Seagull Joe
Smash Legend
You people don't understand honestly how good Wolf's Nair is. It's his fastest aerial, can true combo, can steal jumps, can be punisher when Nair Oos, and it even shaves damage when an opponents shielding.
It also can beat Nado when used at the top. I don't know if most Wolf's know this, but Nair beats Nado at the top as long as it isn't stale (who stales Nair?)
Nair gets out of juggles much easier. I implore Wolf's to use Nair when being juggled more often then Shine because Nair comes out on frame 4 while Shine comes out on frame 8. Shine is always good because it has invincibility. But if you're being juggled opt to Nair. Shine has more frame advantage though and is better in some circumstances. Also if you're ever being ground combo'd ever and you want to escape, don't hit random buttons or directions or DI, just jab. Has plenty of priority and comes out on frame 4 also. Breaks the Gonzo combo every time. Verse Pika dthrow infinite though, you should Shine out.
If you ever see someone get floored from ANY attack ever. Dacus them and scoop them up. True combos. Fthrow>Dacus works a ****load of the time because people always DI the floor from an Fthrow. If a Bair floors a person, then Dacus. Buffer when necessary.
Short hop shine> aaa is a true combo on several characters. It works on every fatty. I don't remember though if it works on Snake. But D3, Bowser, Dk, and Ganon are guaranteed even with DI because of the set knockback.
Falco's Jab>grab combo is not legit on Wolf. I see Wolf's get grabbed a bunch by this when if Wolf Jabs after Falco does (since he is going to try to grab), then you won't be grabbed and he will be punished. Same goes for D3. Your jab outprioritizes D3's grab. I'm not saying though to stand still holding A button hoping he dash grabs because that'd be ********, but it's good to know. If a Falco ever Jabs then does his multy Jab, do not, I repeat not Fsmash when you SDI out. You will get powershielded every time. That's what the Falco wants and knows you will do. Instant punish.
Shine> Jumpshine is legit on a lot of characters.
SDI down when versing a Sheik and being tilt locked. SDI down and shine shine shine. Keep trying to shine till you get free because it has 1 frame advantage. Tough, but that's how you escape.
When a D3 up b recoveries, grab his *** at the edge if possible. This forces him to be released onto stage or he will try to grab the edge in which you can edgeguard. When he up b's on stage, this puts him in such a horrible position because of landing lag and you can follow up and punish accordingly. I suggest Usmash or Uthrow or Bthrow because I like to get D3 in the air and makes it so he can't grab you since he isn't on the ground. That's my personal preference, but do what you want.
If you're ever lucky enough to grab Wario at the edge, then release into a Dair. It's basically a free kill.
Try to mix up bair walls. Sometimes people get through the first bair and prepare to punish from the FH bair. When I see them coming at me and airdodge through I always Uair fall rather then FF bair since that will hit them out of airdodge. So FH Bair> Uair. You don't need to fast fall it, but you can.
Well Pit's chaingrab is only like two fgrabs>down grab>Uair. It's not escapable, but realize Pit's grab range is only 2nd to Ganons. It's just pitiful and these combos only work at 0%.
Marth Cg also only works at 0 and I think it's two times into a tippered Fsmash or Dair. Not avoidable yet only minimal damage and easily avoided with just spacing attacks. If Marth hits Wolf with just one Fair beforehand then the Cg won't even matter because he will be outta the percent range, which is why this match up is still 55-45 Wolf's favor or even. Just camp Marth with Lasers till he approaches because Marth can't reflect nor shoot back anything. When he approaches Bair him away and do it again. Funny, but Marth can't do much about this.
And I'd like to say for ROB vs Wolf since some have problems is a very easy match up if you know what to do. ROB can't camp Wolf, but Wolf can camp Wolf. You're wondering "How does Wolf possibly outcamp ROB?", well Wolf's laser is slow, but does plenty of damage. It isn't too slow either. In the time you shoot a laser ROB, you will then be able to put you're reflector up and etc... Just laser camp and reflect back ROB's projectiles. ROB is also the easiest character to WoB.
