Actually, there are eight other Wii Virtual Console titles that are larger than 128 megabits. Mario Golf is a 192 megabit ROM file. Ocarina of Time, Kirby 64, Pokémon Puzzle League, Majora's Mask, and Mario Party 2 are all 256 megabit ROM files (as is Sin and Punishment). Paper Mario and Ogre Battle 64 are 320 megabit ROM files.
Yeah, those SHOULD work too as containers for WAD Injection. But, little has been documented about this. I used Sin & Punishment because it is the container that was mostly used and therefore worked most of the time with some games.
Other WAD containers like Bomberman Hero, Cruisn' USA, Kirby 64, Mario Golf, Super Mario 64, Pokémon Puzzle League, Pokémon Snap, Zelda Ocarina of Time, worked almost flawlessly or very well with some other games. Then there are other wad containers that partially worked with a few games, these were F-Zero X, Mario Party 2, Mario Kart 64, Starfox 64, Waverace 64, Yoshi’s Sory and Paper Mario, And finally, there is no information regarding Ogre Battle 64 nor Majora's Mask being tested or working as a container for injecting roms. So, in order to 19XXTE work as injected wad on Wii Console we just need a wad container bigger than 128Mbit.
Containers where 19XXTE 0.10 hasn't been tested:
256Mbit containers: Kirby 64, Mario Golf, Mario Party 2, Pokémon Puzzle League, Zelda OoT, Zelda MM.
320Mbit containers: Ogre Battle 64, Paper Mario.
I have already tested it on Sin & Punishment and didn't work there, so anyone can do their testings and hopefully should work with another wad. BTW I think Mario Golf is 256mbit size not 192mbit size.
Sources:
https://vettacossx.wordpress.com/20...cting-n64-roms-into-virtual-console-channels/
http://wiki.gbatemp.net/wiki/VCInjections_Compatiblity_List