people using their up-b's early to intercept my dumb predictable edgeguards works 100% of the time against me. mario and marcina especially since the up-bs are borderline instant. also link and samus and maybe a few others. that guy wasnt just bein an idjit lol its an actual strategy.
anyway
this would be like the best move ever if it only came out a little sooner lol. oh well i guess thats why it just doesnt come out a little sooner hah
it is the #1 freeest punish on a megaman f smash from the moment they start charging it. and i havent gotten to play the matchup much but i remember it really being helpful against duck hunt iirc? like i remember it sending the can flying back at him and also it saved me from a few smashes. and its fun to reflect pika thunders
anyway heres some stuff i came up with that might be cool to look for if you wanna research but cant think of anything to look for (that i cant personally test cause only one copy):
does anyone know what it takes to BREAK THE ORBITARS? i dont believe theres much that does it in a single hit and people usually dont hit you twice while theyre out lol. how do HIGH SHIELD DAMAGE MOVES like marcina shield breaker, jiggs pound, and dk headbutt affect it?
what olimar moves does it reflect? and how does it effect luma stuff? phantom? wario bike? as far as projectile-interacting goes, those always seem to be the ANOMALIES. maybe even gnw bucket and charizard rock smash?
maybe like bowser down-b, yoshi down b, kirby down-b, and dedede up-b would be nice to know what happens when they land on you, im not 100% sure what the AFTERSHOCKS are considered. also they are are also all high shield damage moves so two for one.
MOVES THAT ARE AFFECTED BY SHIELDS, like charizard flare blitz, peach's side-b, shiek's down-b, greninja's dair, zss's down-b, villager riding his side-b might be worth looking into? im not sure what GO's is technically considered so maybe theres some notable interaction here?
some COMMAND GRABS maybe? like who might run up and command grab you only to get pushed away by the wind box and whiff. i know a lot of regular grabs seem to whiff and its always funny to see that stuff so yeah diddy's side-b comes to mind, also bowser's side-b, kirby and dedede's inhale, yoshi tongue, lucario force palm (that one could be really useful lol), wario bite, ganon side-b. id mostly think this is useful to know for knowing who it is unsafe to use GO on the other projectiles/moves of (like is it worth reflecting that banana or blocking that f smash when they have such an easy response)
also some PROJECTILE DIRECTIONS respond weirdly when reflected. pika's thunder is the example coming to mind: it never changes direction, only ownership. and im having trouble imagining a somethin like a villager bowling ball going straight up. a few other stuff like megaman dair, gale boomerang, pacman's fire hydrant while its descending, his bell, bowizard neutral b, elwind, rob's weak&instant laser, thoron, and again lucario force palm. i can confirm that megaman's uair does infact turn around and go straight down but it doesnt cause flinching and it does very little damage so whatever.
and then yea i didnt know how it affected WINDBOXES, and then i saw that greninja thing and now im intrigued so yea windboxes like fludd, gale boomerang, hydro pump, fire hydrant, etc.
also does anyone know how it affects actual ITEM-TYPE PROJECTILES? like bowjr's mechakoopas and rob's gyro, and bananas come to mind.like can you just drop on those with GO's while theyre out and grounded to convert them to pit's team? or would it only work while theyre being tossed? i dunno
and then just what pushes pit back while GOing, what pushes people away while pit's GOing, what is safe to GO because of the PUSHBACK. dk's ground slap brought this to mind, im wondering how it interacts with that.
also ive been curious how it affects KO PUNCH since the pax demo but have never been able to test it D:
and then some MISC PROJECTILES to test for that im generally unsure about: duck hunt down-b, gale boomerang, pk fire 7 arc fire, (mainly does it have useful distance if you reflect the inert hitbox and can you drop on the active pillar to just convert it to yours (arcthunder's X too for that matter))
and then how does it interact with ike's quickdraw is somethin id like to know. im gettin images in my head of it shooting him past you if he over shoots but idk if that is what actually happens. lucario's up-b as well, and i dunno maybe wario's charged waft (particularly the rising wario himself) or somethin?, and maybe some others. those moves just feel like there might be some weird interaction with the windbox or the ledge or somethin who knows lol.
also i have no idea what any customs do so use your imagination with those
anyway yea im sure in practice GOing a lot of those moves is gonna end up wasting more time than its worth if anything, but yea i didnt wanna see this thread peter out so i just listed everything i could think of that might have a weird interaction with GOs to give y'all somethin to think about. its a weird unique move and knowing our way around it is probably gonna be useful at some point or another in the long run.