Szion
Smash Journeyman
- Joined
- Jan 26, 2013
- Messages
- 329
for me the disc isnt in when that happensWhenever I try to load it up with the PM Launcher, it brings me back to the wii menu. what am I doing wrong?
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for me the disc isnt in when that happensWhenever I try to load it up with the PM Launcher, it brings me back to the wii menu. what am I doing wrong?
I have the disc in. I found out that the GCT was too bigfor me the disc isnt in when that happens
that almost never happens - usually it's the opposite issue in that the character works on dolphin but not on the wiidoes anyone know why a character wud work on wii with the same fighter/cosmetic/slot/cssslot/fighterfolder/module/fitfighter files as the dolphin variant but still freeze on dolphin??
First time I see something like this. Was it opposite day?that almost never happens - usually it's the opposite issue in that the character works on dolphin but not on the wii
Hi. I'm going to offer some advice on asking for help:Hey Solaros, The picture I posted with all the Waluigi slots, Now their all Dr. Mario slots can you please help?
it fixed itself somehow.First time I see something like this. Was it opposite day?
I have the perfect build for you! http://forums.kc-mm.com/Gallery/BrawlView.php?Number=211526Ok I'm sorry about all of this. I'm new to all of this cloning stuff
I just edited the CSSRoster.dat, that isn't the problem because everyone is where their supposed to be.
I don't know how to add the dev build character's config files.
There's somthing wrong with the last Character's data I added, his cosmetics are on top of Mewtwo, Roy, Waluigi, and the dev build characters do you know how I can fix that?
LOL I'm using the config files for the dev build characters from this build. But when I load it up, I get Dr. Mario in several slots.I have the perfect build for you! http://forums.kc-mm.com/Gallery/BrawlView.php?Number=211526
If your using the files from my build for Knuckles, Lyn and Isaac, please keep in mind that my public build does not have the correct files to clone the dev characters. Knuckles in my build is over Jigglypuff, Lyn over Marth, and Isaac over Pit, so they are not compatible by switching the movesets around. You need to readd the files properly for them to work properly.LOL I'm using the config files for the dev build characters from this build. But when I load it up, I get Dr. Mario in several slots.
(Roy's Waluigi's, Mewtwo's, and the dev build characters.)
EDIT: I should also mention that the codeset for that build doesn't load correctly whenever I load it.
ok thanks, right now I'm trying to make my own knuckles from the sonic module file. I'll keep you posted if I have any luck.If your using the files from my build for Knuckles, Lyn and Isaac, please keep in mind that my public build does not have the correct files to clone the dev characters. Knuckles in my build is over Jigglypuff, Lyn over Marth, and Isaac over Pit, so they are not compatible by switching the movesets around. You need to readd the files properly for them to work properly.
Did you add the RSPs? (Located in pf/menu/common/char_bust_tex)So I'm hoping that maybe someone here has a solution for me, but I replaced the Daisy in ALM5252's custom build with a Ness clone. The clone works fine but appears as another Ness on the roster, so I want to add cosmetics. The problem is, when I try to add cosmetics, I get to the CSS and everything works fine, I select the clone, who appears as themselves rather than Ness, and they have the correct bp, but when I win or quit the match by pressing button combos the game crashes. All the portraits are compressed correctly and I have Brawl Box updated to .77b, which claims not to corrupt pat0 files (but I might be misunderstanding that). What am I doing wrong?
Yes, I added the result screen portraits, although I've never seen them in game due to said freezing. I should also mention that I have not been replacing the already existing cosmetics for Daisy but instead have been adding new cosemetics, since daisy was fighter 5D/93, while in brawl box she was 102. Maybe that has something to do with it?Did you add the RSPs? (Located in pf/menu/common/char_bust_tex)
Are the RSPs compressed? They shouldn't be. Did you add the results screen stock icons too? (located in STGRESULT.pac)Yes, I added the result screen portraits, although I've never seen them in game due to said freezing. I should also mention that I have not been replacing the already existing cosmetics for Daisy but instead have been adding new cosemetics, since daisy was fighter 5D/93, while in brawl box she was 102. Maybe that has something to do with it?
