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Seriously, the mobility and adaptablity shown on his part as absolutely stunning. Especially in the face of that kind of assault.That was an excellent Lucario. The evasion used to get around those arrows was superb.
Yeah that was sad =( Your meta was nice aside from that though.except the one where i kill myself three times don't watch that one ;_;
I beg to differ. Maybe if you said that other than neutral B, neutral air, his fair being extremely similar but with his foot (same goes with his uptilt and to an extent his dtilt), his upsmash having incredibly similar mechanics, his downsmash for having similar visual elements, his upB being the closest thing to being a teleport without it being a teleport, pretty much the same fsmash, and around the same speed as mewtwo you would have been right, but you didn't.no its not like mewtwo other than the neutral B, thats the only thing similar
we've been play competetively for maybe a couple of years but not nearly as long as melee has been out, you determine the direction of the arrow other than straight up and straight forward right after it is shot. I also noticed to glide you must jump twice and also cannot do it on the last jump.Nice vids guys. Seen some really nice arial combat ( which was sakurai's intention I guess)
How long have you been playing?
Got a question abbout pit's arrow. I played yesterday and I couldn't figure out yet when you determine the direction and if you have to angle diagonal up or diagonal down. Is it before or after you shoot? I noticed holding down and pressing b send in in a curved angle downwards but I couldn't get it up on command yet.
Also how do I glide. I was gliding after 2 jumps or something but you should be able to do it immiatly I would guess.
Pit's bair is really strong huh ^^
Haha, gotta hand it to Mookie to be persistent.I beg to differ. Maybe if you said that other than neutral B, neutral air, his fair being extremely similar but with his foot (same goes with his uptilt and to an extent his dtilt), his upsmash having incredibly similar mechanics, his downsmash for having similar visual elements, his upB being the closest thing to being a teleport without it being a teleport, pretty much the same fsmash, and around the same speed as mewtwo you would have been right, but you didn't.
Umm... that was a few months ago. At the time, nobody really knew exactly how Brawl was going to pan out, and I actually spent time to analyze information and work on an opinion rather than being ridiculously optimistic despite there not being much evidence to really support Brawl being as nice as it is shaping up now.MookieRah, weren't you just ranting the other day about the how this game is going to be horribly broken? Where's all the shield grab abuse? Where's the overly defensive gameplay? Stop acting like you know it all because you actually know considerably less than some of these people.
I agree with this statement.Haha, gotta hand it to Mookie to be persistent.
Mangz, if you me well enough to know of my persistance then you should also know that I make excellent rebuttals. Don't count me out so soon.Sorry man, but he slammed the last nail into THAT coffin.
Meh, don't care about tiers anymore...realized it's much more fun to play the character you actually feel comfortable with and not feel like you suck if you lose to broken onesAhh thanks for the compliments everyone haha
I got Brawl the day it came out, so we've been playing just about a week now.
For gliding, just hold the jump button down after a midair jump
I'm not attacking from shield, usually I just drop it then attack.
And for dash to jab, I just end the dash and attack, Meta Knight can do it really fast. It's easy to accidentally go into his jab attack from anything on the ground (Even if landing from a glide) so you have to be careful with him
And yeah Zelda is awesome now, she got so many improvements from Melee (But probably not enough to get her past mid tier)
One of the coolest ones is that the dair now sweetspots like her fair/bair, you can see it in the Zelda vs G&W vid at Lylat Cruise (Which may be misnamed, but it's there somewhere) at about 0:40
To be honest i'm not that great at gliding yet so i have not really tried to glide cancel alot, but see the next paragraph to something you can try.So Ryuker and Light. Would you mind giving me some Pit advice and trying a few things out for me.
The first thing I want to know about is Pit's up B. What happens if you do it while your on the ground? Do you stay close to the ground at the beggining of it? If that's the case, does Pit have any extremely low lag aerials that he can use during this time to "pillar" a shield (or at least one that he can do without being shield grabbed).
Next I just want to know how much control you have over the arrows. I know you can fire them up or sideways, but are there any angles inbetween? And about how far would you say the curve goes? The most drastic curve I saw in the video was about 45 degrees.
Also, how effective is glide canceling with Pit? I'd assume that since he's mostly an aerial character he wouldn't be trying to combo from it much, but can a glide canceled attack get you a free grab?
And mine. I've been DESPERATE to see someone who doesn't totally suck with Lucario, and you completely dominate with him. It's good to see one of my possible mains does indeed have some potential.That Forte guy is my freakin' hero!!
>_>
*cough*
Well, I've used up Bs offensively before, with Marth no less. I'm thinking this would be more of a mindgame kind of thing rather than a spammable approach. Just saying it's an option that I'll be messing with. It's one of the few up bs that can be canceled and I want to exploit it in anyway I can.also in the concept that you were talking about, it wouldnt be practical to up b all the time because if you get hit in it unless its like almost right after you use it, you lose all your jumps and cant use it again
So Ryuker and Light. Would you mind giving me some Pit advice and trying a few things out for me.
The first thing I want to know about is Pit's up B. What happens if you do it while your on the ground? Do you stay close to the ground at the beggining of it? If that's the case, does Pit have any extremely low lag aerials that he can use during this time to "pillar" a shield (or at least one that he can do without being shield grabbed).
Next I just want to know how much control you have over the arrows. I know you can fire them up or sideways, but are there any angles inbetween? And about how far would you say the curve goes? The most drastic curve I saw in the video was about 45 degrees.
Also, how effective is glide canceling with Pit? I'd assume that since he's mostly an aerial character he wouldn't be trying to combo from it much, but can a glide canceled attack get you a free grab?