Thanks for getting the thread back on track, Tyrannomon. I was worried this thread would devolve into anarchy if this kept up.
Although I do think I ought be allowed just one response to those who responded to me (especially since I started typing this wall of text an hour ago, and I was about to send it before the post was made... nyeh). I'll comfortably drop it from here on out, but I feel I've been put in a position where I have to defend myself.
I don't think that Rosalina is a flavor of the month character. She debutted back in 2007 and has been in most Mario spin offs and in 3D World; her failing to appear in the latest main Mario game is hardly any indicator of her becoming irrelevant when there wasn't much of a role for her to play there since Odyssey takes places in Earth. She is still going to appear in Mario Tennis Aces though.
When Smash 4's roster was decided, Rosalina's only appearances were her debut in Mario Galaxy, wherein she was an NPC, her playable appearances in Mario Kart Wii and 7, and what might as well have been a cameo in Galaxy 2. So yes, back then, she most certainly was flavor of the month, especially compared to the other Mario characters, who were all long-standing veterans of the main series from the moment they were added save for Dr. Mario. And if we're really counting her presence in the spinoff titles, then whoops, looks like Captain Toad is even less relevant now than Rosalina was in Smash 4's development.
To many people she have "proven" herself since she was a very well received addition and your whole explanation just seems to serve to justify your personal bias against her.
How well a character is received once added to the official roster, i.e. what you're talking about, is completely different from how realizable and popular a character is prior to being added, i.e. what I'm talking about. Just because Cloud was widely considered a "hype" addition to the cast when he was added doesn't mean anyone thought he was a viable candidate before then; quite the contrary, most people didn't. Most characters that are added to Smash, even if unpopular during the speculation period, usually become popular simply by virtue of being in Smash. It's a self-fulfilling prophecy.
And I don't see how she is misrepresented. Her moveset is referential to Galaxy's mechanics, and yes, there is stuff that is made up. Some creative liberties need to be taken.
While it is true that some creative liberties do inevitably need to be taken for most characters to be added to Smash, the issue I have is when entire movesets are being pulled out of asses just for the sake of adding the next big character from a series, i.e. Rosalina. Just because her moveset references the mechanics of her debut title doesn't mean it isn't an asspull.
This gripe however I find very hypocritical; Rosalina's moveset is a no-no for being made up but apparently we give a pass to Fox, Falco, Captain Falcon, Ness, ROB, Ice Climbers, Pit, Duck Hunt, Marth, Roy,Pacman, etc.
I like how you assume I don't have a problem with any of those characters, despite me hardly even mentioning any of them. But for the sake of entertaining the argument, let's assume I do explicitly not have a problem with any of those characters. The problem is, with the exception of Falco and Roy, who were last-minute clones,
all of these characters were solo-reps at the time they were added. In fact, many of them still are. If you expect a character to represent an entire series by themselves, you're going to need to stretch their abilities to accomplish that. The issue with Rosalina is that she doesn't represent the entire Mario series by herself; she barely represents one game, which was not begging for an entire character to represent it.
Thank God short sighted people are not in charge of Smash.
No comment.
I’m sorry, but this post doesn’t make sense. You can’t say that characters don’t have a unique moveset just because you can’t think of one or you can’t be bothered on thinking on a moveset for these characters. You can’t say that Dixie King doesn’t have a more unique moveset than King K. Rool just because you can’t think of one. I can’t figure out a moveset for King K. Rool but I’m not going to say that he doesn’t have a unique moveset and that other characters are deserving.
If you recall, I said that K. Rool has more
room for a unique moveset than Dixie does. I never said that Dixie does not or can not have a unique moveset. It would simply be easier, more unique, and, frankly, more interesting to draft out a moveset for the big green kroc.
This shows again when you bring up Captain Toad, it’s clear that you didn’t put any thought into what his moveset would be like and just said “can’t jump, doesn’t bring anything unique” that statement just sounds arrogant and lazy. There’s ways to make Captain Toad jump like using the propeller platforms in his games as he manipulates stages or having a UNIQUE backpack weight gimmick which can make him lighter or heavier and making him change his style of play. He can also use moves like the Pickaxe, Minecart, Potted piranha plant, Touchscreen platforms that he can summon and damage his opponents which again stays true to his character as he is manipulating the stages in Smash and using them to his advantage. There’s many moves that he can use. In fact, every video game character has moveset potential it’s just some people can’t think of one while others can.
Perhaps I am biased against Captain Toad - I'm willing to admit that much. However, the problem I have with him over just about any other Mario character is about the same as the problem I have with Dixie over K. Rool, but to a much greater extent. Working around his inability to jump, first of all, would be awkward to say the least; you'd either have to betray the idea completely by allowing him to jump freely, which would be a blatant misrepresentation of one of the most unique and recognizable aspects of his character, make him spawn a platform every single time he wants to jump, which is just obtuse and seems more trouble than it'd be worth from a conceptual and developmental standpoint, or do something that allows him to take some weight from his backpack somehow, which might be interesting, but still wouldn't solve the issue completely. And even ignoring that, Captain Toad doesn't exhibit
any unique abilities even in his own game; sure, he can use the Pickaxe, but
anyone can pick up and swing a Pickaxe (kind of like they do with the Hammer item, which is functionally identical to the Pickaxe). If Mario found the same Pickaxe in one of his games, we wouldn't be clamoring for him to be using it in Smash because the man has better options. The fact that Captain Toad does not speaks volumes to the moveset potential that apparently "every video game character", including him, has. Similarly, anyone can hop in a minecart, or hold a potted Piranha Plant (something everyone in SM3DW and MK8D have also done), and either way, these options hardly open the gate for anything truly unique. These are item ideas, not fleshed-out movesets. Just because Sakurai
can make any character work doesn't mean he
should.
Now onto the BOTW characters, you say that if they were to be included they would be irrelevant and outdated by the next game, if that’s the case, then why are you pushing for King K. Rool who is irrelevant and dated. The BOTW characters at the moment are more relevant than King K. Rool.
This one's quite easy to respond to, and admittedly, I probably should've included this in my original post. What K. Rool has that the BOTW characters most certainly will not in a couple years is lasting popularity. The new characters in BOTW that people talk about most often, the champions, are one-offs, plain and simply, and if they don't make it into this next Smash game, fan pull for them will be
minimal for the next one. Meanwhile, K. Rool has been among the most commonly requested first-party characters for over a decade now, despite being almost entirely MIA during that period. Even ignoring things like moveset potential, that's hardly a straight equivalence there.
Lastly, your Rosalina statement sounds a bit arrogant as well. Rosalina is a massively popular character, especially in Japan. Sakurai saw potential in her and made a moveset that stays true to her character by using moves based off of Galaxy and using the Lumas who are there to defend her. She didn’t make it into the next mainline Mario game but she continues to make playable appearances in spin-offs and is still a very popular character.
Honestly, see my response to Ryu Myuutsu. The only thing I have to add here is that Rosalina sending her precious children to fight for her is hardly an accurate depiction of her character in the Mario series. If anything,
she would be fighting for
them.
And with that, I'm done.