Any comments or critics I should throw his way?
Definitely too much gyro! >_<
Game 1
0:11 - See? You started the match with a gyro and it instantly ended up in SB's hands. You could have easily just started with a tilted laser or something.
0:27 - I'm pretty sure Wario's dair is not safe on block. You should be able to nab him with a fair or uair OoS. Not exactly sure why you tried to shieldgrab him. O.o
0:36 - Good grab, but you can be a lot greedier than that. You can get at least one more uair after that, but you seemed more concerned with re-picking up that gyro than with extending your combo. -_-
0:44 - Another thing I noticed is that you very rarely tilt. Well-spaced tilts can beat out a lot of Wario's moves. In this case, you could have utilted (or just shielded and hit him OoS). I have a feeling that you were too concerned with that gyro, though...
0:46 - Bad move. Wario just threw you to the edge to pin you. It's a panic reaction to immediately jump and try to force yourself through to the middle with an aerial. SB immediately called that out and got you.
0:52 - What? You just knocked Wario down right in front of you and instead of trying to tech-chase, you choose to throw out a gyro and let SB take back the advantage? >.< In that EXACT position, you can literally cover every single get-up option on-reaction, since SB didn't tech, if you just walk forward a tiny bit. If SB rolls in, you can dsmash. If he gets up in place or get-up attacks, you can ftilt, fsmash, DA, or grab him. If he rolls away, you can DA or sideB him. You had all of these options and you chose to throw out a gyro? (-_-')
1:05 - That was actually pretty smart to use your invincibility to lay down the gyro to try to pen SB in, and it was a fair call to try to catch the jump over it, but not only did you let SB pick up the gyro, you also failed to punish him for getting hit by it first. However, the moment Wario picked it up, you should have sideB'd in (just like you did at the beginning of the match). Your opponent can't standardly attack you while he's holding your gyro, and if you're rushing at him with sideB (which is also a reflector), he doesn't really have many options. Take advantage of this if you know the opponent likes to pick up your gyro.
1:10 - JC your grabs. I don't think you would have been punished here if you'd done that.
1:50 - Nice catch there! :D
1:58 - If you're going to use gyro so much, then use it right! Why didn't you just shieldtoss the gyro up here?
2:06 - You went for the gyro after that excellent edgeguarding situation that you put him in? You could have just dropped down with fair > DJ fair and covered most, if not all, of Wario's options.
2:13 - Get greedy, man, 'cause Wario certainly is and it's paying off!
2:14 - That's a really nice set-up, and you really should have used it more.
Set the gyro and then laser above it to catch the jump or at it to punish the pick-up.
2:15 - Didn't respect his ledge options. Should've stayed about a tilt's distance away to punish any get-up attempts.
2:19 - That boost nair was very predictable, so you should at least make sure not to miss the L-cancel.
2:27 - .....Why don't you just shieldtoss in place and punish that?
3:02 - That was really cool! I like a lot!
3:35 - That's what I'm talking about! He picks up your gyro? You turn the tables in his face with sideB!
Btw, I believe you can get a nair off the throw in that situation. Might've killed... <__<
3:39 - That gyro directly got you punished and killed.
3:47 - Why do you keep trying to shieldgrab his dair on your shield? At least roll out before he comes on top of you with a command grab or something.
3:50 - Predictable nair is predictable. Not only do you boost nair a lot, but you're falling to the same pattern. Boost away > boost back in > aerial. Mix it up, mah dude!
Game 2
4:33 - You definitely could have combo'd off of that usmash. You need to work on your capitalization.
4:42 - Gyrooooooooo! >=[] That one was directly responsible for you being hit. It was just a terrible time to try to pull one out.
4:44 - Two of your bad habits were called out right here. You like to SH and try to zone with nair a lot instead of zoning with tilts, so SB just charged right in and jumped into you when you went for that. You also tend to go high and try to boost in with nair, so he deliberately DJ'd up there and punched you out of it.
4:56 - Man, you REALLY want to pull out that gyro, don't you? :3
5:01 - You tried to do it again. Boost away > boost back in > nair. SB blatantly called that one out, too. He would have totally missed if you were doing anything else.
5:04 - Dude, you've seriously got to move around a bit more to avoid that ridiculous mix-up. It's all positioning, so if you're not in that position, then Wario can't bite you.
5:24 - SH nair is a really bad habit of yours. It's much better to zone with SH fair. Much less start-up and lag and more reach.
5:29 - One of the worst gyros ever. You're really throwing it out a lot in positions where Wario can just hit you for free.
6:04 - Utilt or don't even be under Wario. You know he's going to do it.
6:30 - I'm not sure if the run-off gyro was intentional or a mistake, but you could have just grabbed the ledge after your DJ (ROB grabs it from pretty far down). Boosting so high above it really opened you up. If anything, you should have at least pushed out a fair as you were popping over the ledge to cover yourself.
6:54 - Shield that early and you're bound to be bitten. Gotta keep movin' and zonin'.
6:56 - Boost away > boost back > fair.
7:40 - Boost away > boost back > nair (see what I'm saying?)
7:46 - Ledgehop nair regrab is not safe. After SB tried to grab you, a ledgehop fair would have been much more appropriate in trying to catch him and push him away so that you could get back onstage.
7:49 - You never boost back onto the stage. You always use regular get-ups, like ledgejump and ledge attack. In this case, it just got you killed, but a boost fair from the ledge probably could have shoved past SB.
It would actually do you a lot of good to try jabbing when Wario is up close and in your face instead of doing a panic dsmash, nair, or jump. ROB's jab is really good, and you rarely used it (on top of his tilts).
So in general, try to be less predictable, zone more with tilts, and take it easy with the gyro.
Your movement and execution is actually pretty solid. I just question some of your judgement. You mostly lost this set to bad decisions, and it may have been due to a lack of match-up experience (you seemed to fall for a lot of 'Wario jank'). I think if you polish that up, you could be a real force to be reckoned with!