XSilvenX
Smash Lord
My Impression of Zero Suit Samus has changed. I think she's definitely playable. Can't go into details..I'm in class now but umm she's pretty cool haha. And also the downsmash thing I said was that it comes out "super quick" I never said it was any faster... Now I should rephrase that though.. I'll say...it's fast enough. It's not instant like in melee but it's still pretty dam useful if you know how to read opponents' rolls... From what I see it kills. Also I have the game now (modded my Wii) so I can go even more in depth...I will be recording videos soon..she is still VERY usable and there are always ways around other characters Metroid_01. Can we do a wifi match sometime..? I'll pm you later if I can. PM me your AIM though.
Metroid: missile cancel is in. Do this. shorthop and do a homing or strong missile...now tell me does the animation carry over from when you're in the air to the ground? No it does not, it cancels the move and resets you back to the neutral position. That essentially is missile cancelling.. same as it was with Melee. You can shoot two missiles faster than normal because of this....now platform cancelling missiles ...is not able to be done...due to a bunch of other factors. But I think your friends are probably referring to platform cancelled missiles when they tell you that it's not in. They have the whole definition of "missile cancel" wrong. I should demonstrate all of this in a video...dammit I need to setup to record sometime soon.
*UPDATE ON GRAPPLING HOOK*
It seems ANY character with a grappling hook of some sort (Lucas, Link, Toon Link etc) can use their hook up to 3 times. So don't think it's only Samus that has the ability...it seems like it's simply a function in the game where you can grapple up to 3 times with anyone.
Bomb jumping is still useful for stalling ^_^ although it may not be always necessary when it comes to recovering it still has it's uses. You just have to be extremely careful since like Metroid said you will not be able to move until the animation is over.that really sucks, they were really useful to edgeguard a sweetspot, and also to keep distance from players making them jump...so bombs were nerfed as well and bombjumping to return to stage seems unnecessary now since all characters can survive high percentages now and comeback due to floatiness
and I seriously still dont get the missile cancel thing. Is there really a cancel? I have 5 people with me that play the game all the time that say no...but everyone else seems to have some concrete proof somewhere that it is in. Id love to see it.
Metroid: missile cancel is in. Do this. shorthop and do a homing or strong missile...now tell me does the animation carry over from when you're in the air to the ground? No it does not, it cancels the move and resets you back to the neutral position. That essentially is missile cancelling.. same as it was with Melee. You can shoot two missiles faster than normal because of this....now platform cancelling missiles ...is not able to be done...due to a bunch of other factors. But I think your friends are probably referring to platform cancelled missiles when they tell you that it's not in. They have the whole definition of "missile cancel" wrong. I should demonstrate all of this in a video...dammit I need to setup to record sometime soon.
*UPDATE ON GRAPPLING HOOK*
It seems ANY character with a grappling hook of some sort (Lucas, Link, Toon Link etc) can use their hook up to 3 times. So don't think it's only Samus that has the ability...it seems like it's simply a function in the game where you can grapple up to 3 times with anyone.