Veril
Frame Savant
I've already posted my feelings on hacking brawl: I approve of it but believe that gaining the approval (even if it is begrudging approval) of the majority of the smash community, both veteran and new is necessary for implementation.
Given that this is highly unlikely I don't expect a "balanced version" used at tournaments. However... if we could... "joy"
There is so much that could be improved, and I hope that someone tries.
Ignoring the technical side, there seem to be ways to balance individual characters.
So: how would we balance brawl (only character changes and no tripping, not hitstun) such that all characters are competition viable, if not equal (that's impossible).
1. NO NERFING! except for the removal of MKs IDC, which is banned anyway. Any type of direct nerfing would be unacceptable to players of a "top" character.
2. Removal of severe glitch issues, ie. the grab-release infinites (bias... yeah, but that is the idea here).
3. If a character had X move function better in melee, improve that move. Jigglypuff's rest is THE best example of this, although sheiks f-air works as well. This is not to say bring back overpowered moves or give everyone mach tornado.
4. Improving horrendous attributes: ie Link's recovery
5. General tweeking of moves, ideally in such a way as to discourage increased camping and other irritating playstyles (say from more powerful projectiles).
6. Avoid fundamental changes and try to keep a character's "feel" the same.
7. No stupid cr** like additional jumps or 500% damage. Don't write about that or cite it either or I will hate you forever.
What are your thought's? How could we balance the game (without nerfing anyone)?
Before flaming NOTE: this is not: should we do this at all; but how this would be done. There are other threads for debating whether or not to do this at all. PLEASE DON'T MAKE THIS INTO THE HORRIBLE FLAME WAR I EXPECT
**** Stupid MK comments are discouraged. If I could I'd ban the word ban for this thread. ****
Given that this is highly unlikely I don't expect a "balanced version" used at tournaments. However... if we could... "joy"
There is so much that could be improved, and I hope that someone tries.
Ignoring the technical side, there seem to be ways to balance individual characters.
So: how would we balance brawl (only character changes and no tripping, not hitstun) such that all characters are competition viable, if not equal (that's impossible).
1. NO NERFING! except for the removal of MKs IDC, which is banned anyway. Any type of direct nerfing would be unacceptable to players of a "top" character.
2. Removal of severe glitch issues, ie. the grab-release infinites (bias... yeah, but that is the idea here).
3. If a character had X move function better in melee, improve that move. Jigglypuff's rest is THE best example of this, although sheiks f-air works as well. This is not to say bring back overpowered moves or give everyone mach tornado.
4. Improving horrendous attributes: ie Link's recovery
5. General tweeking of moves, ideally in such a way as to discourage increased camping and other irritating playstyles (say from more powerful projectiles).
6. Avoid fundamental changes and try to keep a character's "feel" the same.
7. No stupid cr** like additional jumps or 500% damage. Don't write about that or cite it either or I will hate you forever.
What are your thought's? How could we balance the game (without nerfing anyone)?
Before flaming NOTE: this is not: should we do this at all; but how this would be done. There are other threads for debating whether or not to do this at all. PLEASE DON'T MAKE THIS INTO THE HORRIBLE FLAME WAR I EXPECT
**** Stupid MK comments are discouraged. If I could I'd ban the word ban for this thread. ****