bubbaking
Smash Hero
IIRC, the last time we talked about this MU, JC felt that ROB beats Zelda slightly. Here are my recent thoughts on it, which I posted in the social thread:
Also, Zelda is pretty vulnerable offstage, and we're one of the best chars to take advantage of that. She falls slowly and her upB has a deceptively long amount of vulnerable start-up which quick fairs, uairs, and lasers can easily knock her out of. On the flipside, we're probably also one of the best chars at avoiding offstage Din's traps. Also, rather than try to get a 'string' going, just aim to not let her land (not easily, at least). Dthrow practically always combos into uair for good damage or a kill after nair stops comboing.I feel Zelda really isn't that bad. Her hitbox priority is annoying, but she's slow, so we can easily get in quickly if she tries something laggy, like planting a Din's. Angle your lasers so you don't have to worry about it coming back at you, and if she doesn't land-cancel Nayru's, its lag can be punished. Also, the moment we send her into the air, like via a grab, we can harass her fairly well. This is also one of the few MUs where uthrow actually does something at high %'s.
I disagree with the Peach bit. Peach can be scary when she gets in but only if she gets in, and she's so slow that we can run circles around her. We out-zone her with tilts and fairs and we can easily knock her out of her float with said tilts and fairs, lasers, or gyros. If worse comes to worst, Peach is one of the few chars who is actually prone to circle-camping.Sheik (among Peach, Squirtle, and Charizard) is one of ROB's hardest matchups.
Maybe @ Juushichi could rename this thread for 3.0 or something...Should I or someone else make a new matchup thread? I think its safe to say that this thread is out of date and dead and I'd really like to talk about R.O.B's matchups.
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