swing heavily in ROB's favour if they overnerf Mewtwo.I said I mostly stand by it, I just didn't want to seem like an ******* where that guy was asking for help and I'd be like "heh that's 70-30 in your favor you baddie." I'll write more later on (mobile) but I think R.O.B's character isn't hard countered by Mewtwo's archetype of a character, it's just Mewtwo's bull**** that makes it bad. Next patch it should be good if it turns out right, I'll try to explain myself. If I am going to throw out numbers I guess it's around your suggestion of 65-35 this patch, just I personally haven't had too much trouble compared to other characters. BTW is this a somewhat well known Mewtwo I would know?
That's what I said...You can't reflect the lasers on reaction to the laser, only on reaction to the jump.
I agree with this sentiment, but we should mix-up how we approach between our boost approaches, sideB, and simply not approaching at all.ROB can easily sideB on reaction to Falco jumping and reflect the laser for a free approach.
Edited this post, if you could update the OP that'd be awesome.I have mixed feelings on the R.O.B v Marth/Roy matchup. It sucks recovering low with R.O.B against those two. Marth can spike you, and Roy can use his neutral special. However, on the ground I feel R.O.B can hold his own, if you can space the other player properly. They can fair your top, which sucks, but the laser is always there. I agree with the "slight disadvantage" rating.