Wahrrelasse
Smash Rookie
- Joined
- Oct 9, 2016
- Messages
- 4
I'm using ID 7A and I try adding Goku.
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ok! I can confirm now that the clone vs his original character issues/crash is related to GFX (not the Exmodule as I thought in the beginning)!!Unfortunately a known issue... Perhaps it could get fixed with either help or an update to this thing entirely.
I believe you need to open the CSSRoster with the the BrawlExConfigUtility. If the last slot on the list is an extra Mario, change it the the random icon, which is ID 29. That should solve the problem.I managed to get the roster to work now, but when I select random I always get Mario as character (both Player 1 and CPU). How can I fix this?
Go into HxD and open up the CosmeticConfig. Somewhere in the first/second column (00), you should see the base character's slot number. Change that to the clone's slot number (in hex form) and that should fix the problem. If that doesn't fix it, then I can't help you further...Hey guys I gotta problem, I added Goku to my custom build I got all the proper files in the right place(I assume because it loaded up in dolphin) but the extra slot shows pit on my wii. He's Goku in game but still shows pit on the CSS. Any ideas as to why?
I will try this and see what happens thanksGo into HxD and open up the CosmeticConfig. Somewhere in the first/second column (00), you should see the base character's slot number. Change that to the clone's slot number (in hex form) and that should fix the problem. If that doesn't fix it, then I can't help you further...
Seen it before. You done jacked the pat0 name most likely. Check to see the first one says stock_lambert87. Also make sure MiscData[120] has an empty texture called InfStc.000.hey does anyone know why I'm getting mario stock icons EVERYWHERE on the results screen? Like every column and row in each characters results box is filled with mario stock icons. Any ideas??
Did you add FitPeachEntryXX for each of your extra costumes?Cynapse Hey that worked! Thanks a lot
I'm having another problem. If anyone knows about this let me know. So I've successfully added a bunch of alternate costumes to a bunch of characters, but for some reason the 2 costumes ive added for peach are freezing the game. As far as i can tell, i've done everything correctly, and the filesizes are fine as well, so does anyone have any idea what could be going wrong? I cant think of what i might have missed/messed up.
Whats that? Like the fighter files? For example FitPeach00.pac and .pcs? or is there something else?Did you add FitPeachEntryXX for each of your extra costumes?
The file is FitPeachEntryXX.pac. Certain characters such as Peach have an entry.pac file that is tied to their moveset. For some reason, each of Peach's costumes requires a separate entry.pac. So if you added a FitPeach06.pcs costume for example, you also need to add FitPeachEntry06.pac.Whats that? Like the fighter files? For example FitPeach00.pac and .pcs? or is there something else?
do i need to edit that entry pack any specific way?The file is FitPeachEntryXX.pac. Certain character such as Peach have an entry.pac file that is tied to her moveset. For some reason, each of Peach's costumes requires a separate entry.pac. So if you added a FitPeach06.pcs costume for example, you also need to add FitPeachEntry06.pac.
You do not. Just copy and paste, and rename the file to the costume #. I sent you a link to the file in my previous post in case you don't have access to it.do i need to edit that entry pack any specific way?
OH awesome it worked! thanks a lot!!You do not. Just copy and paste, and rename the file to the costume #. I sent you a link to the file in my previous post in case you don't have access to it.
Their cosmetic configs are 2D and 2E, so I'm guessing their slot configs are 2C and 2D.Do Roy and Mewtwo have a slot config file? I want to give them custom victory themes, though I am not sure where their files would be since they are clone engine characters.
offhand I believe their slotconfigs are 32 and 33, respectivelyDo Roy and Mewtwo have a slot config file? I want to give them custom victory themes, though I am not sure where their files would be since they are clone engine characters.
It's a 10 minute process absolute max. Making one now would be largely moot since Pyotr will be overhauling a number of things related to Config files soonish anyway.You know I'm kinda surprised no one has come up with a program to make Brawl EX editions a little bit easier. I mean, we've got Brawl Costume, song and stage managers. I'm not calling anyone out for it, its just my own thoughts. it's just that adding characters to EX can get a little tricky.
Ok. Fair enough. It's just it can get tricky now and then.It's a 10 minute process absolute max. Making one now would be largely moot since Pyotr will be overhauling a number of things related to Config files soonish anyway.
Not necessarily, it's just copying configs, editing them as you need to and editing your cssroster.dat. there's also plenty of tutorials to followOk. Fair enough. It's just it can get tricky now and then.
Then again, it's been awhile since i've done it.
It's related to the info.pac, I'm not entirely sure of the cause but make sure it's under 550 KB, the .pato entries exist and that the stock icons are compressed correctly.Hey guys, so I've tested my build for the first time after adding 5 characters, but I'm getting a game crash before the opening cutscene. Any ideas what i've done wrong for this to happen?
Hm ok, so my filesize is bigger, but I haven't even added that many characters.. just 5. Whereas lxp for exmple has added wayyy more. So how is it they'd keep the filesize lower than me? Could I have done something incorrectly?It's related to the info.pac, I'm not entirely sure of the cause but make sure it's under 550 KB, the .pato entries exist and that the stock icons are compressed correctly.
Pat0 entries are the files found in the AnmTexPat directory. They're used to assign unique cosmetics to added characters and stages, and in Project M they're also used to control the in-battle stock icons. Since you've added 5 clones, you've probably already edited them, right?Hm ok, so my filesize is bigger, but I haven't even added that many characters.. just 5. Whereas lxp for exmple has added wayyy more. So how is it they'd keep the filesize lower than me? Could I have done something incorrectly?
Also what are the pato entries? I think I did everything in the tutorial, but I'm not sure what the pato entries are.
Thanks!
Oh Yaa they're the ones you need toe dit in the results stage file right? Is there anywhere else they need to be edited? I was under the impression it was only there.Pat0 entries are the files found in the AnmTexPat directory. They're used to assign unique cosmetics to added characters and stages, and in Project M they're also used to control the in-battle stock icons. Since you've added 5 clones, you've probably already edited them, right?
Maybe you forgot to set compression mode to ExtendedLZ77 for every new brres file you add in char_bust_tex_lz77, I had that problem tooStrange Matter Handy Man
OK so ive fixed the freeze, turns out the info.pac was too big. I shrunk it down, and now the game loads.
But now i have another problem. The game is freezing when it tries to go to CSS. And sc_selcharacter is not too big. it's 3.62mb
Any other ideas on why the CSS would now be freezing?
No I did that (in the sc_selcharacter file). That's the only place for that right?Maybe you forgot to set compression mode to ExtendedLZ77 for every new brres file you add in char_bust_tex_lz77, I had that problem too
Yes, that's the only placeNo I did that (in the sc_selcharacter file). That's the only place for that right?
Oh really eh? Ok i'l test it out a few times to see what happens!Yes, that's the only place
Sometimes, when I try to load pmex (using usb loader gx) the very first load of the game takes much longer than usual, that's when I know that everything will be fine from now on, but if the game loads quickly (like normal brawl does actually) the game freeze when I try to load de CSS, I don't know if that happen only to me, but maybe is your case too
Hey i tried again and im still getting a freezeYes, that's the only place
Sometimes, when I try to load pmex (using usb loader gx) the very first load of the game takes much longer than usual, that's when I know that everything will be fine from now on, but if the game loads quickly (like normal brawl does actually) the game freeze when I try to load de CSS, I don't know if that happen only to me, but maybe is your case too