How should they be formatted?Are the RSPs compressed? They shouldn't be. Did you add the results screen stock icons too? (located in STGRESULT.pac)
The compression on RSPs should say that the compression is None, not LZ77 or ExtendedLZ77.How should they be formatted?
Oh, I'm sorry, I think I misunderstood what you were asking, I guess what I meant to ask was how should they be formatted, like c18, CMPR, that kind of thing, this is good advice too, but sorry for the confusionThe compression on RSPs should say that the compression is None, not LZ77 or ExtendedLZ77.
CSPs should say that the compression is LZ77 or ExtendedLZ77.
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I think RSPs can be either C18 or CMPR.Oh, I'm sorry, I think I misunderstood what you were asking, I guess what I meant to ask was how should they be formatted, like c18, CMPR, that kind of thing, this is good advice too, but sorry for the confusion
It's kind of like this.So I'm hoping that maybe someone here has a solution for me, but I replaced the Daisy in ALM5252's custom build with a Ness clone. The clone works fine but appears as another Ness on the roster, so I want to add cosmetics. The problem is, when I try to add cosmetics, I get to the CSS and everything works fine, I select the clone, who appears as themselves rather than Ness, and they have the correct bp, but when I win or quit the match by pressing button combos the game crashes. All the portraits are compressed correctly and I have Brawl Box updated to .77b, which claims not to corrupt pat0 files (but I might be misunderstanding that). What am I doing wrong?
If your using the files from my build for Knuckles, Lyn and Isaac, please keep in mind that my public build does not have the correct files to clone the dev characters. Knuckles in my build is over Jigglypuff, Lyn over Marth, and Isaac over Pit, so they are not compatible by switching the movesets around. You need to readd the files properly for them to work properly.
So should I rename the module to daisy or should I use the module editor to change it to match the character that I'm adding?It's kind of like this.
Match...So should I rename the module to daisy or should I use the module editor to change it to match the character that I'm adding?
Yeah, I know, I'm hopelessly noobish, when it comes to regular Project M modding, I'm fairly decent, but EX is a whole new ball game.Match...![]()
No it's fine. And as for the EX, I'm kind of new to it myself... And kind of annoyed by the process being so complicated.Yeah, I know, I'm hopelessly noobish, when it comes to regular Project M modding, I'm fairly decent, but EX is a whole new ball game.
What I should say is that I've previesly added two of the dev versions to the build by simply replacing the module and config files of the versions of the fighters (with their fighter folders and motion.pacs) from the public release of ALM5252's build with the leaked ones and they worked just fine, so I'm wondering if I could just do that with the clone I added. Sorry for all the hassle.
I double checked on a clean hackless PM+BX build and can confirm that G&W's rapid jab is broken. Not sure what's broken unfortunately.Hey, I recently downloaded brawlEx+PM (from here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210715) and I have a weird issue with game and watch. For some reason, he cannot rapid jab in this build. I have tried other characters with rapid jabs, like link and pit, and they are functioning just fine. Sooo is this some sort of bug?
Also, I tried opening G&Ms fighter config file, and it showed that rapid jab was enabled. I also tried replacing all G&Ms .pac with files from a clean PM build. Still no rapid jab. I am confused.
That thing with Pikachu happened to me all the time.Excuse me, what do I do if THIS happens?
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I would say to check your CSSRoster. It seems to me that when you added OoT Ganondorf, you forgot to make the last slot in the roster Random (29).That thing with Pikachu happened to me all the time.
Could never get it it work, heheh.
If an icon is shown as Random and is not intended as the regular random icon, then the icon has not been mapped by BrawlEx. This could mean that BrawlEx is not running. Ensure that both the Module/bx_fighter.rel and System/Common2.pac files included in the BrawlEx package are in your patching directory.