Seriously! This move is just amazing. It's the second fastest spike in the game with a hitbox as early as frame 7, only slower than Falco's(frame 6), with immense range and kill power. The huge disjoint and range is just obscene for a spike of its calibur, making it a stellar addition to Marth's already obscene gimping game, allowing him to tear through a good chunk of the cast's recovery specials that other spikes can only dream about intercepting due to lacking Marth's extreme disjoint.
Here's something to have fun with. You may not know this, but Marth's Dair actually has an AMAZING amount of horizontal disjoint. Try autocanceling it with a full hop to intercept aerial approaches and set up a very, very gay tech chase.
Its' also an amazing tool to use out of grab releases, as it's guaranteed on quite a few characters, including Meta Knight as I recall.
Here's something to have fun with. You may not know this, but Marth's Dair actually has an AMAZING amount of horizontal disjoint. Try autocanceling it with a full hop to intercept aerial approaches and set up a very, very gay tech chase.
Its' also an amazing tool to use out of grab releases, as it's guaranteed on quite a few characters, including Meta Knight as I recall.