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With a single climber or both? I'm seeing the same percents on my end for full and short hop bair.Ice climbers back air does 3 percent less on full hop and 1 percent less on short hop
BothWith a single climber or both? I'm seeing the same percents on my end for full and short hop bair.
What it looks like you're seeing is different numbers because of where you are hitting the opponent. I've gotten all the different possible damage percents on 1.1 and 1.2, including the 9% and 12%, but there are some other ones like 10.2%. This also all occurs when you only connect one hitbox, not both. Hitting both results in the same percentages though, at least for me.Both
Polo hits for 12 and nana hits for 9 and the 10.2 probably a short hopWhat it looks like you're seeing is different numbers because of where you are hitting the opponent. I've gotten all the different possible damage percents on 1.1 and 1.2, including the 9% and 12%, but there are some other ones like 10.2%. This also all occurs when you only connect one hitbox, not both. Hitting both results in the same percentages though, at least for me.
10.2 is short hopPolo hits for 12 and nana hits for 9 and the 10.2 probably a short hop
But it changed if both hitJust got the 9% Nana and 12% Popo full hop bair in 1.1 and 1.2 so it looks unchanged to me.
NAir hasn't changed at all, you can still SH Double NAir and do what you said (I played a lot of matches on both 1.1.0 and 1.2.0, and the labbers in the Isabelle Discord haven't found anything like this either)It seems that they nerfed Isabelle's N-Air, it was very spammable using shorthop > N-Air > fastfall > repeat. I think it now has a short buffer period, as it seems much less spammable now.
She still has her old Jab. It's just one Jab that you can repeat multiple times.Isabelle has a multijab now instead of just a single hit. Doesn't have a finisher but you can hold it in now.
Nope! Multiple people have confirmed it's still in.I tested it and they fixed isabelles fishing pole ledge teleport glitch.
UTilt is unchanged in damage.Did Isabelle's up-tilt always do 9.6% fresh? I remember it being around 10%, but I might be thinking of forward tilt.
Can anyone else confirm this?
(Also, in hindsight, I should have listed out all the multipliers that could affect damage in the OP. At least it'll be there for next time when we'll probably get more than bug fixes.)
One of our Isacord members played around with Pac-Man's key as Isabelle, using different specials while it's pocketed and unpocketed, having Pac-Man try to reuse it, etc. and could find nothing weird like the Twitter vid (from page 2 of this thread) in version 1.1.0.Has there been any testing with Villager/Isabelle's pocket? Considering there were changes to items (Link bomb glitches, Pac-Man fruits), maybe that's the change with them - specifically with the bombs / fruit.
I'll add this to the list then, unless someone wants to provide a picture of Luigi's expression in 1.1.0 to show the contrary.
My luigi gives me the second expression in 1.1... Is there a way to trigger the other one?I'll add this to the list then, unless someone wants to provide a picture of Luigi's expression in 1.1.0 to show the contrary.
Alright, did a bit more thorough testing:Hey, just popping in to say what I've got as I did some impromptu testing on the Discord server:
- Base damage values for smashes, aerials, and throws seem to be unchanged. For that matter, the color-specific damage multipliers for those also seem to be the same.
- Aerials and smashes are still disjoints and items/projectiles, respectively.
- Values for damage per tick for Pikmin Throw with red/blue/yellow and white are unchanged.
- The landing lag values that Tikao posted are the same as pre-patch.
- FAFs for Up Smash and Pikmin Order are the same as pre-patch.
- I have tested standing, dash, and pivot grabs with 3 pikmin, and they all have the same FAFs pre-patch. I'm assuming that all the other grab FAFs with less Pikmin are the same.
I'm planning to test more when I have the time, but so far I believe that nothing has changed for Olimar gameplay-wise.
Have you plugged in the black USB into the switch's 3.0 port on the back of the switch? I heard that it fixes some of the input delay.Tried editing these together but nothing was working so maybe someone else can slow them down and analyze better than I can:
Input lag in 1.1.0:
Input lag in 1.2.0:
This can't accurately measure the actual delay, but considering it's the exact same setup, it should be able to spot differences if any exist.
Several characters have been able to run over the Lloid trap. When it activates it takes 11 frames to become a hitbox.Isabelle's down-b seems to activate slower now? Could you always run over it and not get hit by it? I don't remeber this ever happening pre-patch and it's happened to me multiple times since.
Villager cannot be hurt during his final smash in 1.1If someone still has 1.1.0, they could look into if Villager's and Isabelle's final smashes don't have invincibility. They both do in 1.2.0, but I hear someone saying Villager's didn't in 1.1.0.
Can confirm this does happen for both characters in 1.1. They're vulnerable to attacks after the Final Smash's final hit and can't block or dodge them before regaining control.It looks like I didn't quite understand what they meant. Here is what they were referring to:
https://www.youtube.com/watch?v=LzqRb4Xth7I
This does not seem to happen in 1.2.0. (I cannot make it happen.)
I think this is the Villager and Isabelle change. Both characters can't be interrupted by Bowser's Neutral B before their final smashes' final hits in 1.2.0.Can confirm this does happen for both characters in 1.1. They're vulnerable to attacks after the Final Smash's final hit and can't block or dodge them before regaining control.
This is the first I've ever heard this. Where'd you hear it?Have you plugged in the black USB into the switch's 3.0 port on the back of the switch? I heard that it fixes some of the input delay.
It was from a tweet on discord, it got deleted though. I'm not exactly sure if the delay will 100% go away or if it got rid of any at all.This is the first I've ever heard this. Where'd you hear it?
Well, I can test it tomorrow and see if the videos show any difference.It was from a tweet on discord, it got deleted though. I'm not exactly sure if the delay will 100% go away or if it got rid of any at all.
If you're sure it's not happening in 1.2. All I can confirm is that the bug in the video (where villager/isabelles's final smash can be interrupted on the final hit and doesn't launch the victim) was in 1.1. For a more consistent testing method, throw a smart bomb at villager. Smart bombs are hitting every frame and last a long time so you don't have to worry about timing the throw.I think this is the Villager and Isabelle change. Both characters can't be interrupted by Bowser's Neutral B before their final smashes' final hits in 1.2.0.
I can personally attest to it. When I first got the game, I plugged the GC adapter into the side and it felt like molasses, but plugging it into the back instantly fixed the lag problem. Some people said it didn't make a difference, but for me and others it definitely did.This is the first I've ever heard this. Where'd you hear it?
That's always been a thing. Isabelle's mine is just painfully slow for some reason.Isabelle's down-b seems to activate slower now? Could you always run over it and not get hit by it? I don't remeber this ever happening pre-patch and it's happened to me multiple times since.
Lagless SH double fair was a thing in 4, so I'm guessing this was always a thing.https://www.youtube.com/watch?v=OssKzRHG2HE#t=01m53s
At 1:53, MrConCon claims/shows that Luigi can now do two Fairs after a jump without any lag, whereas pre-patch Luigi could do two fairs but had lag. Can someone verify that?
Nothing prevents short hop double fair in 1.1. He will autocancel the second one as long as you don't delay either one.https://www.youtube.com/watch?v=OssKzRHG2HE#t=01m53s
At 1:53, MrConCon claims/shows that Luigi can now do two Fairs after a jump without any lag, whereas pre-patch Luigi could do two fairs but had lag. Can someone verify that?