Are there any other simple stage designs you guys would like to see?
Can you flatten out the bottom platform of Yoshi's Island (cloudless)? I don't what your opinion on this would be (or if people think that this needs to be changed), but I feel that any of the "locked" stages are fair game to be changed. They were never made or balanced for VS mode, and the easiest and quickest way to add new, good SSB64 stages is by changing these almost "finished"
And update me on blast zone sizes (I don't know what realistically needs to be changed) so I can fix those too.
I'd probably post something on the FB group so you can get real players' opinions, but Metal Cavern, Yoshi's Island (Cloudless), and FD should be changed to something. Maybe model them on Melee? So, like keep the ratio between Melee's BF:YS for 64's DL:YI, etc.
Also, update on the SSS page button. The built-in routine does redraw the stage icons, but it doesn't "free" the old, already drawn icons. So, the icons would pile on top of one another until the game couldn't allocate anymore memory, and it crashes (~7-10 redraws).
On Wednesday, I found the "free" routine that can unlink the already drawn icons, so when we redraw, the game allocates new memory over the old memory. Icons no longer pile on top of each other, etc., and everything seems stable. I haven't had a chance to test it on console, but since I'm using routines the game calls everytime you move the cursor on the SSS (and a ton of other places in game), it should be okay....
Assuming this redraw func works on console, the only other thing I want to test is adding images to a resource file to see if the game will DMA everything for me, etc. After that, everything else is pretty easy.