SaveMeJebus
Smash Master
- Joined
- Apr 29, 2010
- Messages
- 4,371
Why don't you guys ever use it OOS?
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I think it'd be 12 frames actually.Upsmash oos would be out of frame 11 if you jump cancel it and does 4% and potentially a little more with the mortar with very little kill power
Upsmash oos would be out of frame 11 if you jump cancel it and does 4% and potentially a little more with the mortar with very little kill power
Let's examine our other options.
Up tilt oos is 7 frames shield drop + 6 frames startup, does 13% with a bull**** hitbox and high kill power. Slightly difficult to buffer the turn around if someone is behind you.
Ftilt oos is 7 frames shield drop + 4 frames start up, does 21% to grounded opponents and 8% + decent knockback to aerial opponents. Easy to turn around oos.
Shieldgrab is obviously faster than either of these options.
tl;dr there is an option better than upsmash oos for just about every situation when you're in shield.
assuming your opponent is behind you and nothing is gauranteed the best option would be usmash because it gives you Guaranteed stage controlI just checked the frame data and hitbox thread and there's another reason to not use upsmash to hit people out of shield. Down air is only one frame slower out of shield and if someone is hitting your shield close enough for usmash oos to hit them, down air oos will also. By the frames and because of the mortar, usmash still isn't a bad option, we just have better ones imo which seems to be the general consensus
I've had an awful day today, but this made it better.ROTFL at dair
make a wish charity foundation
it depends likeif nothing is guaranteed.. you should just get the F out of there imo. Being in shield with someone behind you is really bad.
About dair I was only saying that if upsmash oos would hit them, so would dair. I still think they're both subpar options.