I'll add more to this frenzy of random things later.
It also can beat Nado when used at the top. I don't know if most Wolf's know this, but Nair beats Nado at the top as long as it isn't stale (who stales Nair?)
Nair gets out of juggles much easier. I implore Wolf's to use Nair when being juggled more often then Shine because Nair comes out on frame 4 while Shine comes out on frame 8. Shine is always good because it has invincibility. But if you're being juggled opt to Nair. Shine has more frame advantage though and is better in some circumstances. Also if you're ever being ground combo'd ever and you want to escape, don't hit random buttons or directions or DI, just jab. Has plenty of priority and comes out on frame 4 also. Breaks the Gonzo combo every time. Verse Pika dthrow infinite though, you should Shine out.
If you ever see someone get floored from ANY attack ever. Dacus them and scoop them up. True combos. Fthrow>Dacus works a ****load of the time because people always DI the floor from an Fthrow. If a Bair floors a person, then Dacus. Buffer when necessary.
Short hop shine> aaa is a true combo on several characters. It works on every fatty. I don't remember though if it works on Snake. But D3, Bowser, Dk, and Ganon are guaranteed even with DI because of the set knockback.
Falco's Jab>grab combo is not legit on Wolf. I see Wolf's get grabbed a bunch by this when if Wolf Jabs after Falco does (since he is going to try to grab), then you won't be grabbed and he will be punished. Same goes for D3. Your jab outprioritizes D3's grab. I'm not saying though to stand still holding A button hoping he dash grabs because that'd be ********, but it's good to know. If a Falco ever Jabs then does his multy Jab, do not, I repeat not Fsmash when you SDI out. You will get powershielded every time. That's what the Falco wants and knows you will do. Instant punish.
Shine> Jumpshine is legit on a lot of characters.
SDI down when versing a Sheik and being tilt locked. SDI down and shine shine shine. Keep trying to shine till you get free because it has 1 frame advantage. Tough, but that's how you escape.
When a D3 up b recoveries, grab his *** at the edge if possible. This forces him to be released onto stage or he will try to grab the edge in which you can edgeguard. When he up b's on stage, this puts him in such a horrible position because of landing lag and you can follow up and punish accordingly. I suggest Usmash or Uthrow or Bthrow because I like to get D3 in the air and makes it so he can't grab you since he isn't on the ground. That's my personal preference, but do what you want.
If you're ever lucky enough to grab Wario at the edge, then release into a Dair. It's basically a free kill.
Try to mix up bair walls. Sometimes people get through the first bair and prepare to punish from the FH bair. When I see them coming at me and airdodge through I always Uair fall rather then FF bair since that will hit them out of airdodge. So FH Bair> Uair. You don't need to fast fall it, but you can.
Well Pit's chaingrab is only like two fgrabs>down grab>Uair. It's not escapable, but realize Pit's grab range is only 2nd to Ganons. It's just pitiful and these combos only work at 0%.
Marth Cg also only works at 0 and I think it's two times into a tippered Fsmash or Dair. Not avoidable yet only minimal damage and easily avoided with just spacing attacks. If Marth hits Wolf with just one Fair beforehand then the Cg won't even matter because he will be outta the percent range, which is why this match up is still 55-45 Wolf's favor or even. Just camp Marth with Lasers till he approaches because Marth can't reflect nor shoot back anything. When he approaches Bair him away and do it again. Funny, but Marth can't do much about this.
And I'd like to say for ROB vs Wolf since some have problems is a very easy match up if you know what to do. ROB can't camp Wolf, but Wolf can camp Wolf. You're wondering "How does Wolf possibly outcamp ROB?", well Wolf's laser is slow, but does plenty of damage. It isn't too slow either. In the time you shoot a laser ROB, you will then be able to put you're reflector up and etc... Just laser camp and reflect back ROB's projectiles. ROB is also the easiest character to WoB.
I'll add more to this frenzy of random things later.